Gold Rush: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
m (add narrator)
(update victory conditions to match in-game display.)
Line 8: Line 8:
| size          = M
| size          = M
| source        = roe
| source        = roe
| victory        = get_res
| victory        = get_res2
| loss          = all
| loss          = all
| allies        = {{purple}}
| allies        = {{purple}}

Revision as of 19:11, 15 January 2024

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword

This article refers to the campaign scenario. For the single scenario added in Horn of the Abyss, see Gold Rush (scenario)

Duke Winston Boragus, leader of Krewlod, has offered you a mercenary contract which will require you to make a series of raids into Erathian territory. The plan is to plunder enough gold to allow the armies of Krewlod to purchase what it would need for... other things. Gold Rush Restoration of Erathia
2 Total Players / 1 Human Player
1
2
Size 2 (72×72) - M Underground enabled
To win, you must accumulate 200,000 gold. Your Heroes will be limited to 12th level in this scenario, but your 8 strongest Heroes will be available to you in the final scenario of this campaign.
Victory condition:
Accumulate Resources
Loss condition:
Lose All Your Towns and Heroes
Allies: Purple Enemies: Red
Choose a bonus:
Start with 3 Thunderbird(s)
3
Start with 2 Cyclops King(s)
2
Start with 1 Ancient Behemoth(s)
1
Difficulty 1: Easy - The player starts with a large advantage in resources, and the computer plays poorly.
Carried to next scenario:
 8 strongest heroes
Max level:
12

Prologue

File:NEUTRALB.png

Unknown female narrator: Your abilities have been brought to the attention of the barbarian nation of Krewlod. Their skirmishes with the Erathian military on their eastern border are legendary. Many credit them for hardening Erathian soldiers. Recently, a border raid resulted in victory, and uncharacteristically, a large numbers of prisoners. Upon interrogation, their suspicions were confirmed. Without King Gryphonheart, Erathia has lost its soul. Your goal is to quickly plunder the Erathian land within Krewlod’s immediate reach. Once they have the resources they need... war will be discussed. Until then, your independent participation is needed. Should you be captured, Krewlod will claim you were an over zealous clan leader, acting outside the interests of the nation.

Scenario

Timed events

Day 1 - Intro part 1
Long have we skirmished with the Erathian Military on our eastern border. Many credit us for hardening their soldiers into the strong fighters they have become. A recent border raid resulted in victory, but it also resulted in an uncharacteristically large number of prisoners.
Day 1 - Intro part 2
Our interrogations of these prisoners confirmed our suspicions. Without their King, Erathia has no heart. Our goal is not to start a war, but to quickly plunder the land that is easily within our reach. Once we have the resources we need... war can be discussed.
Day 1 - Intro part 3
Until then, we require your independent participation to raid the Erathian territories to our immediate east. Should you be captured, we will claim you were merely an overzealous clan leader, acting outside the interests of the nation.
Day 1 - Intro part 4
You will be paid well, but you will need to work for your money. The Duke has determined that Krewlod will need at least 200,000 gold to properly fund any further ventures. Get going, and good luck.

Objects

Towns

Location Color Type
9, 61, 0 Purple Stronghold
13, 34, 0 Purple Stronghold
34, 14, 0 Red Castle
55, 40, 0 Red Castle
57, 61, 0 Red Castle
59, 9, 0 Red Castle

Heroes

Location Color Hero
9, 62, 0 Purple ZubinZubin Zubin the Battle Mage
13, 35, 0 Purple ShivaShiva Shiva the Barbarian
55, 41, 0 Red LoynisLoynis Loynis the Cleric
57, 62, 0 Red TyrisTyris Tyris the Knight
59, 10, 0 Red EdricEdric Edric the Knight

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

  • The red border guard in your starting area is protecting 10 gold piles that add up to 100,000 gold. The keymaster's tent can be found in the top right corner of the map, deep in enemy territory. Claiming this tent should be a huge priority, since it's worth half of the objective.