The Sword of Frost: Difference between revisions

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==Prologue==
==Prologue==
{{cvid|HC-09 The Final Chapters CD-data-Hchron vid-Intro6-smk-Intro6|thumbtime=0:25|float=left}}
{{cvid|HC-09 The Final Chapters CD-data-Hchron vid-Intro6-smk-Intro6|thumbtime=0:25|float=left}}
{{town|Neutral|noname=}} Unnamed male historian: If Tarnum had known beforehand how things would end, he would not have held back. He would have surrendered his soul completely to his darkest desires. Nothing would have kept him from claiming the Sword of Frost.
{{town|Neutral|noname=}} Unnamed male historian: If [[Tarnum]] had known beforehand how things would end, he would not have held back. He would have surrendered his soul completely to his darkest desires. Nothing would have kept him from claiming the [[Sword of Frost]].


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Latest revision as of 16:59, 11 July 2024

Only available in Heroes Chronicles.

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword

Dungeon campaign. The Sword of Frost is the eighth episode in the Heroes Chronicles. It was sold alongside Revolt of the Beastmasters in a bundle named The Final Chapters.

Backstory[edit | hide | hide all]

The Elven Hero, Gelu, sets out to find the arcane Sword of Frost despite an apocalyptic prophecy. Now, the fate of the world depends on Tarnum's ability to rekindle his darkest talents and lead the devious creatures of Nighon against his former friend.

Prologue[edit | hide]

Unnamed male historian: If Tarnum had known beforehand how things would end, he would not have held back. He would have surrendered his soul completely to his darkest desires. Nothing would have kept him from claiming the Sword of Frost.

Maps[edit | hide]

Name Size Underground Bonus options Sides Victory Condition Loss Condition Difficulty Max Lvl Carry Over
Tarnum the Overlord Size 1 (36×36) - S Underground disabled  Start with Basic Tactics  Start with Basic Offense  Allies: Teal
Enemies: Red
Defeat All Enemies Lose Hero Difficulty 1: Easy - The player starts with a large advantage in resources, and the computer plays poorly. 6 Tarnum (Overlord)Tarnum (Overlord)
Tarnum must conquer the Dungeon towns of Nighon to form a force willing to battle Gelu and his Elves. All Heroes are limited to level six, and all of Tarnum's skills, spells, and experience will transfer to the next scenario.
The Land of the Vori Size 1 (36×36) - S Underground disabled
Start with +1 Attack
1
Start with +1 Defense
1
Allies: Teal
Enemies: Blue
Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 12 Tarnum (Overlord)Tarnum (Overlord)
Tarnum crashes on the icy shore of Vori land, only to learn that the Vori Elves have joined Gelu. He must defeat the enemy towns. All of Tarnum's skills, spells, and experience will transfer to the next scenario. Heroes are limited to level 12.
A New Enemy Size 1 (36×36) - S Underground disabled  Start with Marketplace  Start with Blacksmith  Allies: Teal
Enemies: 1:BlueTan
Capture Town Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 18 Tarnum (Overlord)Tarnum (Overlord)
 strongest hero
Tarnum must defeat the Vori Elves guarding the land bridge to the northern glaciers, but a new enemy has joined the search for the Sword of Frost. All of Tarnum's skills, spells, and experience will transfer to the next scenario along with his best Captain. All Heroes are limited to level 18.
A New Ally Size 2 (72×72) - M Underground disabled  Start with Boots of Speed on Tarnum  Start with Equestrian's Gloves on Tarnum  Allies: Teal
Enemies: Tan
Accumulate Creatures Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 22 Tarnum (Overlord)Tarnum (Overlord)
 2 strongest heroes
Tarnum seeks the help of the Azure Dragons when he realizes his enemy is much stronger than he first believed. Tarnum and his two best Captains will carry over to the next scenario along with all their experience, skills, and spells. All Heroes are limited to level 22.
The Capture Size 1 (36×36) - S Underground disabled
Start with 10 Harpy Hag(s) at Tarnum
10
Start with 10 Evil Eye(s) at Tarnum
10
Allies: Teal
Enemies: Blue
Defeat Hero or Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 26 Tarnum (Overlord)Tarnum (Overlord)
 2 strongest heroes
Tarnum must capture Gelu's friend, Ufretin, so he can learn where to find the Sword of Frost. Tarnum and his two best Captains will carry over to the next scenario with all their skills, spells and experience. All Heroes are limited to level 26.
Tunnels of Ice Size 2 (72×72) - M Underground disabled
Start with +10 Wood & Ore
10
Start with +3 Mercury, Sulfur, Crystal & Gems
3
Allies: Teal
Enemies: Tan
Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 30 Tarnum (Overlord)Tarnum (Overlord)
 2 strongest heroes
Tarnum must battle his way through the tunnels inside a giant glacier if he is ever going to catch up to Gelu. Tarnum and his two best Captains will carry over to the next scenario along with all their skills, spells, and experience. All Heroes are limited to level 30.
The Barbarian's Wife Size 1 (36×36) - S Underground enabled
Start with +2000 Gold
2000
Start with 25 Troglodyte(s) at Tarnum
25
Allies: Teal
Enemies: Tan
Acquire Artifact or Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 32 Tarnum (Overlord)Tarnum (Overlord)
 2 strongest heroes
Tarnum must find the Ring of Infinite Gems to open the passage to the City of Volee. Unfortunately, the Barbarian woman, Kija, stands in his way. Tarnum and his two best Captains will carry over to the next scenario with all their skills, spells, and experience. Heroes are limited to level 32.
The Protectors of the Sword Size 2 (72×72) - M Underground disabled (none) Allies: Teal
Enemies: BlueGreen
Capture Town Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 36 (none)
Tarnum must conquer the City of Volee before Gelu to keep the Sword of Frost from being discovered. All Heroes are limited to level 36.

Heroes[edit | hide]

Strategy[edit | hide]

See also: