Liberation: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
MurlocAggroB (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{{campaign navigational box|roe=expanded|liberation=expanded}} | {{campaign navigational box|roe=expanded|liberation=expanded}} | ||
{{cvid|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-GOOD2C-smk-GOOD2C|float=left}} | {{cvid|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-GOOD2C-smk-GOOD2C|float=left}} | ||
{{town|Castle}} / {{town|Tower}} campaign. Liberation is not available until you have completed the first three campaigns in {{hommroe}}: [[Long Live the Queen]], [[Dungeons and Devils]], and [[Spoils of War]]. | {{town|Castle}} / {{town|Rampart}} / {{town|Tower}} campaign. Liberation is not available until you have completed the first three campaigns in {{hommroe}}: [[Long Live the Queen]], [[Dungeons and Devils]], and [[Spoils of War]]. | ||
==Backstory== | ==Backstory== | ||
We have established a solid foothold in [[Erathia]], but the nation lies in near ruin. We start by freeing the capitol city of [[Steadwick]], and we do not stop until every invader has been driven from our lands. | We have established a solid foothold in [[Erathia]], but the nation lies in near ruin. We start by freeing the capitol city of [[Steadwick]], and we do not stop until every invader has been driven from our lands. |
Latest revision as of 03:17, 28 May 2024
Castle / Rampart / Tower campaign. Liberation is not available until you have completed the first three campaigns in Heroes of Might and Magic III: Restoration of Erathia: Long Live the Queen, Dungeons and Devils, and Spoils of War.
Backstory[edit | hide | hide all]
We have established a solid foothold in Erathia, but the nation lies in near ruin. We start by freeing the capitol city of Steadwick, and we do not stop until every invader has been driven from our lands.
Maps[edit | hide]
Name | Bonus options | Sides | Difficulty | Max Lvl | Carry Over | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Steadwick's Liberation | Allies: Enemies: |
- | ||||||||||||||||
To win, you must capture the city of Steadwick. Seek out the Seer - completing the Seer's Quest will allow you to carry the reward to the next scenario. | ||||||||||||||||||
Deal With the Devil | Allies: Enemies: |
- | ||||||||||||||||
To win, you must capture the city of Kleesive. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario. | ||||||||||||||||||
Neutral Affairs | Allies: Enemies: |
- | ||||||||||||||||
To win, you must capture all enemy towns and castles and defeat all enemy heroes. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario. | ||||||||||||||||||
Tunnels and Troglodytes | Allies: Enemies: |
∞ | (none) | |||||||||||||||
To win, you must capture all enemy towns and castles and defeat all enemy heroes. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the reward is great indeed. |