Deus Ex Machina: Difference between revisions
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| enemies = {{---}}{{---}}1:{{tan}}{{pink}} | | enemies = {{---}}{{---}}1:{{tan}}{{pink}} | ||
| difficulty = Expert | | difficulty = Expert | ||
| bonus = {{Hn|Todd|noname=}}{{blue}}{{-}}{{Hn|Bertram|noname=}}{{orange}} | | bonus = {{Hn|Todd|noname=}}{{blue}}{{---}}{{Hn|Bertram|noname=}}{{orange}} | ||
| carry = (None) | | carry = (None) | ||
| max_lvl = ∞ | | max_lvl = ∞ |
Revision as of 21:54, 6 January 2024
NOTE: This campaign scenario is one of two that you may choose the side you play for (Greed and Deus Ex Machina).
Deus Ex Machina | |||||||||
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The artificers Todd and Bertram crave to create the first Dreadnought. The plan of Todd is to immediately use the engineering resources, while Bertram prioritizes economy. To win the scenario, outride your opponent. The level of heroes is unlimited. | |||||||||
Victory condition: Accumulate Creatures |
Loss condition: Lose All Your Towns and Heroes | ||||||||
Allies: | Enemies: 1: | ||||||||
Choose a bonus: |
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Carried to next scenario: (None) |
Max level: ∞ |
Prologue
Bertram: The golden proportion. The gauge of all the mechanisms. No artificer has managed to calculate it yet; you can only feel it as you take off the excess metal, move after move, until your entire being begins chanting: here it comes, the perfection! Then you inevitably find a defect in other part, and so it goes day after day, year after year… I nearly lost my mind in this endless cycle, but as I was coming to the brink, someone sent me this scheme. I have no idea what sort of imperfection it holds. Maybe I don’t have the right knowledge. However, one thing I do know for sure; no one has ever come closer to bringing such a thing to life than me.
Scenario
Timed events
Day 1 - Day 1 |
Timed Event Text |
Objects
Events
Location | Message |
---|---|
6, 69, 0 | Map Event Text. |
Towns
Location | Player | Type | Name |
---|---|---|---|
0, 0, 0 | Castle | - |
Heroes
Location | Player | Hero |
---|---|---|
0, 0, 0 | Henrietta the Mercenary |
Monsters
Location | Type | Message |
---|---|---|
0, 0, 0 | Halflings | Monster Text |
Seer's Huts
Quest Guards
Quest Gates
Artifacts
Epilogue
Bertram: Rejoice, you halfling girl: Kastore himself goes out on a limb to get you out of this labyrinth. Well, of course you aren’t the reason I’m here, but I sure could use the good rap that comes with being your savior. For now, however, there are bigger things to attend to: knowledge lost in aeons, and forgotten wonders! This tomb is replete with them. Just this tiny speck in your hands holds unspoken power. Very soon, I swear, I will make it serve me, and me only, just like your friend with his freshly-found insight into the nature of things already does. My immediate plans are clear… and Deyja can wait for its king for a bit.