Horn of the Abyss (campaign): Difference between revisions

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{{Campaign Horn of the Abyss}}{{inhota}}
{{inhota}}{{campaign navigational box|hota=expanded|hornoftheabyss=expanded}}
'''Horn of the Abyss''' is the third and final campaign in [[Horn of the Abyss]].
{{cvid|HotA 1.4.2-Data-HotA vid-h3abdb1-smk-h3abdb1|float=left}}
 
{{town|Cove}} campaign.
==Backstory==
==Backstory==
Pirates [[Bidley]] and [[Jeremy]] seek to regain the [[Horn of the Abyss (artifact)|Horn of the Abyss]] which was stolen by tricky [[Casmetra]] who left them for dead. They must find a way to return to [[Regna]] and then get revenge on the witch.


Pirates Bidley and Jeremy seek to regain the Horn of the Abyss which was stolen by tricky Casmetra who left them for dead. They must find a way to return to Raegna and then get revenge on the witch.
{{clear|left}}
 
==Quest/Objective==
 
==Maps==
==Maps==
 
{{CLevelsTable}}
{| class="wikitable"
{{CLevelsRow|name=Frontier|size=M|difficulty=Normal|underground=enabled|victory=Build a Grail Structure|vic2=true|loss=Lose Hero|ally={{teal}}|enemy={{red}}{{green}}{{pink}}|description=Jeremy has to find a Grail and construct the Guiding Star in order to find his brother. Leveling is capped at 16. Jeremy will move to the next scenario after victory.|bonus={{BonusCr|Rogue|15}}{{BonusCr|Nix|1}}{{BonusSec|Leadership|Basic}}|carry={{Hn|Jeremy|noname=}}|max_lvl=16}}
! Name !! Size !! Bonus !! Sides !! Victory Condition !! Loss Condition
{{CLevelsRow|name=Heart of Water|size=L|difficulty=Normal|underground=enabled|victory=Capture Town|loss=Lose Hero|ally={{teal}}|enemy=1:{{blue}}{{green}}|description=Bidley must capture Coralgate town and escape the Plane of Water. Bidley must not be die. Hero level cap is 18. After victory, Bidley will move to the next scenario.|bonus={{BonusCr|Sea Dog|3}}{{BonusArt|Cape of Silence}}{{BonusArt|Ring of Suppression}}|carry={{Hn|Bidley|noname=}}|max_lvl=18}}
|-
{{CLevelsRow|name=Horn of the Abyss|map_link=Horn of the Abyss (campaign scenario)|size=L|difficulty=Hard|underground=enabled|victory=Defeat Hero|vic2=true|loss=Time Expires|ally={{teal}}|enemy={{pink}}|description=Bidley, Jeremy and Tark must defeat Casmetra before she activates the Horn of the Abyss. Hero level cap is 24. Bidley, Jeremy and Tark will move to the last scenario After victory.|bonus={{BonusCr|Corsair|12}}{{BonusArt|Boots of Polarity}}{{BonusR|Sulfur|15}}|carry={{Hn|Jeremy|noname=}}{{Hn|Bidley|noname=}}{{Hn|Tark|noname=}}|max_lvl=24}}
! Frontier
{{CLevelsRow|name=All Hands on Board!|size=XL|difficulty=Hard|underground=enabled|loss=Lose Hero|ally={{teal}}|enemy=1:{{blue}}{{tan}} 2:{{orange}}{{pink}}|description=Bidley and his pals must defeat all the enemies who pretend to obtain the Horn. Bidley must not die. No hero cap level.|bonus={{BonusB|Cove|Tower of the Seas}}{{BonusArt|Endless Sack of Gold}}{{BonusCr|Haspid|1}}}}
| M || 15 [[Rogue]]s, [[Basic Leadership]] or 1 [[Nix]]. || Teal (player), Red, Green, Pink (enemies) || Acquire Artifact and Construct Building || Lose Hero
|-
| colspan="6"| Jeremy has to find a Grail and construct the Guiding Star in order to find his brother. Leveling is capped at 16. Jeremy will move to the next scenario after victory.
|-
| colspan="6"|  
|-
! TBD level2
| M+ || Either [[Mage Guild]] Level 2, 2 [[Sea Witch]]es, or [[Equestrian's Gloves]]. || Teal (player), Green, Orange, Purple (enemies) || Defeat All Enemies || Lose Town
|-
| colspan="6"| Jeremy and Casmetra have to defeat all enemies that threaten the city of Sacredcove. The mission will be lost if Sacredcove is captured by the enemy. The maximum hero level cap is 12. After victory, Jeremy and Casmetra will proceed to the next scenario of the campaign.
|-
| colspan="6"|  
|-
! TBD level3
| L+ || Either [[Endless Purse of Gold]], [[Necklace of Ocean Guidance]], or [[Nest]]. || Teal (player), Red (enemy) || Acquire Artifact or Defeat All Enemies || Lose All Your Towns and Heroes
|-
| colspan="6"| Jeremy, Bidley, and Casmetra have to gather the Cornucopia. Tark has to be released from prison in order to complete the scenario. The maximum hero level cap is 18. After victory, Jeremy, Bidley, and Casmetra will proceed to the next scenario of the campaign.
|-
| colspan="6"|  
|-
! TBD level4
| M+ || Either [[Shield of the Yawning Dead]], [[Blackshard of the Dead Knight]], or 1 [[Nix]]. || Teal (player), Orange, Purple (enemy) || Accumulate Creatures || Lose Hero
|-
| colspan="6"| The nix leader Tark should free 30 nix captives from slavery to the Nighon lords. The mission will be lost if Tark is defeated. The maximum hero level cap is 24. after victory, Tark will proceed to the next scenario of the campaign.
|-
| colspan="6"|
|-
! TBD level5
| L+ || Either [[Bowstring of the Unicorn's Mane]], [[Pendant of Downfall]], or [[Shaman's Puppet]]. || Teal (player), Blue (enemy) || Acquire Artifact or Defeat All Enemies || Lose Hero
|-
| colspan="6"| Bidley has to defeat the guardians of the [[Horn of the Abyss (artifact)|Horn of the Abyss]] in the underground labyrinth. The mission will be lost if Bidley is defeated. After victory, Jeremy and Casmetra will proceed to the last scenario of the campaign.
|-
| colspan="6"|  
|-
! Treachery
| XL+ || Either [[Spell Scroll|scroll]] of [[Chain Lightning]], [[Sea Captain's Hat]], or 1 [[Sea Serpent]]. || Teal (player), Blue, Tan, Pink (enemy) || Defeat Hero or Defeat All Enemies || Lose Hero
|-
| colspan="6"| Jeremy, Tark, and Casmetra have to capture Dargem. The mission will be lost if Jeremy is defeated. This is the last mission in the campaign.
|}
|}


==Heroes==
==Heroes==
* {{H|Jeremy|Captain}}
* {{H|Bidley|Captain}}
* {{H|Tark|Captain}}
* {{H|Casmetra|Navigator}}


==Strategy==


==Strategy==
{{Campaign 'see also'}}


[[Category:Campaign]]
[[Category:Campaign]]
[[Category:Horn of the Abyss]]{{keywords}}
[[Category:Horn of the Abyss]]

Latest revision as of 16:46, 11 July 2024

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
thumbtime=

Cove campaign.

Backstory[edit | hide | hide all]

Pirates Bidley and Jeremy seek to regain the Horn of the Abyss which was stolen by tricky Casmetra who left them for dead. They must find a way to return to Regna and then get revenge on the witch.

Maps[edit | hide]

Name Size Underground Bonus options Sides Victory Condition Loss Condition Difficulty Max Lvl Carry Over
Frontier Size 2 (72×72) - M Underground enabled
Start with 15 Rogue(s)
15
Start with 1 Nix(s)
1
 Start with Basic Leadership 
Allies: Teal
Enemies: RedGreenPink
Build a Grail Structure or Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 16 JeremyJeremy
Jeremy has to find a Grail and construct the Guiding Star in order to find his brother. Leveling is capped at 16. Jeremy will move to the next scenario after victory.
Heart of Water Size 3 (108×108) - L Underground enabled
Start with 3 Sea Dog(s)
3
 Start with Cape of Silence  Start with Ring of Suppression 
Allies: Teal
Enemies: 1:BlueGreen
Capture Town Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 18 BidleyBidley
Bidley must capture Coralgate town and escape the Plane of Water. Bidley must not be die. Hero level cap is 18. After victory, Bidley will move to the next scenario.
Horn of the Abyss Size 3 (108×108) - L Underground enabled
Start with 12 Corsair(s)
12
 Start with Boots of Polarity 
Start with +15 Sulfur
15
Allies: Teal
Enemies: Pink
Defeat Hero or Defeat All Enemies Time Expires Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability. 24 JeremyJeremyBidleyBidleyTarkTark
Bidley, Jeremy and Tark must defeat Casmetra before she activates the Horn of the Abyss. Hero level cap is 24. Bidley, Jeremy and Tark will move to the last scenario After victory.
All Hands on Board! Size 4 (144×144) - XL Underground enabled  Start with Tower of the Seas  Start with Endless Sack of Gold 
Start with 1 Haspid(s)
1
Allies: Teal
Enemies: 1:BlueTan 2:OrangePink
Defeat All Enemies Lose Hero Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability. (none)
Bidley and his pals must defeat all the enemies who pretend to obtain the Horn. Bidley must not die. No hero cap level.

Heroes[edit | hide]

Strategy[edit | hide]

See also: