Tunnels and Troglodytes: Difference between revisions
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{{ | {{campaign navigational box|roe=expanded|liberation=expanded}}'''Tunnels and Troglodytes''' is the fourth and final scenario of the [[Liberation]] campaign in {{roe}} {{withroe}}. | ||
== Campaign == | == Campaign == | ||
=== Right-click text === | === Right-click text === |
Revision as of 15:12, 12 November 2022
Tunnels and Troglodytes is the fourth and final scenario of the Liberation campaign in Restoration of Erathia .
Campaign
Right-click text
We now know how Erathia fell to Nighon and Eeofol. They literally tunneled their way under the Nighon Straits, breaking into the Dwarven Tunnels along Erathia's coast. We must now force them to use the tunnels again - this time as an escape route as we drive them from Erathia's lands forever!
Prologue
Catherine: We now know how Erathia fell to Nighon and Eeofol. Through an extensive network of underground tunnels dug by the Overlord’s armies, they struck simultaneously in many areas with overwhelming numbers. Credit the military for holding the invasion to half the country. We have discovered the main artery for transporting forces from Nighon to Erathia; it is under the ocean, connecting the Nighon underworld to the Erathian mainland. Bracada and Avlee have sent armies to join the fight. First we must eliminate the remaining Kreegans and Nighon forces from the mainland, then pursue them underground, and drive them back to the shores of Nighon.
Scenario
Map description
To win, you must capture all enemy towns and castles and defeat all enemy heroes. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the reward is great indeed.
Starting options
- Give Expert Navigation to Christian the Knight
- Build Mage Guild Level 1 at Tower (8, 92, 0), Rampart (12, 10, 0) and Castle (12, 35, 0)
- Build Mage Guild Level 3 at Castle (12, 35, 0)
Timed events
Day 1 - Intro part 1 |
The Dungeon Overlords are clever. While the Devils of Eeofol attacked Erathia's borders, the forces of Nighon tunneled nearly the entire distance to Steadwick, launching surprise attacks almost simultaneously across the nation. |
Day 1 - Intro part 2 |
We should credit the Royal Erathian Military Command for holding the invasion to just the eastern half Erathia. Regardless, we now have the Dungeon Overlords on the run. Your job is to pursue them back under the Nighon Straits and establish a foothold in THEIR home. |
Day 1 - Intro part 3 |
Forces from AvLee and Bracada will assist us in this final push. No Nighon or Eeofol outposts can be permitted to survive in the tunnels. We must teach the Dungeon Overlords a lesson they will never forget. Good luck. |
Day 2 - Sailing away |
You might be able to take a large force to Nighon by sea, attacking them from above, but you must use caution as the reef-filled Straits are both wide and treacherous. |
Objects
Towns
Location | Player | Type |
---|---|---|
8, 92, 0 | Tower | |
12, 10, 0 | Rampart | |
12, 35, 0 | Castle | |
34, 81, 1 | Dungeon | |
35, 30, 1 | Dungeon | |
67, 80, 1 | Dungeon | |
72, 34, 1 | Dungeon | |
98, 56, 1 | Dungeon |
Heroes
Location | Player | Hero |
---|---|---|
8, 93, 0 | Astral the Wizard | |
12, 11, 0 | Jenova the Ranger | |
12, 36, 0 | Christian the Knight | |
34, 82, 1 | Lorelei the Overlord | |
35, 31, 1 | Ajit the Overlord | |
67, 81, 1 | Alamar the Warlock | |
72, 35, 1 | Malekith the Warlock | |
98, 57, 1 | Arlach the Overlord |
Artifacts
Location | Type | Message |
---|---|---|
0, 25, 0 | Sentinel's Shield | Before you lies the fabled Sentinel's Shield, which the Seer so long ago had foreseen you to possess. Do you wish to claim it as yours? |
1, 14, 0 | Thunder Helmet | Before you lies the fabled Thunder Helmet, which the Seer so long ago had foreseen you to possess. Do you wish to claim it as yours? |
Quest Guards
1, 25, 0 - Quest Guard |
---|
Proposal Message |
2, 15, 0 - Quest Guard |
Proposal Message |
Signs
Location | Message |
---|---|
20, 96, 1 | Library of the Damned |
53, 39, 0 | Cyclops Isle |