Gold Rush: Difference between revisions
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| style="text-align:center;" | {{purple}} | | style="text-align:center;" | {{purple}} | ||
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}} | | style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}} | ||
| style="padding-left:7px; padding-right:5px;" | TBA | |||
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| style="text-align:center;" | 13, 34, 0 | | style="text-align:center;" | 13, 34, 0 | ||
| style="text-align:center;" | {{purple}} | | style="text-align:center;" | {{purple}} | ||
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}} | | style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}} | ||
| style="padding-left:7px; padding-right:5px;" | TBA | |||
|- | |- | ||
| style="text-align:center;" | 34, 14, 0 | | style="text-align:center;" | 34, 14, 0 | ||
| style="text-align:center;" | {{red}} | | style="text-align:center;" | {{red}} | ||
| style="padding-left:7px; padding-right:5px;" | {{town|Castle|nofort=}} | | style="padding-left:7px; padding-right:5px;" | {{town|Castle|nofort=}} | ||
| style="padding-left:7px; padding-right:5px;" | TBA | |||
|- | |- | ||
| style="text-align:center;" | 55, 40, 0 | | style="text-align:center;" | 55, 40, 0 | ||
| style="text-align:center;" | {{red}} | | style="text-align:center;" | {{red}} | ||
| style="padding-left:7px; padding-right:5px;" | {{town|Castle|nofort=}} | | style="padding-left:7px; padding-right:5px;" | {{town|Castle|nofort=}} | ||
| style="padding-left:7px; padding-right:5px;" | TBA | |||
|- | |- | ||
| style="text-align:center;" | 57, 61, 0 | | style="text-align:center;" | 57, 61, 0 | ||
| style="text-align:center;" | {{red}} | | style="text-align:center;" | {{red}} | ||
| style="padding-left:7px; padding-right:5px;" | {{town|Castle|nofort=}} | | style="padding-left:7px; padding-right:5px;" | {{town|Castle|nofort=}} | ||
| style="padding-left:7px; padding-right:5px;" | TBA | |||
|- | |- | ||
| style="text-align:center;" | 59, 9, 0 | | style="text-align:center;" | 59, 9, 0 | ||
| style="text-align:center;" | {{red}} | | style="text-align:center;" | {{red}} | ||
| style="padding-left:7px; padding-right:5px;" | {{town|Castle|nofort=}} | | style="padding-left:7px; padding-right:5px;" | {{town|Castle|nofort=}} | ||
| style="padding-left:7px; padding-right:5px;" | TBA | |||
|} | |} | ||
Revision as of 15:00, 27 March 2023
Gold Rush is the second scenario of the Spoils of War campaign in Restoration of Erathia .
Campaign
Right-click text
Duke Winston Boragus, leader of Krewlod, has offered you a mercenary contract which will require you to make a series of raids into Erathian territory. The plan is to plunder enough gold to allow the armies of Krewlod to purchase what it would need for... other things.
Prologue
Your abilities have been brought to the attention of the barbarian nation of Krewlod. Their skirmishes with the Erathian military on their eastern border are legendary. Many credit them for hardening Erathian soldiers. Recently, a border raid resulted in victory, and uncharacteristically, a large numbers of prisoners. Upon interrogation, their suspicions were confirmed. Without King Gryphonheart, Erathia has lost its soul. Your goal is to quickly plunder the Erathian land within Krewlod’s immediate reach. Once they have the resources they need... war will be discussed. Until then, your independent participation is needed. Should you be captured, Krewlod will claim you were an over zealous clan leader, acting outside the interests of the nation.
Scenario
Map description
To win, you must accumulate 200,000 gold. Your Heroes will be limited to 12th level in this scenario, but your 8 strongest Heroes will be available to you in the final scenario of this campaign.
Starting options
- Give 3 Thunderbirds to Zubin
- Give 2 Cyclops Kings to Zubin
- Give 1 Ancient Behemoth to Zubin
Timed events
Day 1 - Intro part 1 |
Long have we skirmished with the Erathian Military on our eastern border. Many credit us for hardening their soldiers into the strong fighters they have become. A recent border raid resulted in victory, but it also resulted in an uncharacteristically large number of prisoners. |
Day 1 - Intro part 2 |
Our interrogations of these prisoners confirmed our suspicions. Without their King, Erathia has no heart. Our goal is not to start a war, but to quickly plunder the land that is easily within our reach. Once we have the resources we need... war can be discussed. |
Day 1 - Intro part 3 |
Until then, we require your independent participation to raid the Erathian territories to our immediate east. Should you be captured, we will claim you were merely an overzealous clan leader, acting outside the interests of the nation. |
Day 1 - Intro part 4 |
You will be paid well, but you will need to work for your money. The Duke has determined that Krewlod will need at least 200,000 gold to properly fund any further ventures. Get going, and good luck. |
Objects
Towns
Location | Color | Type | Name |
---|---|---|---|
9, 61, 0 | Stronghold | TBA | |
13, 34, 0 | Stronghold | TBA | |
34, 14, 0 | Castle | TBA | |
55, 40, 0 | Castle | TBA | |
57, 61, 0 | Castle | TBA | |
59, 9, 0 | Castle | TBA |
Colors
Purple | Player |
Red | Enemy |
Heroes
Location | Color | Hero |
---|---|---|
9, 62, 0 | Zubin the Battle Mage | |
13, 35, 0 | Shiva the Barbarian | |
55, 41, 0 | Loynis the Cleric | |
57, 62, 0 | Tyris the Knight | |
59, 10, 0 | Edric the Knight |