Elixir of Life (campaign): Difference between revisions
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{{ | {{campaign navigational box|sod=expanded|elixiroflife=expanded}} | ||
{{cvid|SoD CD-Heroes3-Data-Heroes3 vid-H3x2 ELa-smk-H3x2 ELa|float=left}} | |||
{{town|Rampart}} campaign. | |||
== [[Shadow of Death Manual Page 13|Manual]] description == | |||
[[Gelu]] is the youngest individual to ever graduate from the [[Forest Guard]]. He must pass one final test and then he will enter service under [[Lord Falorel]]: assemble the pieces to the [[Elixir of Life]] so the [[Deyja]]n lords can't destroy the precious combination artifact. | |||
{{clear|left}} | |||
== Backstory == | == Backstory == | ||
Gelu has spent many months training to become a member of [[Erathia|Erathia's]] elite [[Forest Guard]]. For his final test, he is tasked to assemble an artifact known as the [[Elixir of Life]]. He must find the artifact's four components to keep it out of the hands of the [[Necromancers]]. | [[Gelu]] has spent many months training to become a member of [[Erathia|Erathia's]] elite [[Forest Guard]]. For his final test, he is tasked to assemble an artifact known as the [[Elixir of Life]]. He must find the artifact's four components to keep it out of the hands of the [[Necromancers]]. | ||
== Quest/Objective == | == Quest/Objective == | ||
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== Maps == | == Maps == | ||
{{CLevelsTable}} | |||
{{CLevelsRow|name=Graduation Exercise|size=S|difficulty=Normal|underground=enabled|loss=Lose Hero|ally={{green}}|enemy={{red}}|description=Defeat all Gelu's enemies win the scenario. However, if Gelu is defeated in combat, the scenario is lost. Your heroes are limited to level 10, but Gelu and two other heroes will carry their experience, skills and spells on to the next scenario.|bonus={{BonusArt|Spyglass}}{{BonusCr|Grand Elf|15}}{{BonusCr|Sharpshooter|10}}|carry={{Hn|Gelu|noname=}}<br>{{carry|2|weakest}}|max_lvl=10}} | |||
{{CLevelsRow|name=Cutthroats|size=M|difficulty=Hard|underground=disabled|victory=Acquire Artifact|vic2=false|loss=Lose Hero|ally={{green}}|enemy={{red}}{{tan}}|description=Stop a group of rogue AvLee lords from selling the Ring of Vitality to a Death Knight lord in Deyja to win the scenario. However, if Gelu is defeated in combat, the scenario is lost. Gelu is limited to level 15 but will carry his experience, skills and spells on to the next scenario.|bonus={{BonusCr|Rogue|10|loc=Gelu}}{{BonusR|Gold|2000}}{{BonusArt|Equestrian's Gloves|loc=Gelu}}|carry={{Hn|Gelu|noname=}}<br>{{carry|2|weakest}}|max_lvl=15}} | |||
{{CLevelsRow|name=Valley of the Dragon Lords|size=M|difficulty=Hard|underground=disabled|victory=Acquire Artifact|vic2=false|loss=Lose Hero|ally={{green}}|enemy={{orange}}|description=This valley is land of the Dragon Lords. They must be defeated and the Ring of Life located to win the scenario. However, if Gelu is defeated in combat, the scenario is lost. Gelu is limited to level 20 but will carry his experience, skills and spells on to the next scenario.|bonus={{BonusCr|Green Dragon|1|loc=Gelu}}{{BonusArt|Boots of Speed|loc=Gelu}}{{BonusR|Gold|3000}}|carry={{Hn|Gelu|noname=}}|max_lvl=20}} | |||
{{CLevelsRow|name=A Thief in the Night|size=M|difficulty=Hard|underground=disabled|victory=Acquire Artifact|vic2=false|loss=Lose Hero|ally={{green}}|enemy={{red}}|description=Steal the Vial of Lifeblood from the Vampire Lord Vokial to create the Elixir of Life and win the campaign. However, if Gelu is defeated in combat, the scenario is lost. Gelu is limited to level 25 but will carry his experience, skills and spells on to his next campaign.|bonus={{BonusR|Gold|3000}}{{BonusCr|Rogue|20}}{{BonusCr|Sharpshooter|10}}|carry={{Hn|Gelu|noname=}}|max_lvl=25}} | |||
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== Heroes == | == Heroes == | ||
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== Strategy == | == Strategy == | ||
Make best use of [[Gelu]]'s speciality, let your support heroes bring him Elves to transform into Sharpshooters. They make a | Make best use of [[Gelu]]'s speciality, let your support heroes bring him Elves to transform into Sharpshooters. They make a '''huge''' difference. | ||
==Bugs== | |||
Description for scenario 2 is wrong - secondary heroes carry over from scenario 1 up to 3 included. Only scenario 4 has no carryover. | |||
This scenario features a bug unique among SoD campaigns (with a slight exception of the secret campaign, which doesn't have the mentioned limitations at all): neither high-level [[Mage Guild]] nor overpowered, campaign-breaking spells (namely [[Dimension door]] and [[Fly]]) are banned (they are properly banned in scenarios 2-4 in EoL though). As a result, it's completely possible to do an insane rush through this campaign on Impossible Difficulty (similarly to RoA or AB campaigns), especially when combined with an [[Intelligence]]-based Magic secondary hero with [[Air Magic]] and [[Earth Magic]] (e.g. [[Caitlin]], which also gives a great starting bonus to [[Gold]]). Since Dimension Door actually allows you to "jump over" the quest item guardians in scenario 4, even with no secondary heroes to help this scenario can be completed by Day 5 (possibly even faster). | |||
{{Campaign 'see also'}} | |||
[[Category: Campaign]] | [[Category: Campaign]] |
Latest revision as of 00:56, 19 September 2024
Rampart campaign.
Manual description[edit | hide | hide all]
Gelu is the youngest individual to ever graduate from the Forest Guard. He must pass one final test and then he will enter service under Lord Falorel: assemble the pieces to the Elixir of Life so the Deyjan lords can't destroy the precious combination artifact.
Backstory[edit | hide]
Gelu has spent many months training to become a member of Erathia's elite Forest Guard. For his final test, he is tasked to assemble an artifact known as the Elixir of Life. He must find the artifact's four components to keep it out of the hands of the Necromancers.
Quest/Objective[edit | hide]
Create the combination artifact Elixir of Life by finding its three components, the Ring of Vitality, the Ring of Life and the Vial of Lifeblood.
Maps[edit | hide]
Name | Bonus options | Sides | Difficulty | Max Lvl | Carry Over | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Graduation Exercise | |
Allies: Enemies: |
10 | 2 weakest heroes | ||||||||||||||
Defeat all Gelu's enemies win the scenario. However, if Gelu is defeated in combat, the scenario is lost. Your heroes are limited to level 10, but Gelu and two other heroes will carry their experience, skills and spells on to the next scenario. | ||||||||||||||||||
Cutthroats | Allies: Enemies: |
15 | 2 weakest heroes | |||||||||||||||
Stop a group of rogue AvLee lords from selling the Ring of Vitality to a Death Knight lord in Deyja to win the scenario. However, if Gelu is defeated in combat, the scenario is lost. Gelu is limited to level 15 but will carry his experience, skills and spells on to the next scenario. | ||||||||||||||||||
Valley of the Dragon Lords | Allies: Enemies: |
20 | ||||||||||||||||
This valley is land of the Dragon Lords. They must be defeated and the Ring of Life located to win the scenario. However, if Gelu is defeated in combat, the scenario is lost. Gelu is limited to level 20 but will carry his experience, skills and spells on to the next scenario. | ||||||||||||||||||
A Thief in the Night | Allies: Enemies: |
25 | ||||||||||||||||
Steal the Vial of Lifeblood from the Vampire Lord Vokial to create the Elixir of Life and win the campaign. However, if Gelu is defeated in combat, the scenario is lost. Gelu is limited to level 25 but will carry his experience, skills and spells on to his next campaign. |
Heroes[edit | hide]
Gelu the Ranger, speciality Sharpshooters.
Strategy[edit | hide]
Make best use of Gelu's speciality, let your support heroes bring him Elves to transform into Sharpshooters. They make a huge difference.
Bugs[edit | hide]
Description for scenario 2 is wrong - secondary heroes carry over from scenario 1 up to 3 included. Only scenario 4 has no carryover.
This scenario features a bug unique among SoD campaigns (with a slight exception of the secret campaign, which doesn't have the mentioned limitations at all): neither high-level Mage Guild nor overpowered, campaign-breaking spells (namely Dimension door and Fly) are banned (they are properly banned in scenarios 2-4 in EoL though). As a result, it's completely possible to do an insane rush through this campaign on Impossible Difficulty (similarly to RoA or AB campaigns), especially when combined with an Intelligence-based Magic secondary hero with Air Magic and Earth Magic (e.g. Caitlin, which also gives a great starting bonus to Gold). Since Dimension Door actually allows you to "jump over" the quest item guardians in scenario 4, even with no secondary heroes to help this scenario can be completed by Day 5 (possibly even faster).