Elixir of Life (campaign)
Backstory
Gelu has spent many months training to become a member of Erathia's elite Forest Guard. For his final test, he is tasked to assemble an artifact known as the Elixir of Life. He must find the artifact's four components to keep it out of the hands of the Necromancers.
Quest/Objective
Create the combination artifact Elixir of Life by finding its three components, the Ring of Vitality, the Ring of Life and the Vial of Lifeblood.
Maps
There are four different maps, one for each part of the Elixir of Life.
Heroes
Gelu the Ranger, speciality Sharpshooters.
Strategy
Make best use of Gelu's speciality, let your support heroes bring him Elves to transform into Sharpshooters. They make a huge difference.
Bugs
Description for scenario 2 is wrong - secondary heroes carry over from scenario 1 up to 3 included. Only scenario 4 has no carryover.
This scenario features a bug unique among SoD campaigns (with a slight exception of the secret campaign, which doesn't have the mentioned limitations at all): neither high-level Mage Guild nor overpowered, campaign-breaking spells (namely Dimension door and Fly) are banned (they are properly banned in scenarios 2-4 in EoL though). As a result, it's completely possible to do an insane rush through this campaign on Impossible Difficulty (similarly to RoA or AB campaigns), especially when combined with an Intelligence-based Magic secondary hero with Air Magic and Earth Magic (e.g. Caitlin, which also gives a great starting bonus to Gold). Since Dimension Door actually allows you to "jump over" the quest item guardians in scenario 4, even with no secondary heroes to help this scenario can be completed by Day 5 (possibly even faster).Template:Keywords