Conquest of the Underworld: Difference between revisions

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{{CLevelsRow|name=Cerberus Gate|size=S|difficulty=Normal|underground=enabled|victory=Defeat Monster|loss=Lose Hero|ally={{red}}|enemy={{blue}}{{purple}}|description=Tarnum must reach the Underworld Gate and defeat the Devils below to secure passage into the Underworld.  You must not lose Tarnum.  All Heroes will be limited to level six, but Tarnum and two of his Captains will transfer to the next scenario with all of their skills, spells and experience.|bonus={{BonusArt|Equestrian's Gloves|loc=Tarnum}}{{BonusArt|Boots of Speed|loc=Tarnum}}|carry={{Hn|Tarnum (Knight)|noname=}}<br>{{carry|2}}|max_lvl=6}}
{{CLevelsRow|name=Cerberus Gate|size=S|difficulty=Normal|underground=enabled|victory=Defeat Monster|loss=Lose Hero|ally={{red}}|enemy={{blue}}{{purple}}|description=Tarnum must reach the Underworld Gate and defeat the Devils below to secure passage into the Underworld.  You must not lose Tarnum.  All Heroes will be limited to level six, but Tarnum and two of his Captains will transfer to the next scenario with all of their skills, spells and experience.|bonus={{BonusArt|Equestrian's Gloves|loc=Tarnum}}{{BonusArt|Boots of Speed|loc=Tarnum}}|carry={{Hn|Tarnum (Knight)|noname=}}<br>{{carry|2}}|max_lvl=6}}
{{CLevelsRow|name=The Boatman|size=M|difficulty=Normal|underground=enabled|victory=Acquire Artifact|vic2=true|loss=Lose Hero|ally={{red}}|enemy=1:{{blue}} 2:{{green}}{{orange}}{{purple}}|description=Find the Orb of Inhibition in order to pay the Boatman for passage.  Do not lose Tarnum.  All Heroes will be limited to level twelve, but Tarnum and two of his best Captains will transfer to the next scenario with all of their spells, skills and experience.|bonus={{BonusPri|Defense|1|loc=Tarnum}}{{BonusPri|Attack|1|loc=Tarnum}}|carry={{Hn|Tarnum (Knight)|noname=}}{{An|Helm of Heavenly Enlightenment|noname=}}<br>{{carry|2}}|max_lvl=12}}
{{CLevelsRow|name=The Boatman|size=M|difficulty=Normal|underground=enabled|victory=Acquire Artifact|vic2=true|loss=Lose Hero|ally={{red}}|enemy=1:{{blue}} 2:{{green}}{{orange}}{{purple}}|description=Find the Orb of Inhibition in order to pay the Boatman for passage.  Do not lose Tarnum.  All Heroes will be limited to level twelve, but Tarnum and two of his best Captains will transfer to the next scenario with all of their spells, skills and experience.|bonus={{BonusPri|Defense|1|loc=Tarnum}}{{BonusPri|Attack|1|loc=Tarnum}}|carry={{Hn|Tarnum (Knight)|noname=}}{{An|Helm of Heavenly Enlightenment|noname=}}<br>{{carry|2}}|max_lvl=12}}
{{CLevelsRow|name=Truth Within Nightmares|size=M|difficulty=Hard|underground=enabled|victory=Defeat Hero|vic2=true|loss=Lose Hero|ally={{red}}|enemy={{blue}}{{orange}}{{purple}}|description=Tarnum must kill Sandro to get the key to the next level.  All Heroes are limited to level 18, but Tarnum and two of his best Captains will transfer over to the next scenario.  The Sword of Judgement will also carry over to the next scenario.  Tarnum, of course, must not die.|bonus={{BonusPri|Attack|1|loc=Tarnum}}{{BonusPri|Defense|1|loc=Tarnum}}|carry={{Hn|Tarnum (Knight)|noname=}}{{An|Sword of Judgement|noname=}}<br>{{carry|2}}|max_lvl=18}}
{{CLevelsRow|name=Truth Within Nightmares|size=M|difficulty=Hard|underground=enabled|victory=Defeat Hero|vic2=true|loss=Lose Hero|ally={{red}}|enemy={{blue}}{{orange}}{{purple}}|description=Tarnum must kill Sandro to get the key to the next level.  All Heroes are limited to level 18, but Tarnum and two of his best Captains will transfer over to the next scenario.  The Sword of Judgement will also carry over to the next scenario.  Tarnum, of course, must not die.|bonus={{BonusPri|Attack|1|loc=Tarnum}}{{BonusPri|Defense|1|loc=Tarnum}}|carry={{Hn|Tarnum (Knight)|noname=}}{{An|Helm of Heavenly Enlightenment|noname=}}{{An|Sword of Judgement|noname=}}<br>{{carry|2}}|max_lvl=18}}
{{CLevelsRow|name=Twisted Tunnels|size=S|difficulty=Hard|underground=disabled|loss=Lose Hero|ally={{red}}|enemy={{blue}}{{green}}{{purple}}|description=Tarnum must defeat the Dungeon Overlords to continue to the next level.  As before, the game is lost if Tarnum is killed.  All Heroes will be limited to level 20, but Tarnum and two of his best Captains will carry over to the next scenario with all of their skills, spells and experience.  |bonus={{BonusPri|Power|1|loc=Tarnum}}{{BonusPri|Knowledge|1|loc=Tarnum}}|carry={{Hn|Tarnum (Knight)|noname=}}{{An|Lion's Shield of Courage|noname=}}<br>{{carry|2}}|max_lvl=20}}
{{CLevelsRow|name=Twisted Tunnels|size=S|difficulty=Hard|underground=disabled|loss=Lose Hero|ally={{red}}|enemy={{blue}}{{green}}{{purple}}|description=Tarnum must defeat the Dungeon Overlords to continue to the next level.  As before, the game is lost if Tarnum is killed.  All Heroes will be limited to level 20, but Tarnum and two of his best Captains will carry over to the next scenario with all of their skills, spells and experience.  |bonus={{BonusPri|Power|1|loc=Tarnum}}{{BonusPri|Knowledge|1|loc=Tarnum}}|carry={{Hn|Tarnum (Knight)|noname=}}{{An|Helm of Heavenly Enlightenment|noname=}}{{An|Sword of Judgement|noname=}}{{An|Lion's Shield of Courage|noname=}}<br>{{carry|2}}|max_lvl=20}}
{{CLevelsRow|name=Jorm's Ambush|size=S|difficulty=Hard|underground=enabled|victory=Acquire Artifact|vic2=true|loss=Lose Hero|ally={{red}}|enemy={{teal}}{{purple}}|description=Tarnum must gain access to the Spirit of Oppression without getting himself killed.  All Heroes will be limited to level 24, but Tarnum and his two best Captains will transfer to the next scenario with all of their skills, spells and experience. |bonus={{BonusPri|Knowledge|1|loc=Tarnum}}{{BonusPri|Power|1|loc=Tarnum}}|carry={{Hn|Tarnum (Knight)|noname=}}{{An|Celestial Necklace of Bliss|noname=}}<br>{{carry|2}}|max_lvl=24}}
{{CLevelsRow|name=Jorm's Ambush|size=S|difficulty=Hard|underground=enabled|victory=Acquire Artifact|vic2=true|loss=Lose Hero|ally={{red}}|enemy={{teal}}{{purple}}|description=Tarnum must gain access to the Spirit of Oppression without getting himself killed.  All Heroes will be limited to level 24, but Tarnum and his two best Captains will transfer to the next scenario with all of their skills, spells and experience. |bonus={{BonusPri|Knowledge|1|loc=Tarnum}}{{BonusPri|Power|1|loc=Tarnum}}|carry={{Hn|Tarnum (Knight)|noname=}}{{An|Helm of Heavenly Enlightenment|noname=}}{{An|Sword of Judgement|noname=}}{{An|Lion's Shield of Courage|noname=}}{{An|Celestial Necklace of Bliss|noname=}}<br>{{carry|2}}|max_lvl=24}}
{{CLevelsRow|name=Old Wounds|size=L|difficulty=Normal|underground=enabled|victory=Acquire Artifact|vic2=true|loss=Lose Hero|ally={{red}}|enemy={{orange}}{{purple}}{{teal}}|description=Tarnum must find the Pendant of Second Sight.  All Heroes will be limited to level 28, but Tarnum and two of his best Captains will transfer to the next scenario with all of their spells, skills and experience. |bonus={{BonusB|Castle|City Hall}}{{BonusB|Castle|Citadel}}|carry={{Hn|Tarnum (Knight)|noname=}}{{An|Sandals of the Saint|noname=}}<br>{{carry|2}}|max_lvl=28}}
{{CLevelsRow|name=Old Wounds|size=L|difficulty=Normal|underground=enabled|victory=Acquire Artifact|vic2=true|loss=Lose Hero|ally={{red}}|enemy={{orange}}{{purple}}{{teal}}|description=Tarnum must find the Pendant of Second Sight.  All Heroes will be limited to level 28, but Tarnum and two of his best Captains will transfer to the next scenario with all of their spells, skills and experience. |bonus={{BonusB|Castle|City Hall}}{{BonusB|Castle|Citadel}}|carry={{Hn|Tarnum (Knight)|noname=}}{{An|Helm of Heavenly Enlightenment|noname=}}{{An|Sword of Judgement|noname=}}{{An|Lion's Shield of Courage|noname=}}{{An|Celestial Necklace of Bliss|noname=}}{{An|Sandals of the Saint|noname=}}<br>{{carry|2}}|max_lvl=28}}
{{CLevelsRow|name=The Queen's Command|size=S|difficulty=Normal|underground=enabled|victory=Defeat Hero|vic2=true|loss=Lose Hero|ally={{red}}|enemy=1:{{orange}}{{purple}}|description=Tarnum must defeat all of his enemies.  Tarnum and Queen Allison must not be killed.  All Heroes will be limited to level 32, but Tarnum will transfer over to the next scenario.|bonus={{BonusArt|Endless Sack of Gold|loc=Tarnum}}{{BonusSec|Estates|Expert|loc=Allison}}|carry={{Hn|Tarnum (Knight)|noname=}}{{An|Armor of Wonder|noname=}}|max_lvl=32}}
{{CLevelsRow|name=The Queen's Command|size=S|difficulty=Normal|underground=enabled|victory=Defeat Hero|vic2=true|loss=Lose Hero|ally={{red}}|enemy=1:{{orange}}{{purple}}|description=Tarnum must defeat all of his enemies.  Tarnum and Queen Allison must not be killed.  All Heroes will be limited to level 32, but Tarnum will transfer over to the next scenario.|bonus={{BonusArt|Endless Sack of Gold|loc=Tarnum}}{{BonusSec|Estates|Expert|loc=Allison}}|carry={{Hn|Tarnum (Knight)|noname=}}{{An|Helm of Heavenly Enlightenment|noname=}}{{An|Sword of Judgement|noname=}}{{An|Lion's Shield of Courage|noname=}}{{An|Celestial Necklace of Bliss|noname=}}{{An|Sandals of the Saint|noname=}}{{An|Armor of Wonder|noname=}}|max_lvl=32}}
{{CLevelsRow|name=Never Deal with a Demon|size=M|difficulty=Expert|underground=enabled|victory=Defeat Hero|vic2=true|loss=Lose Hero|ally={{red}}|enemy=1:{{blue}}{{green}}{{orange}}{{pink}}|description=Tarnum must defeat Deezelisk and all of his allies in order to rescue Queen Allison.  |bonus={{BonusCr|Royal Griffin|20|loc=Tarnum}}{{BonusCr|Sharpshooter|25|loc=Tarnum}}}}
{{CLevelsRow|name=Never Deal with a Demon|size=M|difficulty=Expert|underground=enabled|victory=Defeat Hero|vic2=true|loss=Lose Hero|ally={{red}}|enemy=1:{{blue}}{{green}}{{orange}}{{pink}}|description=Tarnum must defeat Deezelisk and all of his allies in order to rescue Queen Allison.  |bonus={{BonusCr|Royal Griffin|20|loc=Tarnum}}{{BonusCr|Sharpshooter|25|loc=Tarnum}}}}
|}
|}

Revision as of 03:35, 1 July 2024

Only available in Heroes Chronicles.

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword

Castle campaign. Conquest of the Underworld is the second episode in the Heroes Chronicles. It was sold as a stand-alone game using the Shadow of Death version of the engine, but missing multiplayer and random or custom maps.

Backstory

The Ancestors send Tarnum to help Queen Allison rescue the soul of her father from the depth of the Underworld. But the demons and undead are the least of his worries when Tarnum faces his past crimes.

Prologue

Unnamed male historian: Ever have a dream you can't quite shake? It's called a vision, and Queen Allison had a nasty one. Her father's soul was torn from Paradise and dragged into the Underworld. Allison called for a hero to champion her. But only one responded: Tarnum.

Maps

Name Size Underground Bonus options Sides Victory Condition Loss Condition Difficulty Max Lvl Carry Over
Cerberus Gate Size 1 (36×36) - S Underground enabled  Start with Equestrian's Gloves on Tarnum  Start with Boots of Speed on Tarnum  Allies: Red
Enemies: BluePurple
Defeat Monster Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 6 Tarnum (Knight)Tarnum (Knight)
 2 strongest heroes
Tarnum must reach the Underworld Gate and defeat the Devils below to secure passage into the Underworld. You must not lose Tarnum. All Heroes will be limited to level six, but Tarnum and two of his Captains will transfer to the next scenario with all of their skills, spells and experience.
The Boatman Size 2 (72×72) - M Underground enabled
Start with +1 Defense on Tarnum
1
Start with +1 Attack on Tarnum
1
Allies: Red
Enemies: 1:Blue 2:GreenOrangePurple
Acquire Artifact or Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 12 Tarnum (Knight)Tarnum (Knight)Helm of Heavenly Enlightenment
 2 strongest heroes
Find the Orb of Inhibition in order to pay the Boatman for passage. Do not lose Tarnum. All Heroes will be limited to level twelve, but Tarnum and two of his best Captains will transfer to the next scenario with all of their spells, skills and experience.
Truth Within Nightmares Size 2 (72×72) - M Underground enabled
Start with +1 Attack on Tarnum
1
Start with +1 Defense on Tarnum
1
Allies: Red
Enemies: BlueOrangePurple
Defeat Hero or Defeat All Enemies Lose Hero Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability. 18 Tarnum (Knight)Tarnum (Knight)Helm of Heavenly EnlightenmentSword of Judgement
 2 strongest heroes
Tarnum must kill Sandro to get the key to the next level. All Heroes are limited to level 18, but Tarnum and two of his best Captains will transfer over to the next scenario. The Sword of Judgement will also carry over to the next scenario. Tarnum, of course, must not die.
Twisted Tunnels Size 1 (36×36) - S Underground disabled
Start with +1 Power on Tarnum
1
Start with +1 Knowledge on Tarnum
1
Allies: Red
Enemies: BlueGreenPurple
Defeat All Enemies Lose Hero Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability. 20 Tarnum (Knight)Tarnum (Knight)Helm of Heavenly EnlightenmentSword of JudgementLion's Shield of Courage
 2 strongest heroes
Tarnum must defeat the Dungeon Overlords to continue to the next level. As before, the game is lost if Tarnum is killed. All Heroes will be limited to level 20, but Tarnum and two of his best Captains will carry over to the next scenario with all of their skills, spells and experience.
Jorm's Ambush Size 1 (36×36) - S Underground enabled
Start with +1 Knowledge on Tarnum
1
Start with +1 Power on Tarnum
1
Allies: Red
Enemies: TealPurple
Acquire Artifact or Defeat All Enemies Lose Hero Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability. 24 Tarnum (Knight)Tarnum (Knight)Helm of Heavenly EnlightenmentSword of JudgementLion's Shield of CourageCelestial Necklace of Bliss
 2 strongest heroes
Tarnum must gain access to the Spirit of Oppression without getting himself killed. All Heroes will be limited to level 24, but Tarnum and his two best Captains will transfer to the next scenario with all of their skills, spells and experience.
Old Wounds Size 3 (108×108) - L Underground enabled  Start with City Hall  Start with Citadel  Allies: Red
Enemies: OrangePurpleTeal
Acquire Artifact or Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 28 Tarnum (Knight)Tarnum (Knight)Helm of Heavenly EnlightenmentSword of JudgementLion's Shield of CourageCelestial Necklace of BlissSandals of the Saint
 2 strongest heroes
Tarnum must find the Pendant of Second Sight. All Heroes will be limited to level 28, but Tarnum and two of his best Captains will transfer to the next scenario with all of their spells, skills and experience.
The Queen's Command Size 1 (36×36) - S Underground enabled  Start with Endless Sack of Gold on Tarnum  Start with Expert Estates on Allison  Allies: Red
Enemies: 1:OrangePurple
Defeat Hero or Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 32 Tarnum (Knight)Tarnum (Knight)Helm of Heavenly EnlightenmentSword of JudgementLion's Shield of CourageCelestial Necklace of BlissSandals of the SaintArmor of Wonder
Tarnum must defeat all of his enemies. Tarnum and Queen Allison must not be killed. All Heroes will be limited to level 32, but Tarnum will transfer over to the next scenario.
Never Deal with a Demon Size 2 (72×72) - M Underground enabled
Start with 20 Royal Griffin(s) at Tarnum
20
Start with 25 Sharpshooter(s) at Tarnum
25
Allies: Red
Enemies: 1:BlueGreenOrangePink
Defeat Hero or Defeat All Enemies Lose Hero Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability. (none)
Tarnum must defeat Deezelisk and all of his allies in order to rescue Queen Allison.

Heroes

Strategy

See also: