Falor and Terwen

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Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
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1. Poison Fit for a King
2. To Build a Tunnel
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4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
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5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
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1. The Trouble with Magic
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1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
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1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
The time spent in Tatalia wasn't very long, and you were quickly on your way to Erathia in search of Falor and Terwen. With any luck, the Erathians will be less hostile than the Tatalians were. Falor and Terwen Shadow of Death
2 Total Players / 1 Human Player
1
2
Size 1 (36×36) - S Underground enabled
Yog must deliver the Celestial Necklace of Bliss and Lion's Shield of Courage to Falor and Terwen to win the scenario. However, if Yog is defeated in combat or loses either artifact, the scenario is lost. Yog is limited to level 21 but will carry his experience and skills on to the next scenario.
Victory condition:
Acquire Artifact
Loss condition:
Lose Hero
Allies: Blue Enemies: Teal
Choose a bonus:
 Start with Badge of Courage 
Start with 3 Ogre(s)
3
Start with 8 Orc Chieftain(s)
8
Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability.
Carried to next scenario:
Yog (Birth of a Barbarian)Yog (Birth of a Barbarian)
Max level:
21

Prologue

YogYog Yog: I gave up the first piece of the Sword, although I had to resist all of my wizardly training to do so. Now I am to find the hut of a seer named Falor and give him two more pieces: the Celestial Necklace of Bliss and the Lion's Shield of Courage. This will be no simple errand, for the Erathians don't take kindly to large armies traipsing across their country.

Scenario

Timed events

Day Title Message
Day 1 Intro Before leaving Tatalia you sent a messenger off to deliver the Pendant of Courage to Winston Boragus so that he would know you have successfully completed the first part of your quest. After dismissing the messenger, you marched off to Erathia to complete the second part. You now been in Erathia for several days, but you have been unable to locate Falor and Terwen. The best clue you have to their whereabouts is a hazy recollection from a peasant that they live somewhere underground.
Day 4 Journal Entry 16 Journal Entry 16: Fortifying my position wasn't difficult, for the mountains make an effective barrier. However, my scouts brought back information that suggests the rest of my quest will not be as easy. For me to gain access to Falor and Terwen's underground lair, I must visit a Keymaster's tent located deep in enemy territory.

Objects

Events

Location Message
18, 8, 1 Journal Entry 17: It has been a while since my last journal entry, but I have been very busy. The Erathian army attacked me sooner than I thought. It looks as if my luck is taking a turn for the better, though. I found a cave in the middle of the lake. It was good thing too because Falor and Terwen are both down here somewhere.

Towns

Location Color Type Name
3, 4, 0 Blue Stronghold
6, 21, 0 Castle
23, 23, 0 Teal Castle
24, 7, 0 Teal Castle

Heroes

Location Color Hero
3, 5, 0 Blue YogYog Yog the Wizard
23, 24, 0 Teal TyrisTyris Tyris the Knight

Seer's Huts

Location Quest Reward Messages

25, 18, 1
Return with:
Lion's Shield of CourageLion's Shield of Courage

Celestial Necklace of BlissCelestial Necklace of Bliss

Pendant of CouragePendant of Courage Proposal: "Hello. I am Falor, and this is Terwen. Duke Winston Boragus informed us you might be coming here. You are to give us the Lion's Shield of Courage and the Celestial Necklace of Bliss, I believe."
Progress: Nothing, eh? I'm sure you will find the Celestial Necklace of Bliss and Lion's Shield of Courage soon. Please keep looking.
Completion: Well, don't just stand there! Give us the Shield and Necklace and be on your way! Oh, wait! Take this and give it to the Dukes so that he will know you have visited us and done what you were supposed to do.

As you reach the door Falor comes up and apologizes for Terwen's rude behavior.

"Please excuse Terwen. He gets into moods sometimes. Good luck on the rest of your quest."

With that, Falor shakes your hand. You are now on your way in search of Beleg and Orruk to complete your quest.

Quest Guards

Location Quest Reward Messages

27, 35, 0
Be:
YogYog Yog the Wizard
(remove) Proposal: The guards here say they have orders to only let Yog pass.
Progress: The guards here will only let Yog pass.
Completion: At last, it is Yog. Do you wish to pass?