The Fiery Moon: Difference between revisions

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==Backstory==
==Backstory==
The Ancestors have been kidnapped by [[Vorr]], an Ancestor who has gone mad with his power. It is up to [[Tarnum]] to rescue the Ancestors and stop Vorr's mad plan to destroy the world.
The [[Ancestors]] have been kidnapped by [[Vorr]], an [[Ancestor]] who has gone mad with his power. It is up to [[Tarnum]] to rescue the [[Ancestors]] and stop [[Vorr]]'s mad plan to destroy the world.


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==Prologue==
==Prologue==
{{cvid|HC-06 The Fiery Moon-Data-xVideo vid-Intro-smk-Intro|thumbtime=0:16|float=left}}
{{cvid|HC-06 The Fiery Moon-Data-xVideo vid-Intro-smk-Intro|thumbtime=0:16|float=left}}
{{town|Neutral|noname=}} Unnamed male historian: Tarnum’s defeat of Vorr’s allies, the necromancers, saved the world tree from destruction but as long as Vorr was still out there Tarnum’s task was far from over. What worried him most was the silence of the ancestor’s. Had they forsaken him? Or was it something more sinister?
{{town|Neutral|noname=}} Unnamed male historian: [[Tarnum]]’s defeat of [[Vorr]]’s allies, the [[necromancer]]s, saved the [[World Tree]] from destruction but as long as [[Vorr]] was still out there [[Tarnum]]’s task was far from over. What worried him most was the silence of the [[ancestors]]. Had they forsaken him? Or was it something more sinister?


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Latest revision as of 16:56, 11 July 2024

Only available in Heroes Chronicles.

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword

Stronghold campaign. The Fiery Moon is the sixth episode in the Heroes Chronicles, and a direct sequel to The World Tree. It was a free download offered to those who had bought at least three of the Chronicles titles.

Backstory[edit | hide | hide all]

The Ancestors have been kidnapped by Vorr, an Ancestor who has gone mad with his power. It is up to Tarnum to rescue the Ancestors and stop Vorr's mad plan to destroy the world.

Prologue[edit | hide]

Unnamed male historian: Tarnum’s defeat of Vorr’s allies, the necromancers, saved the World Tree from destruction but as long as Vorr was still out there Tarnum’s task was far from over. What worried him most was the silence of the ancestors. Had they forsaken him? Or was it something more sinister?

Maps[edit | hide]

Name Size Underground Bonus options Sides Victory Condition Loss Condition Difficulty Max Lvl Carry Over
The Endless Sands Size 1 (36×36) - S Underground enabled
Start with +1 Attack
1
Start with +1 Defense
1
Allies: Tan
Enemies: Red
Capture Town Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 6 Tarnum (Barbarian)Tarnum (Barbarian)
All artifacts
Tarnum must cross an inhospitable desert, but he has a new enemy. He must defeat the Inferno town without dying himself. All Heroes are limited to level six, and all of Tarnum's experience, spells, skills, and artifacts will carry over to the next map.
The Nameless Land Size 1 (36×36) - S Underground disabled
Start with +2000 Gold
2000
Start with +10 Wood & Ore
10
Allies: Tan
Enemies: Red
Capture Town Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 12 Tarnum (Barbarian)Tarnum (Barbarian)
 strongest hero
Conquer the Inferno town known as Blackdome. Do not lose Tarnum. All Heroes are limited to level twelve, and all spells, skills, artifacts, and experience carry over into the next map. One of Tarnum's best Captains will carry over as well.
The Sparkling Bridge Size 1 (36×36) - S Underground enabled
Start with 30 Hobgoblin(s) at Tarnum
30
Start with +1000 Gold
1000
Allies: Tan
Enemies: 1:RedBlue
Acquire Artifact or Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 18 Tarnum (Barbarian)Tarnum (Barbarian) All artifacts
 2 strongest heroes
Activate the Sparkling Bridge so Tarnum can follow Vorr. All Heroes are limited to level 18, and all of Tarnum's experience, spells, skills, and artifacts with carry over to the next map. Two of Tarnum's best Captains will carry over to the next map.
The Fiery Moon Size 1 (36×36) - S Underground enabled
Start with 10 Orc Chieftain(s) at Tarnum
10
Start with 20 Wolf Raider(s) at Tarnum
20
Allies: Tan
Enemies: Red
Defeat Hero or Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 24 Tarnum (Barbarian)Tarnum (Barbarian) All artifacts
 2 strongest heroes
Tarnum must defeat Xyron, the Jailer, to free the Ancestors from their magical prison. All Heroes are limited to level 24, and two of Tarnum's best Captains will carry over to the next map.
Vorr, the Insane Size 2 (72×72) - M Underground disabled
Start with 15 Orc Chieftain(s) at Tarnum
15
 Start with Equestrian's Gloves on Tarnum 
Allies: Tan
Enemies: 1:RedBlue
Defeat Hero or Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. (none)
Tarnum must defeat the insane Ancestor, Vorr, capturing him so the Ancestors can give him a potion made from the sap of the World Tree.

Heroes[edit | hide]

Strategy[edit | hide]

See also: