The Dragon Mothers

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Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
xxx The Dragon Mothers Heroes Chronicles
2 Total Players / 1 Human Player
1
2
Size 2 (72×72) - M Underground enabled
Tarnum must rescue the Gold Dragon Mothers so he can free all the good Dragons. Do not lose Tarnum. All Heroes will be limited to level eighteen, but Tarnum and two of his best Captains will transfer to the next scenario.
Victory condition:
Accumulate Creatures: ??? Gold Dragon
Loss condition:
Lose Hero: TarnumTarnum
Allies: Green Enemies: Red
Choose a bonus:
Start with +1 Defense on most powerful campaign hero
1
Start with +1 Attack on Tarnum
1
Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well.
Carried to next scenario:
Tarnum (Ranger)Tarnum (Ranger)
 2 strongest heroes
Max level:
18

Prologue

Unnamed male historian: The Gold Dragon Mothers gave birth to all good Dragons, and still retain a link with their children. So, Tarnum set out to rescue the Dragon Mothers and remove the enchantment Mutare had placed on the Green and Gold Dragons.

Scenario

Timed events

Green Day 1 - Day 1
Now that the good Dragons fight for the Dragon Queen, several communities on the outer borders of AvLee have rebelled against the Elf King to side with the Dragons. They have no real leader, but they do stand in my way from reaching the Gold and Green Dragons. Numerous Gold Dragons have been seen in the area, so many that they must be hiding in the local caves. Now, I have the task of finding them.

Aspen and the Dragontalker have come up with a plan to use the Vial of Dragon's Blood. Since it would be impossible for me to track down every good Dragon and touch them with the blood, I must find the Gold Dragon Mothers - the most powerful of their breed.

As the Dragontalker explains, the ten Dragon Mothers have a magical link with all Green and Gold Dragons. All we need to do is cure them and the good Dragons will return to our side.

Green Day 2 - Day 2
I've received word from a scout that there is a heavily manned Anti-Magic Garrison to the south. The Elves and Dwarves within refuse to leave, and at the moment I don't have the forces to take the Garrison. Sooner or later, I may have to deal with them, but for now I am told I can simply go around.
Green Day 6 - Day 6
Captain Valita, the scout I rescued from a Pit Fiend's prison, completed her Sharpshooter training recently. She's a natural with the bow.

But I have noticed that Valita, who was once a highly respected leader, has become quiet and solitary. Whenever someone tries to strike up a conversation with her, she answers with single-word sentences until the person goes away. I'm reluctant to give her more responsibility.

I suspect the months she spent in the torture chambers of our enemy has caused this change.

Green Day 8 - Day 8
Despite my misgivings, I've decided to allow Captain Valita to continue leading some of the men. She's capable of handling herself and the others. I just wish I was more confident in her mental state. I have been on both sides of the torture chamber, and I know that even a week under hot pokers can seem like a lifetime. The months she spent in captivity must've felt like an eternity.
Green Day 10 - Day 10
Some troops from this area who still remain loyal to the Elf King are holding the road to one of the renegade towns in the far south. Since I have little time myself, I have sent word to Captain Valita to build herself a good-sized army and take that town.
Green Day 13 - Day 13
After my advisor, Aspen, beat me at yet another game of chess, the old Elf leaned back in his chair.

"I've received word from the Elf King, Tarnum," he said.

"Why didn't I know of this?" I snapped. I was still a little sore about losing.

"I keep my own communications with many people. The Elf King sent word that he knows you're on an important quest, but if you have the time he requests that you attempt to take back the three renegade towns in this area."

"That's just going to delay me if I have to think about that too," I said.

"True, but I think the Elf King is attempting to prepare for all-out war. The Nighons have a head start on us. When they decide to march - Dragons or not - they will have an advantage, and the Elf King doesn't want Mutare to have even more resources in her grasp."

"I see," I said. "Well, next time you catch the Elf King's ear, tell him I'll do what I can."

Green Day 18 - Day 18
Kurbon, my Dwarf Master of Supplies, comes to me grumbling about my lack of enthusiasm in retaking the renegade towns in this area.

"The Dragons are my concern," I say, "not these rebels."

"I don't care about no rebels, but those towns can supply us with lots of Gold. Troops too! Troops enough for you find those precious Dragons of yours," Kurbon says.

I had not thought of it that way.

Green Day 23 - Day 23
I received a report from Captain Valita today about her progress. Everything was in order, although she seemed to gloss over the facts of an ambush that claimed the lives of a few of her men.

I've decided to take a clue from Aspen. I recruited one of my Sharpshooters to spy for me. I'm sending the man to join Valita's forces under orders to keep a close eye on her. Once my spy departs, however, I immediately regret my actions. There was a time when I never would've considered such an underhanded practice such as spying.

Green Day 29 - Day 29
My spy's first report is rather mundane. There has been no strange behavior from Captain Valita, and so far she has held her own during combat. Her men, however, respect her skills but feel distant from her. They don't feel that she cares for them, or even for herself. Apparently, in combat she turns wild as if releasing all the emotions that she keeps bottled within.
Green Day 34 - Day 34
Aspen approached me early today with his chessboard under one arm.

"I'm not in the mood for a game today," I said.

"Oh, well, these days I just play you for the opportunity to talk," Aspen said, sitting across from me. He set the board between us and slowly placed the pieces on the board.

"Do you have something to say?"

Aspen smiled, made the first move. I always lost quickest when he made the first move.

"I have a concern about one of your captains," Aspen said.

"Which one?" I asked, although I suspected.

"Valita."

"I'm handling it," I said sharply, letting him know that I would hear nothing more about it. Aspen nodded and waited for me to make my move. Knowing the old Elf, he would not let the matter of Captain Valita alone for long.

Green Day 39 - Day 39
"I have bad news, Tarnum," Aspen said, interrupting my dinner last night.

"How bad?"

"You be the judge. I just learned that the spy you sent to watch Captain Valita is dead. There was an ambush last night, and although Valita and her men fought off the enemy, your spy was slain."

I stood, clenched my fists at my side. I wasn't really upset that the spy was dead - that's war. But Aspen acted like he had caught me doing something wrong.

"How did you know about my spy?" I said.

"You may be an Immortal, Tarnum, but you're an infant when it comes to spying. When selecting a spy, if you didn't want me to know about it you should've picked someone outside your army," Aspen said.

"You're an advisor, Aspen. Not a teacher! I don't care about your spying and treachery. In fact, it disgusts me! Show me the enemy and let me defeat them!" I said, the Barbarian in me coming out.

"The enemy doesn't always fight for the other side, Tarnum. Remember that."

"What do you mean by that, Aspen?" I said, but the elderly Elf did not reply.

Green Day 43 - Day 43
I grabbed Aspen by the arm before he had a chance to mount up for the day's ride.

"You're going to tell me what you meant about enemies not always fighting for the other side, or I'll leave you here! I'll find another advisor," I said.

Green Day 50 - Day 50
I've thought long about the matter with Valita, and as much as I refuse to accept that she's a spy for the enemy, there is a chance I am wrong. Aspen knows spies well, and if he suspects her then I would be stupid not to listen.

Although, I'm not going to let Aspen know that.

So, I've decided to promote Valita to my Master of Arms. That way, she'll always be at my side where I can keep an eye on her. As soon as I've found the Gold Dragon Mothers, I'll remove her from her command. Right now, the Dragons must be saved, spy or not!

Objects

Events

Location Message
Green 1, 25, 0 Ambush!

Guardians: 8 Wood Elf Wood Elves, 8 Wood Elf Wood Elves, 8 Wood Elf Wood Elves

Green 6, 56, 1 You see the Red and Black Dragon guards watching over the Gold Dragon Mothers. Rescue the Gold Dragons, but you realize you must first kill all the guards before you unchain the Dragon Mothers - you wouldn't want any of them dying in battle.

However, you do notice the Dragon Caves where the young Green Dragons dwell - they would certainly join you to free their mothers.

Green 8, 34, 0 Ambush!

Guardians: 12 Dwarf Dwarves, 13 Dwarf Dwarves, 13 Dwarf Dwarves, 12 Dwarf Dwarves

Green 10, 11, 1 These are the tunnels of the Dungeon Overlords, the minions of the Dragon Queen of Nighon.
Green 12, 11, 0 Ambush!

Guardians: 9 Grand Elf Grand Elves, 10 Grand Elf Grand Elves, 10 Grand Elf Grand Elves

Green 16, 3, 0 Ambush!

Guardians: 10 Wood Elf Wood Elves, 10 Wood Elf Wood Elves, 10 Wood Elf Wood Elves

Green 22, 45, 0 As careful as you've been, you're still caught by surprise when some Elves spring from the trees. They're immediately followed by Pegasi swooping down from the mountains. These must be the bandits the Dwarf was talking about.!

Guardians: 20 Grand Elf Grand Elves, 30 Silver Pegasus Silver Pegasi, 20 Grand Elf Grand Elves, 30 Silver Pegasus Silver Pegasi, 20 Grand Elf Grand Elves

Green 28, 49, 0 You approach a cart loaded with lumber. The Dwarf driving the cart draws his axe as you approach.

"Stand ye back, bandits!" he shouts.

"Bandits?" you say. "We're not bandits, sir. We're the Elf King's army."

The Dwarf stares closer at you, nods.

"Yep, you look a little too orderly to be thieves. There's been a lot of ambushes on this road these days. If you're traveling it, I'd keep you eyes open if I were you."

"I will. Thank you."

Green 30, 64, 0 Ambush!

Guardians: 4 War Unicorn War Unicorns, 4 War Unicorn War Unicorns, 4 War Unicorn War Unicorns

35, 11, 0 Ambush!

Guardians: 10 Centaur Centaurs, 10 Centaur Centaurs, 10 Centaur Centaurs

Green 50, 53, 0 The trees themselves come alive and attack!

Guardians: 3 Dendroid Guard Dendroid Guards, 5 Dendroid Guard Dendroid Guards, 3 Dendroid Guard Dendroid Guards

Green 52, 41, 0 Ambush!

Guardians: 10 Dwarf Dwarves, 5 Battle Dwarf Battle Dwarves, 10 Dwarf Dwarves

Green 63, 67, 0 A tree falls blocking the path behind you, then the rest of the ambush is sprung as a Green Dragon storms out of the deep forest. The Dragon is immediately followed by Grand Elves intent on your destruction.

Guardians: 1 Green Dragon Green Dragon, 12 Grand Elf Grand Elves, 12 Grand Elf Grand Elves, 12 Grand Elf Grand Elves

Green 68, 24, 0 Ambush!

Guardians: 8 Dendroid Guard Dendroid Guards, 7 Dendroid Soldier Dendroid Soldiers

Towns

Location Color Type Name
22, 33, 0 Rampart
24, 60, 1 Dungeon
36, 32, 0 Green Rampart
39, 4, 0 Rampart
57, 65, 0 Rampart
68, 33, 1 Red Dungeon

Heroes

Location Color Hero
26, 26, 0 Green ValitaValita Valita the Ranger
36, 33, 0 Green TarnumTarnum Tarnum the Ranger
50, 35, 0 Green Your most powerful hero from Dragon's Blood.
68, 34, 0 Red JedditeJeddite Jeddite the Warlock

Monsters

Location Type Message
1, 68, 0 Medusa Queen Medusa Queen You see a massive cave up ahead, possibly the new dwelling of the good Dragons. But as you approach lots of Medusa Queens slither out from their hiding places with their bows notched. You should've realized a cave such as this wouldn't be left unguarded.
8, 49, 0 Unicorn Unicorn Several Unicorns stand in your way as if they guard something of value. They charge at you before you can explain that you're not a threat.
10, 9, 1 Red Dragon Red Dragon In the cavern ahead, four Red Dragons are fighting with a single Green Dragon. It's too late to the save the Green Dragon, but at least you can avenge its death.
12, 64, 1 Gold Dragon Gold Dragon You dribble a drop of blood from the Vial onto the head of each of the Dragon Mothers. One-by-one they open their eyes and rise to their full, majestic height.

"Oh, thank you, Tarnum Dragonfriend! Mutare's influence over us has slipped away forever!"

16, 62, 1 Gold Dragon Gold Dragon You dribble a drop of blood from the Vial onto the head of each of the Dragon Mothers. One-by-one they open their eyes and rise to their full, majestic height.

"Oh, thank you, Tarnum Dragonfriend! Mutare's influence over us has slipped away forever!"

17, 59, 1 Gold Dragon Gold Dragon A single Gold Dragon is curled up here, much larger than all the others. You drip a spot of blood from the Vial onto her head and slowly she awakes.

This is the eldest of the Dragon Mothers and she smiles when she sees some of the other Gold Dragons are awake as well.

"I knew someone would come for us. I never lost hope even when Mutare's voice was within my skull."

17, 60, 1 Gold Dragon Gold Dragon You dribble a drop of blood from the Vial onto the head of each of the Dragon Mothers. One-by-one they open their eyes and rise to their full, majestic height.

"Oh, thank you, Tarnum Dragonfriend! Mutare's influence over us has slipped away forever!"

17, 61, 1 Gold Dragon Gold Dragon You dribble a drop of blood from the Vial onto the head of each of the Dragon Mothers. One-by-one they open their eyes and rise to their full, majestic height.

"Oh, thank you, Tarnum Dragonfriend! Mutare's influence over us has slipped away forever!"

18, 69, 0 Green Dragon Green Dragon You come across some Green Dragons lounging in the hot sun. They turn as you approach, and for a moment you see a flash of recognition in their faces. Then their eyes go blank and all they see is an enemy that must be destroyed. You draw your weapon, knowing that you must defend yourself.
31, 40, 0 Battle Dwarf Battle Dwarf Battle Dwarves protect this Sawmill and refuse to allow you passage until you explain why the good Dragons now fight for Nighon. You tell them of the power Mutare holds over all Dragons. Although they show no fear, the Dwarves seem shocked into silence.

"That there ain't right!" one says, and the entire group requests to join your forces.

41, 24, 0 Green Dragon Green Dragon You come quietly upon a pair of Green Dragons and listen as they talk.

"They scream like little children," says one.

The second one laughs and says, "And they're supposed to be wise ones, these Scholars. Hah! Dumb or smart, they all taste the same."

"That's right!"

This is not the kind of talk you expect to hear from Green Dragons. Mutare's control over the Dragons must be very strong indeed to change their personality as well.

41, 32, 0 Centaur Captain Centaur Captain A band of Centaur Captains ride out in front of you, determined to do battle. When you ask them why they fight you, one of them says, "The Dragons are gone - without them we are weak. Better to join them than to die foolishly!"
57, 25, 0 Manticore Manticore Lurking in the shadows of the trees are lots of Manticores. They circle a moss-covered statue with something sparkling around its neck.

Treasure: Badge of Courage Badge of Courage

Artifacts

Location Type Message
7, 50, 0 Helm of the Alabaster UnicornHelm of the Alabaster Unicorn This must be the object the Unicorns fought to protect. Now, you pick up the Helm of the Alabaster Unicorn. It would be safest in your hands now that its guardians are gone.
14, 8, 0 Shield of the DamnedShield of the Damned The guardians of the Shield of the Damned stand ready to defend it with their lives. No matter how hard you plead, they won't give up the artifact. Do you want to fight them for the Shield?

Guardians: 20 Battle Dwarf Battle Dwarves, 20 Wood Elf Wood Elves, 10 Grand Elf Grand Elves, 6 Pegasus Pegasi, 20 Battle Dwarf Battle Dwarves

36, 24, 0 Sword of HellfireSword of Hellfire Woodsmoke attracts your attention to this remote spot where you find a group of Demons and things camped, attempting to conceal themselves in the trees.

They appear to be transporting something of great power, perhaps to your enemy. Do you wish to attack now?

Guardians: 6 Demon Demons, 20 Imp Imps, 19 Imp Imps, 11 Gog Gogs, 7 Demon Demons

Seer's Huts

Location Quest Reward Messages

5, 58, 0
Defeat:
Gold Dragon Gold Dragons at (2, 53, 0)
8500 Gold Gold Proposal: The old woman in the odd cottage waves you forward urgently.

She says, "I would not have believed it if I hadn't seen them with my own eyes, but there are a few Gold Dragons tormenting the locals. They destroy their farms, eat their pigs, and they've killed every warrior in the area. Something must be done - they must be stopped!"

"I'm trying. Soon, I'll free the good Dragons from the evil yoke that the Dragon Queen has placed over them," You say.

"But how long is that going to take? No, I'm offering 8,500 Gold to anyone who kills these Dragons. If you don't want the Gold, I'm sure someone else will come along. Good day!"
Progress: I must have evidence before I pay the Gold. A nail or a few scales will do. Now, go away!
Completion: "My thanks to you, and the thanks of the people of this region! We'll finally be able to sleep without worrying if our home will still be there in the morning," the old woman says.

"I took no pleasure in it, lady. Those Dragons did not know what they were doing, and it is a shame they had to be killed," you say.

"Well, um, here's your reward anyways."


13, 2, 1
Achieve:
  Level 18
 Town Portal Proposal: "Thank you for joining an old lady over a cup of tea," the old woman says.

"I won't be in this world much longer, so I'm giving away all my worldly possessions. To you, I give this nice tea pot."

"Thank you," you say.

"As for my most valuable possession, I've saving it for someone of high experience (Level 18). Only such a person is capable of using it wisely."
Progress: "It's nice of you to come back and see me, but I have given everything away except for my most prized possession. You're welcome to return when you're more experienced (Level 18)."
Completion: "Ah, you look wise enough to accept my most precious possession - this Town Portal spell. Please use it wisely!"

Do you accept it?


13, 49, 0
Return with:
Wood
25
Mercury
Ore
25
Sulfur
Crystal
Gem
Gold
15000
150 Battle Dwarf Battle Dwarves Proposal: There are dozens of tents pitched outside an old man's hut. As you walk among them, you realize these people have recently been displaced from their homes.

"May I help?" you ask the old man who seems to be their leader.

"How nice of you to offer. Our need is great. In the recent Gold Dragon attacks, all these people have lost their homes, and I'm afraid there are more to come. We need supplies, 25 Wood and 25 Ore to build homes, and 15,000 Gold to buy food. If you bring us these things, I can convince a band of 150 Battle Dwarves to join your cause."

"I'll do what I can," you say.
Progress: "There's much work to be done. Please return when you have the supplies we need."
Completion: "Amazing! You're so kind. Would you like to know where to find those 150 Battle Dwarves I promised?"


36, 5, 0
Return with:
100 Battle Dwarf Battle Dwarves
20 War Unicorn War Unicorns Proposal: "In these bad times, with all these desertions, I have no soldiers to protect my lands. If you can train me 100 Battle Dwarves, I will give you 20 well-trained War Unicorns."
Progress: "I know it takes some time to train good soldiers, but this is ridiculous! Come back when you have 100 Battle Dwarves."
Completion: "This land will finally be safe with the 100 Battle Dwarves. Are they ready?"

67, 50, 0
Return with:
10  Power skill, 10  Knowledge skill
5  Defense skill Proposal: A young man meets you at the door to this Hut and asks why you have come.

"I'd like to talk to the wise one within," you reply.

"I am sorry, my master only teaches those of great Power and Knowledge. When you are skilled enough, you may return."

And the young man closes the door politely.
Progress: "I am sorry," says the young apprentice, "but you are still not worthy of seeing my master."
Completion: The young man at the door smiles as you walk up.

"I can tell that you're worthy of the master's instructions. Please wait here."

The door closes, then immediately opens again and you see the same young man standing there with a fake white beard.

"I am ready to teach you my secrets," he says.

You try not to laugh at the man's ridiculous disguise. Do you enter the hut?

Quest Guards

Location Quest Reward Messages

5, 56, 1
Be:
TarnumTarnum Tarnum the Ranger
(remove) Proposal: The guards here say they have orders to only let Tarnum pass.
Progress: The guards here will only let Tarnum pass.
Completion: At last, it is Tarnum. Do you wish to pass?

10, 0, 1
Be:
Green
(remove) Proposal: (none)
Progress: (none)
Completion: (none)

64, 65, 0
Be:
ValitaValita Valita the Ranger
(remove) Proposal: "Sorry, but I received word that only a captain named Valita should be allowed to pass!" the Elven guard shouts down from one of the windows.
Progress: One of the Elven guards sees you approach, then puts an arrow only a few feet in front of your horse.

"You're not Captain Valita! Turn back now, for I am under orders to allow only Valita passage through these gates!"
Completion: "So, it is you, Valita!" says the guard. "Not far beyond this gate is one of those renegade towns. We tried to take it ourselves, but lost many men. We manned this tower instead so they would be no threat to the Elf King. No telling what kind of preparations they've made in the meantime, so if you want to pass, you best be prepared for a fight."

Do you wish to pass now?