Liberation: Difference between revisions
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{{Campaign Liberation}} | {{campaign navigational box|roe=expanded|liberation=expanded}} | ||
{{Campaign | |||
| scenario = Liberation | |||
| description = We have established a solid foothold in {{gl|Erathia}}, but the nation lies in near ruin. We start by freeing the capitol city of {{gl|Steadwick}}, and we do not stop until every invader has been driven from our lands. | |||
| information = {{gl|Castle}} / {{gl|Rampart}} / {{gl|Tower}} campaign. Liberation is not available until you have completed {{gl|Long Live the Queen}}, {{gl|Dungeons and Devils}}, and {{gl|Spoils of War}}. | |||
| fachero1 = {{tng|Castle}}<br>{{tng|Rampart}}<br>{{tng|Tower}} | |||
| fachero2 = {{hng|General Kendal|0=}} | |||
| cback = roe cmp | |||
}} | |||
{{clear|left}} | |||
==Maps== | |||
{{CLevelsTable}} | |||
{{CLevelsRow|name=Steadwick's Liberation|size=L|difficulty=Normal|underground=enabled|victory=Capture Town|ally={{red}}|enemy={{tan}}|description=To win, you must capture the city of Steadwick. Seek out the Seer - completing the Seer's Quest will allow you to carry the reward to the next scenario.|bonus={{BonusR|Gold|10000}}{{BonusCr|Archangel|2|loc=Castle (49, 85, 0)}}{{BonusCr|Titan|2|loc=Tower (5, 104, 0)}}|carry={{An|Badge of Courage|noname=}}}} | |||
{{CLevelsRow|name=Deal With the Devil|size=M|difficulty=Normal|underground=disabled|victory=Capture Town|ally={{red}}|enemy={{tan}}|description=To win, you must capture the city of Kleesive. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario.|bonus={{BonusSp|Protection from Fire}}{{BonusSp|Ice Bolt}}{{BonusSp|Precision}}|carry=Neutral Affairs:{{An|Badge of Courage|noname=}}{{An|Charm of Mana|noname=}}<br>Tunnels and Troglodytes:{{An|Spyglass|noname=}}}} | |||
{{CLevelsRow|name=Neutral Affairs|size=M|difficulty=Normal|underground=disabled|ally={{red}}|enemy={{blue}}{{purple}}|description=To win, you must capture all enemy towns and castles and defeat all enemy heroes. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario.|bonus={{BonusSec|Logistics|Expert}}{{BonusArt|Shield of the Dwarven Lords}}{{BonusArt|Centaur's Axe}}|carry=Deal With the Devil:{{An|Badge of Courage|noname=}}{{An|Pendant of Life|noname=}}<br>Tunnels and Troglodytes:{{An|Speculum|noname=}}}} | |||
{{CLevelsRow|name=Tunnels and Troglodytes|size=L|difficulty=Hard|underground=enabled|ally={{red}}|enemy={{orange}}|description=To win, you must capture all enemy towns and castles and defeat all enemy heroes. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the reward is great indeed.|bonus={{BonusSec|Navigation|Expert}}{{BonusB|Good|Mage Guild level 1|ext=png|loc=Tower (8, 92, 0), Rampart (12, 10, 0) and Castle (12, 35, 0)}}{{BonusB|Castle|Mage Guild level 3|loc=Castle (12, 35, 0)}}}} | |||
|} | |||
{{User commentary| | |||
== | * Deal With the Devil and Neutral Affairs are available simultaneously after Steadwick's Liberation and the order of completion determines the quest Relic you can obtain in Tunnels and Troglodytes. | ||
* If doing Deal With the Devil first, the Quest Artifact chain is: {{An|Ladybird of Luck|noname=}} > {{An|Badge of Courage|noname=}} > {{An|Charm of Mana|noname=}} > {{An|Speculum|noname=}} > {{An|Thunder Helmet|noname=}} | |||
* If doing Neutral Affairs first, the Quest Artifact chain is: {{An|Ladybird of Luck|noname=}} > {{An|Badge of Courage|noname=}} > {{An|Pendant of Life|noname=}} > {{An|Spyglass|noname=}} > {{An|Sentinel's Shield|noname=}} | |||
* However, it should be noted that Quest Guard guarding {{An|Speculum|noname=}} in Neutral Affairs is bugged, and instead of asking for {{An|Charm of Mana|noname=}} from Deal With the Devil it asks for {{An|Speculum|noname=}} itself, so it could only be obtained by bypassing the Quest Guard using magic. | |||
}}{{end of user commentary}} | |||
{{Campaign 'see also'}} | |||
[[Category: Campaign]] | [[Category: Campaign]] | ||
Latest revision as of 17:35, 30 August 2025
Liberation
Campaign Description
We have established a solid foothold in Erathia, but the nation lies in near ruin. We start by freeing the capitol city of Steadwick, and we do not stop until every invader has been driven from our lands.
Additional Information
Castle / Rampart / Tower campaign. Liberation is not available until you have completed Long Live the Queen, Dungeons and Devils, and Spoils of War.
Key Factions & Heroes
Maps[edit | hide | hide all]
Note: When enemies are grouped by number (e.g. "1:"), it means they are on the same team and friendly to one another.
| Name | Bonus options | Sides | Difficulty | Max Lvl | Carry Over | ||||
|---|---|---|---|---|---|---|---|---|---|
| Steadwick's Liberation |
10000 2 2 |
Allies: Enemies: |
|||||||
| To win, you must capture the city of Steadwick. Seek out the Seer - completing the Seer's Quest will allow you to carry the reward to the next scenario. | |||||||||
| Deal With the Devil | Allies: Enemies: |
Neutral Affairs: Tunnels and Troglodytes: | |||||||
| To win, you must capture the city of Kleesive. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario. | |||||||||
| Neutral Affairs | Allies: Enemies: |
Deal With the Devil: Tunnels and Troglodytes: | |||||||
| To win, you must capture all enemy towns and castles and defeat all enemy heroes. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario. | |||||||||
| Tunnels and Troglodytes | Allies: Enemies: |
(none) | |||||||
| To win, you must capture all enemy towns and castles and defeat all enemy heroes. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the reward is great indeed. | |||||||||
User Commentary
Show User Commentary
Hide User Commentary
- Deal With the Devil and Neutral Affairs are available simultaneously after Steadwick's Liberation and the order of completion determines the quest Relic you can obtain in Tunnels and Troglodytes.
- If doing Deal With the Devil first, the Quest Artifact chain is:
>
>
>
> 
- If doing Neutral Affairs first, the Quest Artifact chain is:
>
>
>
> 
- However, it should be noted that Quest Guard guarding
in Neutral Affairs is bugged, and instead of asking for
from Deal With the Devil it asks for
itself, so it could only be obtained by bypassing the Quest Guard using magic.











