Long Live the Queen: Difference between revisions
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The ocean tides were kind enough to bury the fallen on its shores. However, the smoking ruins of Cloudfire greeted us with nothing but destruction and a stench of death. With no survivors, only the battlefield could tell me what happened here. | The ocean tides were kind enough to bury the fallen on its shores. However, the smoking ruins of Cloudfire greeted us with nothing but destruction and a stench of death. With no survivors, only the battlefield could tell me what happened here. | ||
Despite the breath of devastation, the presence of minotaurs suggests a raiding party. However, the ranks were too well organized. This is the work of the dungeon overlords. Evidently, the wizards were prepared, but overrun nevertheless. | Despite the breath of devastation, the presence of minotaurs suggests a raiding party. However, the ranks were too well organized. This is the work of the [[dungeon overlords]]. Evidently, the wizards were prepared, but overrun nevertheless. | ||
These atrocities rend my heart and fuel my anger. Erathia's banner must be respected, never disgraced. I think of my beloved Roland and my son Nicolai, and how much further this war will carry me from them. But my duty is clear. My father's kingdom must survive. Erathia must not fall to its enemies. | These atrocities rend my heart and fuel my anger. Erathia's banner must be respected, never disgraced. I think of my beloved Roland and my son Nicolai, and how much further this war will carry me from them. But my duty is clear. My father's kingdom must survive. Erathia must not fall to its enemies. |
Revision as of 20:24, 4 June 2024
Castle campaign.
Backstory
Our landing has confirmed both our rumors and fears. With the death of my father, Erathia's lands are being greedily divided by her neighbors.
Quest/Objective
This campaign also serves as a tutorial on how to play Heroes of Might and Magic III, specifically the Castle town. One is gradually introduced to different units and quests.
Prologue
Catherine: Seven weeks have passed since we set sail from Enroth. Slaves freed from our skirmishes with Regnan fleets talk of the turmoil in Erathia. I suspect their stories are true, but I must see the evidence with my own eyes.
The ocean tides were kind enough to bury the fallen on its shores. However, the smoking ruins of Cloudfire greeted us with nothing but destruction and a stench of death. With no survivors, only the battlefield could tell me what happened here.
Despite the breath of devastation, the presence of minotaurs suggests a raiding party. However, the ranks were too well organized. This is the work of the dungeon overlords. Evidently, the wizards were prepared, but overrun nevertheless.
These atrocities rend my heart and fuel my anger. Erathia's banner must be respected, never disgraced. I think of my beloved Roland and my son Nicolai, and how much further this war will carry me from them. But my duty is clear. My father's kingdom must survive. Erathia must not fall to its enemies.
Maps
Name | Bonus options | Sides | Difficulty | Max Lvl | Carry Over | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Homecoming | Allies: Enemies: |
6 | 4 strongest heroes | |||||||||||||||
To win, you must locate and capture the town of Terraneus. Your Heroes will be limited to 6th level in this scenario, but your 4 strongest Heroes will travel with you to the next scenario of this campaign. | ||||||||||||||||||
Guardian Angels | Allies: Enemies: |
12 | 8 strongest heroes | |||||||||||||||
To win, you must capture all enemy towns and castles and defeat all enemy heroes. Your Heroes will be limited to 12th level in this scenario, but your 8 strongest Heroes will travel with you to the final scenario of this campaign. | ||||||||||||||||||
Griffin Cliff | Allies: Enemies: 1: |
∞ | (none) | |||||||||||||||
To win, you must locate and flag all 7 Griffin Towers. |