Independence

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Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword

Independence is the third and final scenario of the Seeds of Discontent campaign in Restoration of Erathia Restoration of Erathia.

Campaign

Right-click text

The Grail has reached Welnin, but now we must build this city into a capital. Armies from Erathia and AvLee shall attack us from all directions. Soon we shall prove that the Contested Lands are theirs no more!

Prologue

File:SECRETC.png

We have come far very quickly. Armies from Erathia and AvLee have arrived to 'restore order.' This jeopardizes our quest for independence, and such hostile elements could ignite a larger war. It is our duty to establish Welnin as the capitol of the Contested Lands and the drive rule of Erathia and AvLee from this territory. If we do not, we will lose all we have fought for and two great nations may once again re-enact the carnage of the Timber Wars. Today we declare our independence from the nations of Erathia and AvLee.

Scenario

Map description

To win, you must build a Capitol in the town of Welnin. Only then will the Contested Lands be free!

Starting options

Timed events

Day 1 - Wood shortage
We must build Welnin, but the sawmills in the area have been sabotaged, and 'timber poachers' have started to appear.

-20 Wood Wood

Day 4 - Stolen Wood
With wood in such short supply, the 'timber poachers' are running rampant.

-1 Wood Wood

Day 5 - Stolen Wood and Gold
Overnight your wood stores were raided again, but now they've started taking gold, too!

-1 Wood Wood, -4000 Gold Gold

Day 6 - Stolen Wood and Gold repeating (every day)
Dispite our best efforts to stop them, the rebels continue to make off with our wood and gold.

-1 Wood Wood, -3500 Gold Gold

Objects

Towns

Location Color Type Name
9, 10, 0 Rampart Welnin
11, 62, 0 Red Castle
34, 35, 0 Teal Rampart Welnin
60, 11, 0 Blue Rampart
60, 63, 0 Rampart
Colors
Teal Teal Player
Red Red Enemy
Blue Blue Enemy

Heroes

Location Color Hero
11, 62, 0 Red Random hero
34, 35, 0 Teal Random hero
60, 11, 0 Blue Random hero

Resources

Location Type Message
6, 10, 0 Wood You find 5 wood.
16, 48, 0 Wood You find 3 wood.
24, 14, 0 Wood You find 3 wood.
25, 31, 0 Wood You find 2 wood.
25, 42, 0 Wood You find 3 wood.
36, 54, 0 Wood You find 3 wood.
40, 43, 0 Wood You find 2 wood.
43, 29, 0 Wood You find 3 wood.
48, 54, 0 Wood You find 3 wood.
53, 25, 0 Wood You find 3 wood.
62, 60, 0 Wood You find 5 wood.

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