Seeds of Discontent
Rampart campaign. Seeds of Discontent is not available until you have completed all the other campaigns in Heroes of Might and Magic III: Restoration of Erathia.
Backstory[edit | hide | hide all]
With the invaders finally driven out of the Contested Lands, the time has come to rebuild. But one man, Faruk Welnin, has chosen to free the Contested Lands from Erathia and AvLee forever.
Maps[edit | hide]
Name | Bonus options | Sides | Difficulty | Max Lvl | Carry Over | |||||||||||||
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The Grail | |
Allies: Enemies: |
∞ | (none) | ||||||||||||||
To win, you must find the Grail within 2 months. | ||||||||||||||||||
The Road Home | |
Allies: Enemies: 1: |
∞ | (none) | ||||||||||||||
To win, the Ranger, Ryland, must reach the town of Welnin with the Grail, and build it a permanent home. | ||||||||||||||||||
Independence | Allies: Enemies: |
∞ | (none) | |||||||||||||||
To win, you must build a Capitol in the town of Welnin. Only then will the Contested Lands be free! |
Heroes[edit | hide]
User commentary
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The only scenario which may cause difficulties is the first one, due to strict time limit. Hire a Rampart hero every week in order to get additional troops from themselves and visit external dwellings (in your city, dwellings are prohibited, so your army will consist of units recruited on the map and via events). Don't kill wandering creatures if they flee, otherwise you will lose your troops. You will have to fight Angels in the endgame. Capturing Green Dragons' dwelling is also ambiguous for that reason. There are ways to avoid events in which monsters attack you. |