Beyond the Horizon: Difference between revisions

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(Created page with "{{inhota}}{{campaign navigational box|hota=expanded|forgedinfire=expanded}} {{scenario | scenario = {{PAGENAME}} | description = To defend the town of Burton from the Ogres’ assaults, you must defeat their leader Zog. The loss of Burton will lead you to defeat. Your heroes are limited to the level 12, but Henrietta and Frederick will bring components of the Wizard’s Well and the Ring of the Magi to the next scenario. | underground = enabled | num_play...")
 
(Added some tips to User Commentary)
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==== Quest Gates ====
==== Quest Gates ====
==== Artifacts ====
==== Artifacts ====
{{User commentary|Some helpful tips:
* Don't overlook the Wood & Ore start as it is surprisingly good, especially on higher difficulties, as it allows you to build a Fort / Citadel much quicker. This can be a tremendous help for the first fight with the enemy hero. Really focus on picking up Wood & Ore early on, as Factory is insanely reliant on those two things and they're quite hard to come by in good quantity on this mission in the early stages.
* Engineers are a really good power-stack for most of the mission, and you should try to protect them whenever possible. Manipulating enemies into favorable positions so you can then breath attack them will make a lot of combats trivial.
* Automatons are far more useful alive than dead. Apart from the very early stages of the mission, it is very rare that blowing them up is the best choice. Instead, use them to attack / tank, then use Engineers to repair them back to full health; this works even if the entire stack is destroyed, allowing you to take some otherwise difficult fights early on. Beware that each Mechanic / Engineer stack can only repair once per combat.
* Focus on the eastern side of the map first; most enemy heroes early on will arrive from there, and there are more useful dwellings (Ogres, ...) and, in general, more useful things to do around that side of the map early on than the western one. Ironically enough, for a Factory campaign mission, you'll be recruiting plenty of Stronghold units. Try to ambush enemy heroes outside town if possible.
* Another reason for heading east early is to obtain a Bless scroll. While you might be tempted to Bless Halflings, a much more useful stack to Bless is often times the Engineers, as their damage range is quite big (2-5) and they have the very useful breath attack ability.
* To the southeast, you will find a Purple Keymaster's Tent which will allow you access to Pirates (in the north-northwest of the map). They are a very useful ranged stack, especially after you get the Golden Bow. You can get the Golden Bow by digging up graves and collecting certain artifacts (Rib Cage, Skull Helmet, Vampire's Cowl, Amulet of the Undertaker) around the map, then exchanging those at a Seer's Hut to the west of the map.
* Your Halfling stacks will consistently get decimated during hero vs. hero fights, don't worry too much about it. AI seems to really enjoy targeting them, which is unfortunate, but their main purpose is to help you clear the map first and foremost.
* Attempt to flag the Wyvern dwelling early if you can and let them build up (careful doing this if you still haven't eliminated the enemy stronghold to the northwest, as enemy heroes might pick them up). Pick them up for some of the tougher fights.
* The map doesn't technically have a time limit, but around month 6-7, the last enemy hero, Zog, might leave his base and try to take the fight to you. He's got a massive army and the Ironfist of the Ogre combination artifact; the army isn't an issue, but the artifact is. It seems like the most straightforward strategy is to walk between the 3 Stronghold towns you capture and recruit everything you can every week, until you can brute-force through.}}

Revision as of 15:09, 3 January 2024

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
File:Cmap hota 3.png Beyond the Horizon Horn of the Abyss
2 Total Players / 1 Human Player
1
2
Size 1 (36×36) - S Underground enabled
To defend the town of Burton from the Ogres’ assaults, you must defeat their leader Zog. The loss of Burton will lead you to defeat. Your heroes are limited to the level 12, but Henrietta and Frederick will bring components of the Wizard’s Well and the Ring of the Magi to the next scenario.
Victory condition:
Transport Artifact or Defeat All Enemies
Loss condition:
Lose Hero
Allies: Green Enemies: Red
Choose a bonus:
 Start with Basic Archery  Start with Centaur's Axe  Start with Ring of Suppression 
Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well.
Carried to next scenario:
HenriettaHenriettaFrederickFrederickCharm of ManaCharm of ManaCollar of ConjuringCollar of Conjuring
Max level:
6


Campaign

Prologue

Prologue Text

Scenario

Timed events

Day 1 - Day 1
Timed Event Text

Objects

Events

Location Message
6, 69, 0 Map Event Text.

Guardians: 11 Pikeman Pikemen, 1 Griffin Griffin, 1 Monk Monk, 3 Seaman Seamen, 2 Pirate Pirates, 34 Peasant Peasants, 4 Nomad Nomads

Towns

Location Player Type Name
0, 0, 0 Red Castle -

Heroes

Location Player Hero
0, 0, 0 Green HenriettaHenrietta Henrietta the Mercenary

Monsters

Location Type Message
0, 0, 0 Halfling (Factory) Halflings Monster Text

Seer's Huts

Quest Guards

Quest Gates

Artifacts

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Some helpful tips:

  • Don't overlook the Wood & Ore start as it is surprisingly good, especially on higher difficulties, as it allows you to build a Fort / Citadel much quicker. This can be a tremendous help for the first fight with the enemy hero. Really focus on picking up Wood & Ore early on, as Factory is insanely reliant on those two things and they're quite hard to come by in good quantity on this mission in the early stages.
  • Engineers are a really good power-stack for most of the mission, and you should try to protect them whenever possible. Manipulating enemies into favorable positions so you can then breath attack them will make a lot of combats trivial.
  • Automatons are far more useful alive than dead. Apart from the very early stages of the mission, it is very rare that blowing them up is the best choice. Instead, use them to attack / tank, then use Engineers to repair them back to full health; this works even if the entire stack is destroyed, allowing you to take some otherwise difficult fights early on. Beware that each Mechanic / Engineer stack can only repair once per combat.
  • Focus on the eastern side of the map first; most enemy heroes early on will arrive from there, and there are more useful dwellings (Ogres, ...) and, in general, more useful things to do around that side of the map early on than the western one. Ironically enough, for a Factory campaign mission, you'll be recruiting plenty of Stronghold units. Try to ambush enemy heroes outside town if possible.
  • Another reason for heading east early is to obtain a Bless scroll. While you might be tempted to Bless Halflings, a much more useful stack to Bless is often times the Engineers, as their damage range is quite big (2-5) and they have the very useful breath attack ability.
  • To the southeast, you will find a Purple Keymaster's Tent which will allow you access to Pirates (in the north-northwest of the map). They are a very useful ranged stack, especially after you get the Golden Bow. You can get the Golden Bow by digging up graves and collecting certain artifacts (Rib Cage, Skull Helmet, Vampire's Cowl, Amulet of the Undertaker) around the map, then exchanging those at a Seer's Hut to the west of the map.
  • Your Halfling stacks will consistently get decimated during hero vs. hero fights, don't worry too much about it. AI seems to really enjoy targeting them, which is unfortunate, but their main purpose is to help you clear the map first and foremost.
  • Attempt to flag the Wyvern dwelling early if you can and let them build up (careful doing this if you still haven't eliminated the enemy stronghold to the northwest, as enemy heroes might pick them up). Pick them up for some of the tougher fights.
  • The map doesn't technically have a time limit, but around month 6-7, the last enemy hero, Zog, might leave his base and try to take the fight to you. He's got a massive army and the Ironfist of the Ogre combination artifact; the army isn't an issue, but the artifact is. It seems like the most straightforward strategy is to walk between the 3 Stronghold towns you capture and recruit everything you can every week, until you can brute-force through.