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[[Inferno]] / [[Dungeon]] campaign.
{{campaign navigational box|roe=expanded|dungeonsanddevils=expanded}}
{{cvid|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-EVIL1C-smk-EVIL1C|float=left}}
{{town|Inferno}} / {{town|Dungeon}} campaign.
==Backstory==
==Backstory==
Erathian history has never recorded the fall of [[Steadwick]] to her enemies.  Today we start a glorious campaign to forever change this fact.  No longer will we allow [[Erathia]] to hamper our religious and economic ways of life.  We have the element of surprise.  We will soon have victory as well.
[[Erathia]]n history has never recorded the fall of [[Steadwick]] to her enemies.  Today we start a glorious campaign to forever change this fact.  No longer will we allow [[Erathia]] to hamper our religious and economic ways of life.  We have the element of surprise.  We will soon have victory as well.
 
{{clear|left}}
==Maps==
==Maps==
#[[A Devilish Plan]]
{{CLevelsTable}}
#[[Groundbreaking]]
{{CLevelsRow|name=A Devilish Plan|size=M|difficulty=Easy|underground=enabled|victory=Defeat Monster|ally={{tan}}|enemy={{red}}|description=To win, you must find and kill the Gold Dragon Queen. Your Heroes will be limited to 12th level in this scenario, but your 8 strongest Heroes will be available to you in the final scenario of this campaign.|bonus={{BonusSp|Slayer}}{{BonusArt|Armor of Wonder}}{{BonusCr|Imp|100}}|max_lvl=12|carry={{carry|8}}}}
#[[Steadwick's Fall]]
{{CLevelsRow|name=Groundbreaking|size=M|difficulty=Easy|underground=enabled|ally={{tan}}|enemy={{red}}|description=To win, you must capture all enemy towns and castles and defeat all enemy heroes. Your Heroes will be limited to 12th level in this scenario, but your 8 strongest Heroes will be available to you in the final scenario of this campaign.|bonus={{BonusB|Dungeon|Pillar of Eyes}}{{BonusB|Dungeon|Mage Guild level 1}}{{BonusB|Dungeon|Battle Scholar Academy}}|max_lvl=12|carry={{carry|8}}}}
{{CLevelsRow|name=Steadwick's Fall|size=L|difficulty=Normal|underground=enabled|victory=Capture Town|loss=Time Expires|ally={{tan}}|enemy={{red}}|description=To win, you must capture the city of Steadwick within 3 months.|bonus=[[File:Town portrait Inferno large.png|Start with heroes from 'A Devilish Plan']]{{-}}[[File:Town portrait Dungeon large.png|Start with heroes from 'Groundbreaking']]}}
|}
 
{{Campaign 'see also'}}


[[Category: Campaign]]
[[Category: Campaign]]
1

Latest revision as of 04:06, 22 October 2024

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
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Inferno / Dungeon campaign.

Backstory[edit | hide | hide all]

Erathian history has never recorded the fall of Steadwick to her enemies. Today we start a glorious campaign to forever change this fact. No longer will we allow Erathia to hamper our religious and economic ways of life. We have the element of surprise. We will soon have victory as well.

Maps[edit | hide]

Name Size Underground Bonus options Sides Victory Condition Loss Condition Difficulty Max Lvl Carry Over
A Devilish Plan Size 2 (72×72) - M Underground enabled  Start with (a scroll of) Slayer  Start with Armor of Wonder 
Start with 100 Imp(s)
100
Allies: Tan
Enemies: Red
Defeat Monster Lose All Your Towns and Heroes Difficulty 1: Easy - The player starts with a large advantage in resources, and the computer plays poorly. 12  8 strongest heroes
To win, you must find and kill the Gold Dragon Queen. Your Heroes will be limited to 12th level in this scenario, but your 8 strongest Heroes will be available to you in the final scenario of this campaign.
Groundbreaking Size 2 (72×72) - M Underground enabled  Start with Pillar of Eyes  Start with Mage Guild level 1  Start with Battle Scholar Academy  Allies: Tan
Enemies: Red
Defeat All Enemies Lose All Your Towns and Heroes Difficulty 1: Easy - The player starts with a large advantage in resources, and the computer plays poorly. 12  8 strongest heroes
To win, you must capture all enemy towns and castles and defeat all enemy heroes. Your Heroes will be limited to 12th level in this scenario, but your 8 strongest Heroes will be available to you in the final scenario of this campaign.
Steadwick's Fall Size 3 (108×108) - L Underground enabled Start with heroes from 'A Devilish Plan' Start with heroes from 'Groundbreaking' Allies: Tan
Enemies: Red
Capture Town Time Expires Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. (none)
To win, you must capture the city of Steadwick within 3 months.

See also: