Groundbreaking: Difference between revisions

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Revision as of 03:52, 8 December 2022

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword

Groundbreaking is the second scenario of the Dungeons and Devils campaign in Restoration of Erathia Restoration of Erathia.

Campaign

Right-click text

Our forces will cover most of the distance to the Erathian capitol by using underground tunnels. To maintain the element of surprise, you must attack any Erathian settlement you find. Use the vast network of caves in this area to accomplish this goal.

Prologue

File:EVIL1B.png

Reports claim a fleet of Enrothian warships have landed on the southern coast of Erathia. We do not know who commands this force, or its size. Through sources in Eeofol, we know Roland Ironfist cannot lead this fleet. Regardless, our plans remain unchanged. We start the last phase of our underground invasion and solidify our position along the southeastern coast. Afterwards, we can transport more reinforcements from Nighon. We have dug the last tunnels to this area. You will have the tactical advantage.

Scenario

Map description

To win, you must capture all enemy towns and castles and defeat all enemy heroes. Your Heroes will be limited to 12th level in this scenario, but your 8 strongest Heroes will be available to you in the final scenario of this campaign.

Starting options

Timed events

Day 1 - Day 1 Intro Part 1
As we tunneled into the region, we discovered a splinter colony that had long ago been thought lost. If they could be 'persuaded' to join our cause, they could provide us with additional troops needed to secure the surface towns.
Day 1 - Day 1 Intro Part 2
We also have an agent who has been spying on the towns in the area from a small, secluded island. Find him, and he will share his knowledge of the area with you.
Day 8 - News
An advisor approaches. "We have received report that warships from Enroth have landed along the southern coast of Erathia. At this time we do not know who commands this force, nor do we know its size. Through our sources in Eeofol, we know this fleet cannot be led by Roland Ironfist."
Day 22 - News
An advisor approaches. "The news is not good. The Enrothian force to the south is led by Catherine Ironfist, daughter to the late King Gryphonheart of Erathia. She commands a large force, and has established a beachhead along the coast. Unless we hurry, she may very well reach Steadwick before us."

Objects

Events

Location Message
45, 32, 0 A voice booms down from the clouds: "Infidels! You have violated a sacred place, and must be punished!" You realize that following your greed, rather than your mission, might not have been such a good idea.

Contents: -50 Spell points

File:Morale small.gif -3 Morale File:Luck small.gif -3 Luck

Towns

Location Color Type
7, 67, 0 Red Tower
11, 12, 1 Dungeon
13, 13, 0 Red Castle
17, 59, 1 Dungeon
31, 38, 1 Dungeon
38, 41, 0 Red Castle
51, 59, 1 Tan Dungeon
53, 26, 1 Dungeon
63, 8, 0 Red Rampart
Colors
Tan Tan Player
Red Red Enemy

Heroes

Location Color Hero
1, 8, 0 Imprisoned VokialVokial Vokial the Death Knight
51, 59, 1 Tan Random hero

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