Chasing the Dream
Prologue[edit | hide | hide all]
Dargem: It just so happens sometimes: you know full well you are being played, and yet... you enjoy the process. My encounter with the enigmatic employer was both depressing and uplifting. I knew right away that this gorgeous woman was completely insane—no one in their right mind would create this much of a stir around one silly artifact, whatever powers it was supposed to hold. And still, I ended up in a great mood, stemming from the same root: surely this Horn of the Abyss could turn a great profit. The rest should be small challenge: find it... and address the delicate issue of rights to the find.
Scenario[edit | hide]
Timed events[edit | hide]
Day | Title | Message |
---|---|---|
Day 1 | Day 1 | Dargem's diary. Entry 301: Dargem: We had a long journey ahead of us. I would never have imagined a nameless archipelago off the coast of Tatalia to be the location of a legendary artifact—but Lady Casmetra stated with full confidence that it should be out there. She gave me all the instructions I might need and promised to keep an eye on my progress. At first, I suspected Casmetra of plotting against me... however, the swampy shores of Tatalia on the horizon suggested that my employer was going to distract the lizardmen so that I could complete my mission unhindered. I shared my thoughts with Casmetra; she just smiled and assured me that my takeaway was absolutely correct. |
Day 1 | Day 1.2 | Dargem's diary. Entry 302: Dargem: Our paths diverged: the sorceress' fleet sailed for the coast of Tatalia, while my own ships headed towards a mysterious archipelago I had never seen on any map. It must have been deliberately kept a secret from the curious eye, and therefore I reckon that information about it was somehow removed from the cartographers' archives—but i cannot even begin to imagine who could possess the means to provide for that. Suddenly, I felt a gust of icy wind... it was as if a storm had gathered within a split second! We had a rough time, but the situation remained under control. We were, however, forced to make a sharp turn that took us far away from the other two ships with my men. Our own ship had taken heavy damage, so we had to immediately moor at the first island we sailed by. What a shame! I can only hope that our other parties will land on the same island, and we will be able to join forces. I went down to the sandy beach at the head of a small group of mercenaries and looked bitterly at the ship. It's going to need extensive repairs! I didn't want to think about it now, though. I was burning with impatience—I was about to unravel the scroll Casmetra had given me, instructing me to only read it after getting close to the target. The yellowed parchment bore a map of the dungeon that apparently contained the Horn of the Abyss. By the looks of it, the map was charted a very long time ago. We took a great deal of papers and scrolls from the necromancers' library, but I couldn't remember this one. However, back then, I didn't really have time to study the loot in earnest. I was confused by the fact that the map bore next to no markings, except for a couple of obscure icons with captions: "The Horn should be here" and "Guardian!!!" Some magic words were also written here; they were supposed to be uttered in order to dispel some illusions. Unfortunately, the illusions weren't marked on the map either—I had to take my chances. I tucked the map into my belt and sighed. We will have to defeat the Guardian. This will be the first step in... in MY quest for the Horn of the Abyss! |
Day 5 | Day 5 | Dargem's diary. Entry 303: Dargem: Casmetra and her witches promised that they would be able to distract the Tatalians from my endeavors, but that's unlikely to last for longer than three months. My employer's powers aren't limitless, although I must admit that she had made quite the first impression on me... Well, what can you expect from a craven sorceress from Noraston? That she would bring an army of elves and unicorns? I mean... I was tormented for a while by doubts about her identity, but at this point, it doesn't matter at all. I wish I could have persuaded Gunnar to stay with us, but the horned hulk was too scared to displease his Nighonian masters. The Minotaur and his goons would be a great help now that I have to defeat the Guardian, whoever it is. It must be said that things are not so straightforward here! As Casmetra had stated, to get to the Guardian, one has to find the keys. And what might they be? I don't know. The only thing we are confident about is that the keys are somewhere in this archipelago as well. Time to get off the island and start searching. |
Day 8 | Day 8 | Dargem's diary. Entry 304: Dargem: I had a thought: it's worth being thrifty with magic here. I need to shake the habit of unleashing powerful spells for the slightest reason, as I used to do. I don't know when or where I'll be able to find a source to recharge my magic reserves—and if I'm caught with them depleted at a bad moment, my expedition will end much sooner than I'd like. |
Day 9 | Day 9 | Dargem's diary. Entry 306: Dargem: I've spent the longest time thinking about who this Guardian could be. Then, the answer came to me, like a revelation. This is undoubtedly an Azure Dragon. Maybe even more than one. Sometimes, these creatures are also called "ice dragons", although they have little in common with ice, or with any other element. They are astoundingly huge, ferocious and ancient. No one really knows if they came to be naturally, or if they were the work of some forerunner of Agar from before the Silence. Unlike the innately docile, or at least controllable, creatures that warlocks create with magic and alchemy, azure dragons are exceptionally intelligent and willful. Fortunately, they are quite rare, and besides, some knights and mages consider it their duty to slay at least one such creature, just to put a feather in their hat. Here's a good time to point out that the hunters killed these endeavors greatly outnumber the actual slayed dragons—but there is never a shortage of new madmen. The reputation gained by these Azure Dragons is thus peculiar, so they prefer to settle in places forgotten by the gods; sometimes, without meaning to, they also become guardians of ancient artifacts and other valuable things, just by way of making themselves a lair near one. If you manage to come across a dungeon where no human has set foot in a couple centuries, then there almost certainly is a monster of that kind waiting for you inside. |
Day 15 | Day 15 | Dargem's diary. Entry 310: Dargem: A message came from this... Casmetra. She reproaches me for progressing slowly and sparingly describes her first encounter with the Tatalians. I'm only mildly annoyed by her grievances. Very soon, everyone will be talking about Dargem; I will become one of the most famous mages and collectors of our time. Does this fool really think I'll just yield the Horn to her? |
Day 22 | Day 22 | Dargem's diary. Entry 312: Dargem: I saw flashes of lightning on the horizon. This isn't just a distant storm—these are traces of a magical battle. Most likely, Casmetra had come to blows with the Tatalians again. It pleases me to know she's toiling in vain, and it's a special pleasure to imagine her face contorted with anger, but that's no reason to be tardy. It's time to resolutely muster our strength and fight our way into the dungeon. |
Day 30 | Day 30 | Dargem's diary. Entry 320: Dargem: The locals at the archipelago confuse me. From what I've seen and heard, counting the fools who come after the Horn of the Abyss seems to be a source of amusement here. I was even told that bets are being placed. Isn't that odd? I've worked my tail off to get information about this place! It felt like very few people should even know of it! So what was that all about? I spent months stomping around stinking, deadly holes just so some pompous wench could make sure I really was as good as my reputation? Maybe Casmetra had even sent someone here before. And she withheld the critical information of my predecessors' fates from me! Now that she's got me involved, it's not hard to imagine how things went for them... Doesn't matter anymore. Dargem Llywellyn will prove his worth. Even if the witch seeks to swindle me, I will definitely outsmart her. |
Day 32 | Day 32 | Entry from Dargem's diary: Dargem: Am I losing the plot? It feels like a straight-up open house here, rather than a place where one of the greatest artifacts in the world's history is kept in strict secret. I've just heard from the locals that Black Balfour has been stomping around these parts for several weeks now. He is undoubtedly an eminent pirate, but certainly not a connoisseur of rarities; to be honest, he is an uncouth and all-around nasty character. What wind brought him here? And why now? Did that snake Casmetra lure him here too, looking to make sure I wouldn't leave here in one piece and carrying the Horn with me?! Well, this bastard should try me! I'll give him such thorough lightning bolt treatment, he'll turn black as a firebrand and finally earn his moniker in full! Once I've dealt with him, I'll find Casmetra... First, I'm going to rip that stupid glove off her hand—was it meant to astound me, or something?! I'm not a five-years-old; glowing eyes and iron claws don't scare me. Then I'll blow the magic plaster off her face and see how old she really is—for one can't possibly amass such a wealth of treachery and meanness in one's soul over a single lifetime. And then... Then I'll probably get bored of messing with the worthless old hag; by then, I'll have the Horn of the Abyss in my hands! I guess I'll just let her go... and watch her fly down, because she'll be going straight off the balcony of that cursed tower of hers that looks so much like a goblin's club. Horn of the Abyss! I will not allow you to be tainted by the paws of bloodthirsty halfwits and presumptuous fortune-tellers. You will be mine, mine! |
Day 42 | Day 42 | Dargem's diary. Entry 322: Dargem: Today, a ship approached dangerously close to the archipelago. No idea whether it was a Tatalian or Erathian one. I couldn't see the flag. Maybe just a privateer. Once again, I'm reminded there's no time to lose. If hordes of lizardmen riding on basiliskback land here, my only option will be running away. Should this battle happen, I won't have any allies on my side, even dubious ones like Kilgor and his horde. |
Day 57 | Day 57 | Dargem's diary. Entry 333: Dargem: Today I felt the ominous wind blowing again, just like during the storm that very nearly made my expedition keel over! I started sweating bullets and shivering. It felt as though the sky itself was laughing ominously... and my guesses were confirmed. The Dead God is the old mate of mine, Boyd. The thief and rascal who plotted against me! Last time we met, I just walked away—but I should have tracked this walking carrion down and burned it with lightning! I raised my head to the sky and exclaimed, "Hey, bone face! Let's meet and sort things out like men—even if all things masculine you've ever had have long rotted away! I've killed my share of powerful mages, warriors, and dragons; and I'll gladly kill a mindless dead clown a second time over if I must! Neither you, nor the dragons, nor anything else will stand in my way when I go to take the Horn of the Abyss!" A sailor tapped me on the shoulder and asked if I was all right. I was taken aback and even dropped my hat. The sailor immediately picked it up and shoved it into my hands. I grinned and declared that very soon, we would be sending an old rotten scarecrow who overstayed his welcome in this world to the bottom of the sea! My crew met this announcement with an eager cheer. |
Objects[edit | hide]
Events[edit | hide]
Location | Message |
---|---|
5, 63, 0 | Entry from Dargem's diary: Dargem: A tall, one-eyed man assessed the damage. His verdict was that it would take at least a week and a half to fix the smashed side of the hull. This delay, unfortunately, cannot be avoided—but we now have time to locate a source of water and some supplies. On top of that, we will have to find two other ships. I can't wait to pick up the Horn, of course, but I can't afford to be irresponsible now. |
11, 18, 0 | "This town pays tribute to us. You're not welcome here, pirate boy!" |
11, 55, 0 | Entry from Dargem's diary: Dargem: A terrible picture! Both lost caravels are wrecked, and the shore is littered with corpses and broken weapons. I couldn't believe my eyes! My boys slayed by wild orcs! Had Gunnar been here with them, he would surely have handled those senseless creatures... Hell, even that dimwit Gruezak would've done some good! He'd suggest they eat the Guardian's carcass together, and the savages would've happily joined our cause! Instead, our forces have grown three times smaller now. I ordered a search of the wreckage... well, of the corpses, too. Maybe there's something valuable to be found on them—I mean, the lads don't need it anymore. |
13, 71, 0 15, 22, 1 |
Note: ONLY applies to player. |
14, 71, 0 | Entry from Dargem's diary: Dargem: And so my adventure continues! No man or thing will prevent me from taking the Horn of the Abyss! According to legend, the Horn is powerful enough to ensure that I won't have to fear Casmetra or the ones behind her, should it come into my possession. I have no more doubts that she is not who she claims to be, but whoever she is, I will be able to protect my find from her! What I'm worried about, though, is this Dead God. Could it be... No. Nonsense. That pile of bones should be thousands of miles away now, and that's if he hasn't already been laid to rest by some priest or paladin. |
18, 60, 0 | Entry from Dargem's diary: Dargem: Loud-mouthed and stupid, harpies usually live in caves, but for some reason these ones have settled here. I don't even know if I have any use for them. |
20, 58, 0 | Entry from Dargem's diary: Dargem: While exploring the island, we came across a thatched hut. I drew my cutlass and readied my ice beam, just in case someone jumps us—every other creature we meen on this damn island is trying to eat us! My fears were unfounded. A decrepit, harmless-looking orc shaman came out of the hut, cast a purbling gaze at us, and croaked: Orc Shaman: "I know why you're here, umie. You want to get into the Dungeon of the Vengeful Serpent. Dargem: "I sure hope 'umie' isn't an insult, or I'll freeze your empty head and crack it open like a rotten pumpkin," I said. Orc Shaman: "Lay a finger on me, umie, and you'll never know what it takes to get where you want to get!" Dargem: I thought the argument reasonable, so I deactivated the spell and put my cutlass away. A surprisingly thorough conversation took place between us, and I learned I would have to find eight pendants to enter the Guardian's dungeon. Six of them are hidden in different parts of the island, and I need to be very careful to avoid missing them. One is kept by a local pirate, and another is in the possession of some "dead god." I didn't like the last one at all! When I asked the shaman what that "dead god" was, he just cackled ominously. Then he invited me to enter the hut, where he could show me the location of some of the pendants in his magic cauldron. |
22, 52, 0 | Entry from Dargem's diary: Dargem: Just as I expected, I got fatally unlucky. We landed on an island inhabited by numerous, dangerous savages. Despite all troubles, I'm still a powerful mage—and I don't suppose anyone has ever encountered such might in this armpit of the world. I guess I might show these cannibals a couple of my little tricks. That should be enough for them to learn who's in charge here now! |
27, 56, 0 | Entry from Dargem's diary: Dargem: Orcs are undoubtedly some of the stupidest creatures in the world. Even among goblins, some are not only farily intelligent, but also prone to magic. Orcs, however, are completely hopeless dullards! In these remote parts, however, I shouldn't be discriminating. Even they will do. As the azure dragon helps himself to their bodies, I will crush it with magic. Sounds like a plan! |
29, 42, 0 | Entry from Dargem's diary: Dargem: Someone has scrawled on this rock: FEAR THE DEAD GOD. I can't stand imperatives addressed at me! What if I don't care to fear any god, dead or alive? If you're into this kind of thing, you can fear your gods to your heart's content. Myself, I prefer to be feared! |
42, 25, 0 | Entry from Dargem's diary: Dargem: I met a bard girl who offered me a drink and an exchange of stories. According to the one she told, many years ago there was a prison on this archipelago. Languishing in it was a certain Siagum. These days, both the prison and its prisoner are nearly forgotten; who and why captured him it is not known. However, it is said one can still meet him if one's curious and lucky enough. This odd story stuck with me. Does it have anything to do with the dungeon? Somehow, I don't think it does. |
46, 48, 0 | Entry from Dargem's diary: Dargem: A surprise: we found an abandoned mercenary camp. It looks as if those who set it up gathered up overnight and left, taking only the essentials. What could possibly frighten these thugs so much? I think I have a hunch. Most likely, there is a creephole leading to the surface from the dungeon where the Azure Dragons live, and every now and then, they come out to catch themselves a dinner that smells a little less musty than their usual prey. Such a creature appearing suddenly before them might well have caused the mercenaries to run for the hills. |
71, 4, 0 | Entry from Dargem's diary: Dargem: Per Casmetra's instructions, this is the island. It is surrounded by very rough waters, and the depth increases sharply just a few cubits from the shore, but for some reason the waves have not washed away the sand covering it... I studied the surface of the island carefully and realized that the breath of Azure Dragons has a peculiar effect on the environment: it causes any matter to crystallize. This is not sand, but salt! It seems that the surrounding waters are gradually turning into it; new grains are sticking to the mass, and the island is slowly growing. What monstrous power such a transformation should take! However, it should be much easier to turn the human body into a crystal; it contains much more matter that is already solid. I imagined the process of getting turned into a pillar of salt. I shuddered. |
9, 28, 1 | Entry from Dargem's diary: Dargem: It looks like these caves are much more extensive than they seem. The key to success is to choose the right path and avoid wasting time. |
56, 6, 1 | Entry from Dargem's diary: Dargem: There were piles of ice salt on the ground—the remains of my predecessors. I could feel the Azure Dragons' breath. The creatures were waiting for me in the darkness of the cave. I must... I must defeat them! This is something worth living for! The goal of my entire existence is the Horn of the Abyss! Now I know what I'd been working towards all these years. What I fought fate for. There is no more fear, only determination. Inside this cave lies the answer to all questions, the reward for everything I have endured along the way. I'm about to get what I deserve. One more step... |
Towns[edit | hide]
Location | Player | Type | Name |
---|---|---|---|
68, 1, 1 | Necropolis | - | |
23, 51, 0 | Stronghold | Toothfang | |
71, 0, 1 | Cove | - | |
13, 17, 0 | Cove | Marteena | |
61, 14, 0 | Castle | Void |
Heroes[edit | hide]
Location | Player | Hero |
---|---|---|
4, 64, 0 | Dargem the Navigator | |
1, 7, 0 | Cassiopeia the Captain | |
47, 1, 0 | Elmore the Captain | |
71, 41, 0 | Miriam the Captain | |
2, 70, 1 | Siagum the Ranger | |
67, 2, 1 | Boyd the Death Knight | |
12, 18, 0 | Barbus the Warlock | |
23, 51, 0 | Fangtooth the Barbarian | |
46, 13, 0 | Balfour the Navigator | |
52, 36, 1 | Voy the Witch |
Monsters[edit | hide]
Location | Type | Result |
---|---|---|
2, 23, 0 | Dragon Flies | Bzzzz! |
2, 29, 0 | Ogre Magi | This is our clan's shield! |
2, 34, 0 | Serpent Flies | Those flies again... |
2, 51, 0 | Liches | Liiiving onesss... |
2, 57, 0 | Harpy Hags | These are our shinies! |
3, 8, 0 | Haspids | It looks like these monsters are guarding some kind of prison. |
3, 26, 0 | Harpy Hags | The harpies... why are there so many harpies on the surface? |
3, 61, 0 | Sea Serpents | These monstrous serpents crawled out onto the land to feast on goblins. However, it seems as though humans seem no less appetizing to them. |
4, 4, 0 | Giants | As soon as we came out of the portal, huge animated statues came barreling down at us! |
4, 15, 0 | Wolf Raiders | We shall sacrifice you to the Dead God! |
5, 31, 0 | Scorpicores | What are the scorpicores doing here? Something must have forced them to leave the caves. |
6, 49, 0 | Halberdiers | We've been hired to guard a secret magic lab! Get out! |
8, 23, 0 | Beholders | These evil eyes are out in the open. They must have been startled by the Azure Dragon... or something else? |
8, 55, 0 | Wolf Riders | Do you know what Zuma is?! |
8, 63, 0 | Wolf Raiders | Humies! I'm sick and tired of eating fish—finally, some fresh meat! |
11, 12, 0 | Lizard Warriors | Thisss isss our mine! |
11, 56, 0 | Orcs | Humies! Today we will be feasting upon fresh, tender humies! Bring my favorite cleaver! |
12, 23, 0 | Cyclopes | You're in luck! When I put out one of your eyes, you'll still have the other! |
13, 8, 0 | Medusa Queens | Hey, boys! Care to take a walk in our statue garden? |
13, 67, 0 | Pirates | Who are you? We didn't invite you. Get out! |
14, 39, 0 | Seamen | Sir, we are so happy to see you! We barely escaped with our lives from the undead and savages! |
14, 45, 0 | Nix | Thisss isss our ring! |
15, 41, 0 | Wyverns | I've heard some people call these things "ducks." It seems to me that wyverns have a lot more in common with geese—but I must admit I'm not the greatest ornithologist alive. |
15, 63, 0 | Pirates | Hey, feller, don't go there! |
16, 24, 0 | Wyvern Monarchs | Chop up some duck necks for dinner... |
17, 44, 0 | Mummies | The local mummies are quite dead, but for some reason they still walk. This needs to be fixed. |
18, 66, 0 | Behemoths | Apparently, these wild behemoths came down from the mountains for snacks. Why won't they just eat each other? That would make the world much more of a peaceful place! |
19, 50, 0 | Trolls | Yousa small and wimpy! Meesa big and strong! |
19, 55, 0 | Nix | This talisssman belongs to our people! |
20, 32, 0 | Ancient Behemoths | There must be a reason this pack of bloodthirsty behemoths is here! They must be guarding something more important than a mere quarry! |
20, 46, 0 | Nix Warriors | The shrinesss of our people are khhere! |
21, 24, 0 | Cyclopes | Hey, catch a rock! Boohoo! |
23, 54, 0 | Swordsmen | It seems that these men got lost and became too suspicious. |
23, 58, 0 | Hobgoblins | We gathered here to sing songs and have a round dance—you're bothering us, pirate boy! |
24, 47, 0 | Ogre Magi | Hey, little wizard, don't go away! You look entirely too delicious! |
26, 22, 0 | Zealots | We guard the sacred relics! Get out, you infidels! |
27, 63, 0 | Dragon Flies | Is there anything worse than huge carnivorous dragonflies? Maybe only huge carnivorous bumblebees. It's a good thing they don't exist. Or is it just that no one had ever escaped them alive to tell the tale?.. |
28, 12, 0 | Grand Elves | Hey, you! How would you like getting turned into hedgehogs? Our arrows can do it, no problem! |
28, 48, 0 | Pirates | These pirates survived by some miracle. They told me how their ship had suddenly become engulfed in a firestorm, and on the shore, there were already hordes of skeletons and other undead, armed to the teeth and waiting for them. This story sounds suspiciously familiar. |
28, 59, 0 | Gnolls | Stupid fish lover! You think you own this island?! |
32, 22, 0 | Thunderbirds | Sinister birds are coming down from the cliffs! |
32, 64, 0 | Lizard Warriors | What are humiesss doing here? |
33, 55, 0 | Green Dragons | I'm getting pretty tired of dragons! However... can a good adventure even be considered complete if you haven't killed at least one of each color?.. |
34, 60, 0 | Royal Griffins | We're having griffin roast tonight... or maybe the griffin is having a stew of us. Let's see who's hungrier! |
35, 26, 0 | Cyclops Kings | We serve no one! |
36, 19, 0 | Nomads | We are a horde! What about you? |
38, 9, 0 | Leprechauns | Oho, laddie! |
39, 31, 0 | Gnoll Marauders | Fish lovers are here again! Crack their skulls! |
42, 70, 0 | Master Genies | We were summoned to guard this tent! Violators will be destroyed! |
43, 28, 0 | Enchanters | This dungeon holds priceless secrets! A self-taught pirate mage is not worthy of them! |
44, 58, 0 | Crystal Dragons | What could be more unpleasant than an animated stone that thinks it's a dragon? Maybe a chunk of crystal that thinks it's a titan! |
44, 67, 0 | Serpent Flies | Another swarm of carnivorous mosquitoes! |
48, 3, 0 | Wraiths | As I neared the gloomy edifice, I heard a voice say, "Hey, my lord! Save me from the evil spirits; they won't let me get out of here! I am a seasoned sailor and will help you in your business!". Just as I was about to ask what the evil spirits were, they manifested on their own. |
49, 48, 0 | Nix | Freezzzze! |
52, 42, 0 | Magma Elementals | Even the cobblestones here are ferocious! |
55, 12, 0 | Lizard Warriors | Thessse are our gemsss! |
55, 39, 0 | Nix | Khhill, ssslay, murderrr! |
56, 67, 0 | Rust Dragons | This place seems to be teeming with all sorts of dragons! |
57, 0, 0 | Crew Mates | No nosing around here! |
60, 56, 0 | Sorceresss | We're not your housekeepers! Feel the wrath of magic! |
62, 49, 0 | Corsairs | This ring is of great value! We won't let you take it! |
63, 28, 0 | Gogs | Sulfur looks beautiful when it burns! Wanna see? |
65, 19, 0 | Dendroid Soldiers | Hoom, hoom... we will not let this knackery reopen! |
66, 36, 0 | Fangarms | What are these nightmarish creatures from a madman's dreams?! |
67, 10, 0 | Ogre Magi | Granny gave me a recipe of delectable pirate cutlets! They don't even need salt! |
67, 14, 0 | Naga Queens | Woman and snake—what came first? |
67, 44, 0 | Red Dragons | Hey, sailor, spent too long at sea? |
67, 51, 0 | Cyclops Kings | A little man like you, hero, put out our kinsman's eye! Die! |
69, 41, 0 | Ice Elementals | These elementals seem to be guarding some sort of prison. I could definitely use some help to look for new mercenaries! |
70, 54, 0 | Automatons | What are these iron monsters?! |
70, 61, 0 | Leprechauns | Hey, buddy! You've got a face like... like what you see on a tombstone! Haha! |
71, 5, 0 | Haspids | These monsters appear to be the last obstacle before the Guardian! Soon enough, everyone will hail Dargem, the great mage and owner of the Horn of the Abyss! |
71, 66, 0 | Trolls | We've come to treat ourselves to some fresh brigands! Don't you dare break our diet! |
1, 4, 1 | Faerie Dragon | This seems to be the dragon the ogre mage complained about. |
3, 71, 1 | Sea Serpents | There must be some particularly valuable prisoner being held in this prison. Otherwise, why would there be so many snakes here? |
56, 8, 1 | Azure Dragons | "Even here, there is no peace! We don't care who you are or what you want. The only thing you'll find here is death." |
66, 34, 1 | Power Liches | In the name of the Dead God! |
Seer's Huts[edit | hide]
Location | Quest | Reward | Messages |
---|---|---|---|
15, 52, 0 |
Return with: 15 Gems |
12 Sea Dogs | Proposal: Dargem: I found the remains of my party; the men had taken shelter in a hut. Unfortunately, they were all gravely injured and could barely walk. I'm not an Erathian priest, but I know a healing ritual that will bring them to their feet. I just need to find 15 gems. Dargem: My men can't be helped without the ritual. We need to find gems. Dargem: I have everything I need to perform a healing ritual. Shall we get the boys back on their feet? |
30, 42, 0 |
Defeat: Faerie Dragon at (1, 4, 1) |
Orb of Inhibition | Proposal: Dargem: Here lives an ogre mage bothered by faerie dragons: apparently, they are attracted to the green-skinned spellweaver's magical power. If I can find and dispose of them, the ogre will be grateful. Dargem: As long as the dragons are alive, there will be no reward. Dargem: The ogre is very happy that he can continue to study magic in peace. As a reward, he wants to give me something that is useless to him. |
37, 3, 0 |
Return with: Skull Helmet |
+7 Defense skill | Proposal: Dargem: An old woman lives here, completely crazy by the looks of her. She complains about having lost her favorite pot she cooked fish soup in. She begs me to find it, or at least something similar enough. I think I have an idea what I can offer her! Dargem: I have nothing for the barmy old woman. Dargem: The crone seemed delighted with the new pot. As a reward, she offered me a potion that she said would strengthen my body. I took a sip from the flask and felt incredibly light—as if my bones and flesh were no longer weighing me down! Should I finish the concoction? |
49, 66, 0 |
Return with: Ring of the Wayfarer |
Scroll of Water Walk | Proposal: Dargem: An ogre living here complains that some green midgets stole his favorite ring, which helped him run faster than anyone in his tribe. Green midgets?.. Goblins? Dargem: While the ring is not here, the ogre does not want to talk. Dargem: The ogre is very happy about the return of his ring. In return for it, he offers an unusual-looking piece of paper he fished out of the sea. |
Quest Guards[edit | hide]
Location | Quest | Reward | Messages |
---|---|---|---|
2, 8, 0 48, 2, 0 70, 42, 0 8, 64, 1 70, 34, 1 |
Be: player |
(remove) | Proposal: The guards here say they will only let those who fly the tan flag pass. Progress: The guards here say they will only let those who fly the tan flag pass. Completion: The guards note your tan flag and offer to let you pass. Do you accept? |
4, 65, 0 |
Return after: Month 1, Week 2, Day 4 |
(remove) | Proposal: Unfortunately, it should take no less than a week and a half to repair the ship. Progress: My Lord, the repairs aren't finished yet! Completion: It is done, my Lord Dargem! Would you like to go on board? |
19, 14, 0 |
Return with: 8 Harpies |
(remove) | Proposal: Dargem: The harpies on these rocks will not let me pass. They squeal incessantly about some sisters. Perhaps if I bring their sisters, they'll stop throwing themselves at my sails? Dargem: Apparently, I'm doing something wrong. The harpies keep attempting to fly right through my sails. Dargem: As soon as the harpies saw their sisters, they started cheering, making the most insufferable noise. Release the harpies and sail through? |
27, 22, 0 |
Return with: Ring of Vitality Ring of Life |
(remove) | Proposal: Dargem: Pilgrims are camping here. They say they'll let us pass if we help them find some relics of life. Dargem: The pilgrims don't want to bargain—they demand the relics. Dargem: I think I've got what the pilgrims need. Give up the rings? |
54, 47, 0 |
Return with: Statesman's Medal |
(remove) | Proposal: If you want to fight us, you must be worthy! Anyone who's worthy has a medal with a bird on it. Do you have one? Progress: Our custom says that one who's worthy comes with a medal! Where's the medal? Completion: Worthy one! Give us the bird medal, and step into our halls. |
64, 36, 0 |
Return with: Orb of Inhibition |
(remove) | Proposal: Dargem: Some kind of magic barrier again... After studying it, I came to the conclusion I should be able to dispel it with an artifact like the Orb of Inhibition. Dargem: I don't think I can do anything without the Orb. Dargem: Barriers are no barrier to Dargem Llywellyn! I held the Orb of Inhibition up to the magic wall, and it trembled. Destroy it? |
69, 3, 0 |
Return with: Pendant of Dispassion Pendant of Second Sight Pendant of Holiness Pendant of Life Pendant of Death Pendant of Free Will Pendant of Negativity Pendant of Total Recall |
(remove) | Proposal: Dargem: I saw a flat rock. According to Casmetra's notes, the entrance should be here, but where exactly? I felt the smooth surface for a long time, until I found a series of barely noticeable indentations. Apparently, one has to put some keys in them to open the entrance. Dargem: I'll need exactly 8 keys—can't get through without them. Dargem: I finally have all the keys! I'm closer to my triumph than ever. All I have to do is whisper the magic words. |
70, 2, 1 |
Return after: Month 1, Week 3, Day 1 |
(remove) | Proposal: Closed till month 1, week 3, day 1. Progress: Closed till month 1, week 3, day 1. Completion: You are free to go through now. Do you wish to pass? |
69, 5, 1 |
Return after: Month 1, Week 4, Day 1 |
(remove) | Proposal: Closed till month 1, week 4, day 1. Progress: Closed till month 1, week 4, day 1. Completion: You are free to go through now. Do you wish to pass? |
70, 9, 1 |
Return after: Month 2, Week 1, Day 1 |
(remove) | Proposal: Closed till month 2, week 1, day 1. Progress: Closed till month 2, week 1, day 1. Completion: You are free to go through now. Do you wish to pass? |
Quest Gates[edit | hide]
Location | Quest | Reward | Messages |
---|---|---|---|
42, 69, 0 |
Be: player |
(pass) | Proposal: The guards here say they will only let those who fly the tan flag pass. Progress: The guards here say they will only let those who fly the tan flag pass. Completion: The guards note your tan flag and offer to let you pass. Do you accept? |
Pandora's Boxes[edit | hide]
Location | Type | Result |
---|---|---|
1, 50, 0 | Pandora's Box | Am I willing to take the risk? |
6, 60, 0 | Pandora's Box | Note: ONLY applies on easy difficulty. |
7, 44, 0 | Pandora's Box | Am I willing to take the risk? Contents: +290 Spell Points |
14, 27, 0 19, 18, 0 31, 34, 0 38, 58, 0 42, 11, 0 52, 5, 0 53, 24, 0 |
Pandora's Box | Note: The boxes at (19, 18, 0), (31, 34, 0), and (42, 11, 0) ONLY applies on easy difficulty. The box at (53, 24, 0) ONLY applies on easy and normal difficulties. Am I willing to take the risk? |
29, 7, 0 | Pandora's Box | Am I willing to take the risk? Contents: 18 Stormbirds |
40, 44, 0 | Pandora's Box | Am I willing to take the risk? Contents: 28 Orc Chieftains |
59, 60, 0 | Pandora's Box | Am I willing to take the risk? |
65, 40, 0 | Pandora's Box | Note: ONLY applies on easy, normal, and hard difficulties. Am I willing to take the risk? |
71, 33, 0 | Pandora's Box | Am I willing to take the risk? Contents: +4 Attack skill, +4 Defense skill, +3 Power skill, +3 Knowledge skill, +3 Luck, +3 Morale, +4000 Movement points |
Epilogue[edit | hide]
Dargem: My mother, whose face I have long forgotten, gave me life in the bowels of Nighonian caves and weaved spells over my cradle, yearning to imbue me with the power of the earth element... but I did not accept a lot someone else had cast for me. My whole life is a battle with the predestined, an endless game I play with fate for the highest stakes. And yet, every time I feel I hold the future in my hands, the best hand is dealt to anyone but me! I know I killed him! My magic squall ripped his reeking skeleton to bits, and my heels trampled the remains into the ground! Why, why does the dead man get to have the last laugh?!