Terror of the Seas: Difference between revisions

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{{CLevelsRow|name=Prisoner of Doom|size=M|difficulty=Hard|underground=enabled|victory=Capture Town|loss=Lose Hero|ally={{teal}}|enemy={{purple}}|description=Bidley has to capture the city of Zargband in order to save the barbarians' prisoner. The maximum hero level cap is 12. After victory, Bidley will proceed to the next scenario in the campaign. |bonus={{BonusCr|Crew Mate|3}}{{BonusCr|Nomad|3}}{{BonusCr|Pirate|2}}|carry={{Hn|Bidley|noname=}}|max_lvl=12}}
{{CLevelsRow|name=Prisoner of Doom|size=M|difficulty=Hard|underground=enabled|victory=Capture Town|loss=Lose Hero|ally={{teal}}|enemy={{purple}}|description=Bidley has to capture the city of Zargband in order to save the barbarians' prisoner. The maximum hero level cap is 12. After victory, Bidley will proceed to the next scenario in the campaign. |bonus={{BonusCr|Crew Mate|3}}{{BonusCr|Nomad|3}}{{BonusCr|Pirate|2}}|carry={{Hn|Bidley|noname=}}|max_lvl=12}}
{{CLevelsRow|name=Evenmorn|size=M|difficulty=Hard|underground=enabled|loss=Lose Town|ally={{teal}}|enemy=1:{{green}}{{orange}}{{purple}}|description=Jeremy and Casmetra have to defeat all enemies that threaten the city of Sacredcove. The mission will be lost if Sacredcove is captured by the enemy. The maximum hero level cap is 12. After victory, Jeremy and Casmetra will proceed to the next scenario of the campaign.|bonus={{BonusB|Cove|Mage Guild level 2|ext=png}}{{BonusCr|Sea Witch|2}}{{BonusArt|Equestrian's Gloves}}|carry={{Hn|Jeremy|noname=}}{{Hn|Casmetra|noname=}}|max_lvl=12}}
{{CLevelsRow|name=Evenmorn|size=M|difficulty=Hard|underground=enabled|loss=Lose Town|ally={{teal}}|enemy=1:{{green}}{{orange}}{{purple}}|description=Jeremy and Casmetra have to defeat all enemies that threaten the city of Sacredcove. The mission will be lost if Sacredcove is captured by the enemy. The maximum hero level cap is 12. After victory, Jeremy and Casmetra will proceed to the next scenario of the campaign.|bonus={{BonusB|Cove|Mage Guild level 2|ext=png}}{{BonusCr|Sea Witch|2}}{{BonusArt|Equestrian's Gloves}}|carry={{Hn|Jeremy|noname=}}{{Hn|Casmetra|noname=}}|max_lvl=12}}
{{CLevelsRow|name=The Shores of Hell|size=L|difficulty=Hard|underground=enabled|victory=Acquire Artifact|ally={{teal}}|enemy={{red}}|description=Jeremy, Bidley, and Casmetra have to gather the Cornucopia. Tark has to be released from prison in order to complete the scenario. The maximum hero level cap is 18. After victory, Jeremy, Bidley, and Casmetra will proceed to the next scenario of the campaign.|bonus={{BonusArt|Endless Purse of Gold}}{{BonusArt|Necklace of Ocean Guidance}}{{BonusB|Cove|Nest}}|carry={{Hn|Jeremy|noname=}}{{Hn|Bidley|noname=}}{{Hn|Casmetra|noname=}}|max_lvl=18}}
{{CLevelsRow|name=The Shores of Hell|size=L|difficulty=Hard|underground=enabled|victory=Acquire Artifact|vic2=true|ally={{teal}}|enemy={{red}}|description=Jeremy, Bidley, and Casmetra have to gather the Cornucopia. Tark has to be released from prison in order to complete the scenario. The maximum hero level cap is 18. After victory, Jeremy, Bidley, and Casmetra will proceed to the next scenario of the campaign.|bonus={{BonusArt|Endless Purse of Gold}}{{BonusArt|Necklace of Ocean Guidance}}{{BonusB|Cove|Nest}}|carry={{Hn|Jeremy|noname=}}{{Hn|Bidley|noname=}}{{Hn|Casmetra|noname=}}|max_lvl=18}}
{{CLevelsRow|name=The Freedom of the Nix|size=M|difficulty=Hard|underground=enabled|victory=Accumulate Creatures|loss=Lose Hero|ally={{teal}}|enemy={{orange}}{{purple}}|description=The nix leader Tark should free 30 nix captives from slavery to the Nighon lords. The mission will be lost if Tark is defeated. The maximum hero level cap is 24. after victory, Tark will proceed to the next scenario of the campaign.|bonus={{BonusArt|Shield of the Yawning Dead}}{{BonusArt|Blackshard of the Dead Knight}}{{BonusCr|Nix|1}}|carry={{Hn|Tark|noname=}}|max_lvl=24}}
{{CLevelsRow|name=The Freedom of the Nix|size=M|difficulty=Hard|underground=enabled|victory=Accumulate Creatures|loss=Lose Hero|ally={{teal}}|enemy={{orange}}{{purple}}|description=The nix leader Tark should free 30 nix captives from slavery to the Nighon lords. The mission will be lost if Tark is defeated. The maximum hero level cap is 24. after victory, Tark will proceed to the next scenario of the campaign.|bonus={{BonusArt|Shield of the Yawning Dead}}{{BonusArt|Blackshard of the Dead Knight}}{{BonusCr|Nix|1}}|carry={{Hn|Tark|noname=}}|max_lvl=24}}
{{CLevelsRow|name=In Search of the Horn|size=L|difficulty=Expert|underground=enabled|victory=Acquire Artifact|loss=Lose Hero|ally={{teal}}|enemy={{blue}}|description=Bidley has to defeat the guardians of the Horn of the Abyss in the underground labyrinth. The mission will be lost if Bidley is defeated. After victory, Jeremy and Casmetra will proceed to the last scenario of the campaign.|bonus={{BonusArt|Bowstring of the Unicorn's Mane}}{{BonusArt|Pendant of Downfall}}{{BonusArt|Shaman's Puppet}}|carry={{Hn|Jeremy|noname=}}{{Hn|Casmetra|noname=}}|max_lvl=24}}
{{CLevelsRow|name=In Search of the Horn|size=L|difficulty=Expert|underground=enabled|victory=Acquire Artifact|loss=Lose Hero|ally={{teal}}|enemy={{blue}}|description=Bidley has to defeat the guardians of the Horn of the Abyss in the underground labyrinth. The mission will be lost if Bidley is defeated. After victory, Jeremy and Casmetra will proceed to the last scenario of the campaign.|bonus={{BonusArt|Bowstring of the Unicorn's Mane}}{{BonusArt|Pendant of Downfall}}{{BonusArt|Shaman's Puppet}}|carry={{Hn|Jeremy|noname=}}{{Hn|Casmetra|noname=}}|max_lvl=24}}

Revision as of 16:32, 16 January 2024

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
File:Good1a (HotA).png

Terror of the Seas is the second campaign in Horn of the Abyss.

Backstory

The mysterious Horn of the Abyss was hiding from the eyes of mortals for too long. Sooner or later, somebody would desire it. Is it a chain of consequences or a random chance? Hard to say. Jeremy and Bidley do not yet realize what adventure awaits them with their desire to get the Horn.

Quest/Objective

Maps

Name Size Underground Bonus options Sides Victory Condition Loss Condition Difficulty Max Lvl Carry Over
Prisoner of Doom Size 2 (72×72) - M Underground enabled
Start with 3 Crew Mate(s)
3
Start with 3 Nomad(s)
3
Start with 2 Pirate(s)
2
Allies: Teal
Enemies: Purple
Capture Town Lose Hero Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability. 12 BidleyBidley
Bidley has to capture the city of Zargband in order to save the barbarians' prisoner. The maximum hero level cap is 12. After victory, Bidley will proceed to the next scenario in the campaign.
Evenmorn Size 2 (72×72) - M Underground enabled  Start with Mage Guild level 2 
Start with 2 Sea Witch(s)
2
 Start with Equestrian's Gloves 
Allies: Teal
Enemies: 1:GreenOrangePurple
Defeat All Enemies Lose Town Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability. 12 JeremyJeremyCasmetraCasmetra
Jeremy and Casmetra have to defeat all enemies that threaten the city of Sacredcove. The mission will be lost if Sacredcove is captured by the enemy. The maximum hero level cap is 12. After victory, Jeremy and Casmetra will proceed to the next scenario of the campaign.
The Shores of Hell Size 3 (108×108) - L Underground enabled  Start with Endless Purse of Gold  Start with Necklace of Ocean Guidance  Start with Nest  Allies: Teal
Enemies: Red
Acquire Artifact or Defeat All Enemies Lose All Your Towns and Heroes Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability. 18 JeremyJeremyBidleyBidleyCasmetraCasmetra
Jeremy, Bidley, and Casmetra have to gather the Cornucopia. Tark has to be released from prison in order to complete the scenario. The maximum hero level cap is 18. After victory, Jeremy, Bidley, and Casmetra will proceed to the next scenario of the campaign.
The Freedom of the Nix Size 2 (72×72) - M Underground enabled  Start with Shield of the Yawning Dead  Start with Blackshard of the Dead Knight 
Start with 1 Nix(s)
1
Allies: Teal
Enemies: OrangePurple
Accumulate Creatures Lose Hero Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability. 24 TarkTark
The nix leader Tark should free 30 nix captives from slavery to the Nighon lords. The mission will be lost if Tark is defeated. The maximum hero level cap is 24. after victory, Tark will proceed to the next scenario of the campaign.
In Search of the Horn Size 3 (108×108) - L Underground enabled  Start with Bowstring of the Unicorn's Mane  Start with Pendant of Downfall  Start with Shaman's Puppet  Allies: Teal
Enemies: Blue
Acquire Artifact Lose Hero Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability. 24 JeremyJeremyCasmetraCasmetra
Bidley has to defeat the guardians of the Horn of the Abyss in the underground labyrinth. The mission will be lost if Bidley is defeated. After victory, Jeremy and Casmetra will proceed to the last scenario of the campaign.
Treachery Size 4 (144×144) - XL Underground enabled  Start with (a scroll of) Chain Lightning  Start with Sea Captain's Hat 
Start with 1 Sea Serpent(s)
1
Allies: Teal
Enemies: BlueTanPink
Defeat Hero Lose Hero Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability. (none)
Jeremy, Tark, and Casmetra have to capture Dargem. The mission will be lost if Jeremy is defeated. This is the last mission in the campaign.

Heroes

Strategy