Taming of the Wild: Difference between revisions

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Revision as of 15:15, 27 March 2023

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword

Taming of the Wild is the second scenario of the Festival of Life campaign in Armageddon's BladeArmageddon's Blade.

Campaign

Right-click text

This area is kept wild and is only culled every thirty years during the Festival of Life. Each prospective is given a small section to clear and three allies to command in order to prove your capabilities as a leader. In order to prove you are truly capable you must eliminate all creatures in this region, once this is completed you will have passed this test.

Prologue

File:H3ABfl2.png

KilgorKilgor Kilgor: I have tamed a great beast. Now I must tame the monsters of the land. As the carnage grows, so does my power and bloodlust. I will sit upon the throne of Krewlod. Neither man or beast will stand in my way.

Scenario

Map description

To prove you can keep land safe for the citizens you must defeat all of the creatures inhabiting this area inside of four months. If Kilgor or any of his lieutenants are killed, you lose. Levels will be limited to twenty.

Starting options

Timed events

Day 1 - Lieutenants
To prove your leadership three lieutenants are given for your command. Use them wisely for they are the key to clearing this area. You have been given four months to complete the task so do not waste any time! Good hunting and good luck!
Day 3 - Scout report1.
Scouts report there are many areas that have one type of creature: from Griffins to Wolf-Riders and many more. The scouts seem to think, by the looks of it, that none of these creatures seem likely to join your army. All of them seem truly "wild."
Day 7 - Scout report 2.
Scouts report the three lieutenants seem to be trapped in their area by a border guard who wants the correct orders to let them pass. Its up to you to find those orders.

Objects

Towns

Location Color Type Name
34, 37, 0 Red Stronghold TBA
Colors
Red Red Player

Heroes

Location Color Hero
8, 63, 0 Red GirdGird Gird the Battle Mage
32, 7, 0 Red GurnissonGurnisson Gurnisson the Barbarian
32, 38, 0 Red KilgorKilgor Kilgor the Barbarian
65, 63, 0 Red OrisOris Oris the Battle Mage

Monsters

Location Type Message
26, 40, 0 Green Dragon Green Dragon
Treasure: 1000 Gold Gold
39, 30, 0 Green Dragon Green Dragon
Treasure: 1000 Gold Gold
39, 42, 0 Green Dragon Green Dragon
Treasure: 1000 Gold Gold
46, 54, 0 Behemoth Behemoth
Treasure: 1100 Gold Gold
49, 43, 0 Behemoth Behemoth
Treasure: 5 Crystal Crystals
49, 49, 0 Behemoth Behemoth
Treasure: 5 Crystal Crystals, 1000 Gold Gold
54, 55, 0 Ancient Behemoth Ancient Behemoth
Treasure: 5 Crystal Crystals, 2500 Gold Gold

Artifacts

Location Type Message
8, 55, 0 Centaur's AxeCentaur's Axe You save a swamp dweller from a couple of Dragonflies, in gratitude he gives you his spare axe.
36, 38, 0 SpeculumSpeculum An old speculum lies half-buried in the sand.
52, 61, 0 Centaur's AxeCentaur's Axe You find a small Griffin's lair containing an axe and some eggs.
67, 3, 0 Dead Man's BootsDead Man's Boots A note on the boots reads: "Dead men tell no tales".
68, 4, 0 Amulet of the UndertakerAmulet of the Undertaker A strange man dressed in black throws an amulet to you, bows and then vanishes.
69, 4, 0 Vampire's CowlVampire's Cowl It looks like a careless vampire left this lying about.
71, 52, 0 Shield of the Dwarven LordsShield of the Dwarven Lords You find an old barbarian in a cave and share some food and stories with him. In exchange for your hospitality he gives you his old (but extremely well made) shield.

Signs

Location Message
5, 6, 0 Use of "Live" wood in a campfire is prohibited.
9, 60, 0 Do not feed the Dragonflies.
13, 26, 0 Cyclops area...always keep one eye open.
30, 65, 0 Orc tribe Kismit, intruders are neither welcome nor tolerated.
32, 10, 0 The Wolf Riders of Threth welcome you to your doom.
33, 37, 1 Beware! A woman's gaze can be deadly.
33, 38, 0 You are now in the territory of the Goblin tribe named Utopia. "We eat Barbarians for breakfast" is their motto.
37, 23, 0 Ogre tribe "Plith" welcomes you..
48, 54, 0 Behemoth area, if you stand really still they might not attack.
54, 5, 0 Beware of Dog.
57, 63, 0 Griffin area, watch it, for they are known to eat horses.
67, 16, 0 Beware of Dog.

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