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{{inhota}}{{campaign navigational box|hota=expanded|underthejollyroger=expanded}}
{{inhota}}{{campaign navigational box|hota=expanded|underthejollyroger=expanded}}
[[File:SECRETA (HotA).png|213px|thumb]]
{{cvid|HotA 1.4.2-Data-HotA vid-SECRETA-smk-SECRETA|float=left}}
'''Under the Jolly Roger''' is the first campaign in [[Horn of the Abyss]].
{{town|Cove}} / {{town|Fortress}} campaign.
 
==Backstory==
==Backstory==
This is the story of one pirate, mostly known as Jeremy Albatross. He never loses heart and is assured that luck will always shine upon him. Even when his beloved ''Black Unicorn'' is lost in a catastrophe, and he ends up on a desolate island without a chance to escape. Even then, he doesn't lose hope.
This is the story of one pirate, mostly known as [[Jeremy Albatross]]. He never loses heart and is assured that luck will always shine upon him. Even when his beloved ''[[Black Unicorn]]'' is lost in a catastrophe, and he ends up on a desolate island without a chance to escape. Even then, he doesn't lose hope.
 
==Quest/Objective==


{{clear|left}}
==Maps==
==Maps==
{| class="wikitable"
{{CLevelsTable}}
! Name !! Size !! Bonus !! Sides !! Victory Condition !! Loss Condition
{{CLevelsRow|name=Pirates and Palms|size=S|difficulty=Normal|underground=disabled|victory=Upgrade Town|ally={{tan}}|enemy=|description=Jeremy has been shipwrecked and has washed up on an unknown island. To complete the scenario, capture an abandoned fort and build it into a castle. Jeremy will be limited to level six, but will transfer to the next scenario.|bonus={{BonusSec|Pathfinding|Basic}}{{BonusPri|Attack|1}}{{BonusCr|Crew Mate|5}}|carry={{Hn|Jeremy|noname=}}|max_lvl=6}}
|-
{{CLevelsRow|name=Master of the Island|size=M|difficulty=Hard|underground=disabled|victory=Flag All Creature Dwellings|loss=Time Expires|ally={{tan}}|enemy=|description=To win, capture all external dwellings within 3 months. Jeremy will be limited to level 12, but will continue on to the next scenario of the campaign.|bonus={{BonusCr|Pirate|5}}{{BonusArt|Wayfarer's Boots}}{{BonusR|Gold|2500}}|carry={{Hn|Jeremy|noname=}}|max_lvl=12}}
! Pirates and Palms
{{CLevelsRow|name=Devil Sunrise|size=M|difficulty=Hard|underground=enabled|victory=Capture Town|loss=Lose Hero|ally={{tan}}|enemy={{red}}|description=Jeremy and Alkin have united to defend against the Kreegan attacks on the island. To ensure success, they must capture a secret demon base. It can only be captured once all enemy heroes have been eliminated. Your heroes will be limited to level 18. If Jeremy is defeated, the scenario is lost.|bonus={{BonusB|Fortress|Upg. Serpent Fly Hive}}{{BonusArt|Demon's Horseshoe}}{{BonusCr|Stormbird|4}}}}
| S || Basic [[Pathfinding]], +1 [[Attack]] skill, or 5 [[Crew Mates]]. || Tan (player) || Upgrade Town || Lose All Your Towns and Heroes
|-
| colspan="6"| Jeremy has been shipwrecked and has washed up on an unknown island. To complete the scenario, capture an abandoned fort and build it into a castle. Jeremy will be limited to level six, but will transfer to the next scenario.
|-
| colspan="6"|
|-
! Master of the Island
| M || Either 5 [[Pirate]]s, the [[Wayfarer's Boots]], or 2500 [[Gold]]. || Tan (player) || Flag All Creature Dwellings || Time Expires
|-
| colspan="6"| To win, capture all external dwelling within three months. Jeremy will be limited to level 12, but will continue on to the next scenario of the campaign.
|-
| colspan="6"|  
|-
! Devil Sunrise
| M+ || Either Upgraded [[Serpent Fly Hive]], [[Demon's Horseshoe]], or 4 [[Stormbird]]s. || Tan (player), Red (enemy) || Capture Town || Lose Hero
|-
| colspan="6"| Jeremy and Alkin have united to defend against the Kreegan attacks on the island. To ensure success, they must capture a secret demon base. It can only be captured once all enemy heroes have been eliminated. Your heroes will be limited to level 18. If Jeremy is defeated, the scenario is lost.
|}
|}


==Heroes==
==Heroes==
* [[Jeremy]] the [[Captain]]
* {{H|Jeremy|Captain}}
* [[Alkin]] the [[Beastmaster]]
* {{H|Alkin|Beastmaster|image=Alkin (campaign)}}


==Strategy==
==Strategy==


{{Campaign 'see also'}}


[[Category:Campaign]]
[[Category:Campaign]]
[[Category:Horn of the Abyss]]{{keywords}}
[[Category:Horn of the Abyss]]

Latest revision as of 16:44, 11 July 2024

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
thumbtime=

Cove / Fortress campaign.

Backstory[edit | hide | hide all]

This is the story of one pirate, mostly known as Jeremy Albatross. He never loses heart and is assured that luck will always shine upon him. Even when his beloved Black Unicorn is lost in a catastrophe, and he ends up on a desolate island without a chance to escape. Even then, he doesn't lose hope.

Maps[edit | hide]

Name Size Underground Bonus options Sides Victory Condition Loss Condition Difficulty Max Lvl Carry Over
Pirates and Palms Size 1 (36×36) - S Underground disabled  Start with Basic Pathfinding 
Start with +1 Attack
1
Start with 5 Crew Mate(s)
5
Allies: Tan
Enemies:
Upgrade Town Lose All Your Towns and Heroes Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 6 JeremyJeremy
Jeremy has been shipwrecked and has washed up on an unknown island. To complete the scenario, capture an abandoned fort and build it into a castle. Jeremy will be limited to level six, but will transfer to the next scenario.
Master of the Island Size 2 (72×72) - M Underground disabled
Start with 5 Pirate(s)
5
 Start with Wayfarer's Boots 
Start with +2500 Gold
2500
Allies: Tan
Enemies:
Flag All Creature Dwellings Time Expires Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability. 12 JeremyJeremy
To win, capture all external dwellings within 3 months. Jeremy will be limited to level 12, but will continue on to the next scenario of the campaign.
Devil Sunrise Size 2 (72×72) - M Underground enabled  Start with Upg. Serpent Fly Hive  Start with Demon's Horseshoe 
Start with 4 Stormbird(s)
4
Allies: Tan
Enemies: Red
Capture Town Lose Hero Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability. (none)
Jeremy and Alkin have united to defend against the Kreegan attacks on the island. To ensure success, they must capture a secret demon base. It can only be captured once all enemy heroes have been eliminated. Your heroes will be limited to level 18. If Jeremy is defeated, the scenario is lost.

Heroes[edit | hide]

Strategy[edit | hide]

See also: