Dead or Alive: Difference between revisions
(Created page with "{{inhota}}{{campaign navigational box|hota=expanded|forgedinfire=expanded}} {{scenario | scenario = {{PAGENAME}} | description = To defend the town of Burton from the Ogres’ assaults, you must defeat their leader Zog. The loss of Burton will lead you to defeat. Your heroes are limited to the level 12, but Henrietta and Frederick will bring components of the Wizard’s Well and the Ring of the Magi to the next scenario. | underground = enabled | num_play...") |
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{{scenario | {{scenario | ||
| scenario = {{PAGENAME}} | | scenario = {{PAGENAME}} | ||
| description = | | description = You must defeat the army of the audacious pirate Dargem who challenged the inhabitants of the wastelands. The loss of Burton will lead you to defeat. Your heroes are limited to the level 18, but they will bring the components of the Wizard’s Well and the Ring of the Magi to the next scenario. | ||
| underground = | | underground = disabled | ||
| num_play = 2/1 | | num_play = 2/1 | ||
| size = | | size = L | ||
| source = hota | | source = hota | ||
| victory = | | victory = def_all | ||
| loss = | | loss = town | ||
| allies = {{green}} | | allies = {{green}} | ||
| enemies = {{red}} | | enemies = {{red}} | ||
| difficulty = Normal | | difficulty = Normal | ||
| bonus = {{ | | bonus = {{BonusR|Ore|15}}{{BonusArt|Badge of Courage|loc=Henrietta}}{{BonusCr|Gunslinger|2|loc=Frederick}} | ||
| carry = {{Hn|Henrietta|noname=}}{{Hn|Frederick|noname=}}{{An|Charm of Mana}}{{An|Collar of Conjuring}} | | carry = {{Hn|Henrietta|noname=}}{{Hn|Frederick|noname=}}{{An|Charm of Mana|noname=}}{{An|Talisman of Mana|noname=}}{{An|Mystic Orb of Mana|noname=}}{{An|Collar of Conjuring|noname=}}{{An|Ring of Conjuring|noname=}} | ||
| max_lvl = | | max_lvl = 18 | ||
| Cmap = [[File:Cmap hota | | Cmap = [[File:Cmap hota 4.png|400px]] | ||
}} | }} | ||
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== Campaign == | == Campaign == | ||
=== Prologue === | === Prologue === | ||
[[File: | [[File:Cslfc1.png|400px|thumb]] | ||
I was remembering home again. Those peaceful, dreamy times when even rare fisticuffs at village feasts always ended in sharing a chalice of peace… Here, we are yet to find even a morsel of common ground with the ogres or goblins; they have been causing us less trouble lately, though. Recently, the Regnan pirates began showing up in our lands. The rumors that there’s now something to be had in Burton have spread far, it seems. Also, our watchers have spotted walking dead near the town walls. A mere coincidence, or the undead now want something from us, too? | |||
{{clear|both}} | {{clear|both}} | ||
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==== Quest Gates ==== | ==== Quest Gates ==== | ||
==== Artifacts ==== | ==== Artifacts ==== | ||
=== Epilogue === | |||
[[File:Cslfc2.png|400px|thumb]] | |||
The chase… Sword in my hand… and the barely visible path between the lifeless hills ahead. I’m racing on, barely ever getting a glimpse of the map, and the silent skeleton rides by my side. Suddenly, I wake up, shaking off the nightmare that kept tormenting me for days, in the dreams and beyond. When we pinned down that worm, Dargem, I left Boyd and him to set their scores alone. Should I expect for a second restless dead man to come to my dreams tonight? Well, just two is not that bad. After fleeing from Eeofol, I was seeing thousands of them… | |||
{{clear|both}} |
Revision as of 16:51, 5 January 2024
Dead or Alive | |||||||||||
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You must defeat the army of the audacious pirate Dargem who challenged the inhabitants of the wastelands. The loss of Burton will lead you to defeat. Your heroes are limited to the level 18, but they will bring the components of the Wizard’s Well and the Ring of the Magi to the next scenario. | |||||||||||
Victory condition: Defeat All Enemies |
Loss condition: Lose Town | ||||||||||
Allies: | Enemies: | ||||||||||
Choose a bonus: |
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Carried to next scenario: |
Max level: 18 |
Campaign
Prologue
I was remembering home again. Those peaceful, dreamy times when even rare fisticuffs at village feasts always ended in sharing a chalice of peace… Here, we are yet to find even a morsel of common ground with the ogres or goblins; they have been causing us less trouble lately, though. Recently, the Regnan pirates began showing up in our lands. The rumors that there’s now something to be had in Burton have spread far, it seems. Also, our watchers have spotted walking dead near the town walls. A mere coincidence, or the undead now want something from us, too?
Scenario
Timed events
Day 1 - Day 1 |
Timed Event Text |
Objects
Events
Location | Message |
---|---|
6, 69, 0 | Map Event Text. |
Towns
Location | Player | Type | Name |
---|---|---|---|
0, 0, 0 | Castle | - |
Heroes
Location | Player | Hero |
---|---|---|
0, 0, 0 | Henrietta the Mercenary |
Monsters
Location | Type | Message |
---|---|---|
0, 0, 0 | Halflings | Monster Text |
Seer's Huts
Quest Guards
Quest Gates
Artifacts
Epilogue
The chase… Sword in my hand… and the barely visible path between the lifeless hills ahead. I’m racing on, barely ever getting a glimpse of the map, and the silent skeleton rides by my side. Suddenly, I wake up, shaking off the nightmare that kept tormenting me for days, in the dreams and beyond. When we pinned down that worm, Dargem, I left Boyd and him to set their scores alone. Should I expect for a second restless dead man to come to my dreams tonight? Well, just two is not that bad. After fleeing from Eeofol, I was seeing thousands of them…