Terror of the Seas: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (add links) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{inhota}}{{campaign navigational box|hota=expanded|terroroftheseas=expanded}} | {{inhota}}{{campaign navigational box|hota=expanded|terroroftheseas=expanded}} | ||
{{cvid|HotA 1.4.2-Data-HotA vid-good1a-smk-good1a|float=left}} | |||
{{town|Cove}} campaign. | {{town|Cove}} campaign. | ||
==Backstory== | ==Backstory== | ||
The mysterious Horn of the Abyss was hiding from the eyes of mortals for too long. Sooner or later, somebody would desire it. Is it a chain of consequences or a random chance? Hard to say. Jeremy and Bidley do not yet realize what adventure awaits them with their desire to get the Horn. | The mysterious [[Horn of the Abyss (artifact)|Horn of the Abyss]] was hiding from the eyes of mortals for too long. Sooner or later, somebody would desire it. Is it a chain of consequences or a random chance? Hard to say. [[Jeremy]] and [[Bidley]] do not yet realize what adventure awaits them with their desire to get the Horn. | ||
{{clear|left}} | {{clear|left}} | ||
Line 24: | Line 24: | ||
==Strategy== | ==Strategy== | ||
{{Campaign 'see also'}} | |||
[[Category:Campaign]] | [[Category:Campaign]] | ||
[[Category:Horn of the Abyss]] | [[Category:Horn of the Abyss]] |
Latest revision as of 16:45, 11 July 2024
Cove campaign.
Backstory[edit]
The mysterious Horn of the Abyss was hiding from the eyes of mortals for too long. Sooner or later, somebody would desire it. Is it a chain of consequences or a random chance? Hard to say. Jeremy and Bidley do not yet realize what adventure awaits them with their desire to get the Horn.
Maps[edit]
Name | ![]() |
![]() |
Bonus options | Sides | ![]() |
![]() |
Difficulty | Max Lvl | Carry Over | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Prisoner of Doom | ![]() |
![]() |
Allies: ![]() Enemies: ![]() |
![]() |
![]() |
![]() |
![]() |
![]() | ||||||||||
Bidley has to capture the city of Zargband in order to save the barbarians' prisoner. The maximum hero level cap is 12. After victory, Bidley will proceed to the next scenario in the campaign. | ||||||||||||||||||
Evenmorn | ![]() |
![]() |
![]() ![]() |
Allies: ![]() Enemies: 1: ![]() ![]() ![]() |
![]() |
![]() |
![]() |
![]() |
![]() ![]() | |||||||||
Jeremy and Casmetra have to defeat all enemies that threaten the city of Sacredcove. The mission will be lost if Sacredcove is captured by the enemy. The maximum hero level cap is 12. After victory, Jeremy and Casmetra will proceed to the next scenario of the campaign. | ||||||||||||||||||
The Shores of Hell | ![]() |
![]() |
![]() ![]() ![]() |
Allies: ![]() Enemies: ![]() |
![]() |
![]() |
![]() |
![]() |
![]() ![]() ![]() | |||||||||
Jeremy, Bidley, and Casmetra have to gather the Cornucopia. Tark has to be released from prison in order to complete the scenario. The maximum hero level cap is 18. After victory, Jeremy, Bidley, and Casmetra will proceed to the next scenario of the campaign. | ||||||||||||||||||
The Freedom of the Nix | ![]() |
![]() |
![]() ![]() |
Allies: ![]() Enemies: ![]() ![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |||||||||
The nix leader Tark should free 30 nix captives from slavery to the Nighon lords. The mission will be lost if Tark is defeated. The maximum hero level cap is 24. after victory, Tark will proceed to the next scenario of the campaign. | ||||||||||||||||||
In Search of the Horn | ![]() |
![]() |
![]() ![]() ![]() |
Allies: ![]() Enemies: ![]() |
![]() |
![]() |
![]() |
![]() |
![]() ![]() | |||||||||
Bidley has to defeat the guardians of the Horn of the Abyss in the underground labyrinth. The mission will be lost if Bidley is defeated. After victory, Jeremy and Casmetra will proceed to the last scenario of the campaign. | ||||||||||||||||||
Treachery | ![]() |
![]() |
![]() ![]() |
Allies: ![]() Enemies: ![]() ![]() ![]() |
![]() |
![]() |
![]() |
![]() |
(none) | |||||||||
Jeremy, Tark, and Casmetra have to capture Dargem. The mission will be lost if Jeremy is defeated. This is the last mission in the campaign. |