Liberation: Difference between revisions
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{{campaign navigational box|roe=expanded|liberation=expanded}}[[Castle]] and [[Tower]] Campaign. | {{campaign navigational box|roe=expanded|liberation=expanded}} | ||
[[File:GOOD2C.png|215px|thumb]] | |||
[[Castle]] and [[Tower]] Campaign. | |||
Liberation is not available until you have completed the first three campaigns in {{hommroe}}: [[Long Live the Queen]], [[Dungeons and Devils]], and [[Spoils of War]]. | Liberation is not available until you have completed the first three campaigns in {{hommroe}}: [[Long Live the Queen]], [[Dungeons and Devils]], and [[Spoils of War]]. |
Revision as of 10:16, 7 December 2022
Liberation is not available until you have completed the first three campaigns in Heroes of Might and Magic III: Restoration of Erathia: Long Live the Queen, Dungeons and Devils, and Spoils of War.
Backstory
We have established a solid foothold in Erathia, but the nation lies in near ruin. We start by freeing the capitol city of Steadwick, and we do not stop until every invader has been driven from our lands.
Maps
Name | Size | Bonus options | Sides | Victory condition | Loss condition |
---|---|---|---|---|---|
Steadwick's Liberation | L+ | 10000 gold; 2 Archangels to Castle; 2 Titans to Tower | Red (player), Tan (enemy) | Capture a town | Lose all your towns and heroes |
To win, you must capture the city of Steadwick. Seek out the Seer - completing the Seer's Quest will allow you to carry the reward to the next scenario. | |||||
Deal with the Devil | M | Protection from Fire spell scroll; Ice Bolt spell scroll; Precision spell scroll | Red (player), Tan (enemy) | Capture a town | Lose all your towns and heroes |
To win, you must capture the city of Kleesive. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario. | |||||
Neutral Affairs | M | Expert Logistics; Shield of the Dwarven Lords; Centaur's Axe | Red (player), Blue, Purple (enemies) | Defeat all enemies | Lose all your towns and heroes |
To win, you must capture all enemy towns and castles and defeat all enemy heroes. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario. | |||||
Tunnels and Troglodytes | L+ | Expert Navigation; Mage Guild 1 at 3 starting towns; Mage Guild 3 at Castle | Red (player), Orange (enemy) | Defeat all enemies | Lose all your towns and heroes |
To win, you must capture all enemy towns and castles and defeat all enemy heroes. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the reward is great indeed. |