User:FirePaladin2/Tests: Difference between revisions

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(Created page with "{{campaign navigational box|roe=expanded|liberation=expanded}} {{scenario | scenario = TEST | description = DESCRIPTION | underground = enabled | num_play = 2/1 | size = L | source = roe | victory = def_all | loss = all | allies = {{red}} | enemies = {{tan}} | difficulty = Normal | bonus = {{BonusR|Gold|10000}}{{BonusCr|Archangel|2|loc=Castle (49, 85, 0)}}{{BonusCr|Titan|2|loc=Tower (5, 104,...")
 
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| underground    = enabled
| underground    = enabled
| num_play      = 2/1
| num_play      = 2/1
| size          = L
| size          = S
| source        = roe
| source        = roe
| victory        = def_all
| victory        = def_all
| loss          = all
| loss          = all
| allies        = {{red}}
| allies        = {{teal}}
| enemies        = {{tan}}
| enemies        = {{tan}}
| difficulty    = Normal
| difficulty    = Normal
| bonus          = {{BonusR|Gold|10000}}{{BonusCr|Archangel|2|loc=Castle (49, 85, 0)}}{{BonusCr|Titan|2|loc=Tower (5, 104, 0)}}
| bonus          = {{BonusR|Gold|199943}}{{BonusB|Castle|Mage Guild level 3|loc=Castle (12, 35, 0)}}
| carry          = {{An|Badge of Courage|noname=}}
| carry          = {{BonusB|Castle|Mage Guild level 3|loc=Castle (12, 35, 0)}}
| max_lvl        = -
| max_lvl        = 6
| Cmap          = [[File:Cmap roe lib 1.png|400px|The first step in our fight to free Erathia is to liberate the capital of Steadwick from Nighon occupation. This will not be an easy task, as the Dungeon Overlords have blocked the mountain passes leading into the Steadwick Valley.]]
| Cmap          = [[File: Cmap hota nomap 4.png|400px|The first step in our fight to free Erathia is to liberate the capital of Steadwick from Nighon occupation. This will not be an easy task, as the Dungeon Overlords have blocked the mountain passes leading into the Steadwick Valley.]]
}}
}}

Latest revision as of 17:03, 13 August 2024

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
The first step in our fight to free Erathia is to liberate the capital of Steadwick from Nighon occupation. This will not be an easy task, as the Dungeon Overlords have blocked the mountain passes leading into the Steadwick Valley. TEST Restoration of Erathia
2 Total Players / 1 Human Player
1
2
Size 1 (36×36) - S Underground enabled
DESCRIPTION
Victory condition:
Defeat All Enemies
Loss condition:
Lose All Your Towns and Heroes
Allies: Teal Enemies: Tan
Choose a bonus:
Start with +199943 Gold
199943
 Start with Mage Guild level 3 at Castle (12, 35, 0) 
Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well.
Carried to next scenario:
 Start with Mage Guild level 3 at Castle (12, 35, 0) 
Max level:
6