From Day to Night: Difference between revisions
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== Prologue == | == Prologue == | ||
[[File:EVIL2D.png|400px|thumb|left]] | [[File:EVIL2D.png|400px|thumb|left]] | ||
{{town|Necropolis}} male | {{town|Necropolis|noname=}} Unknown male general: [[Erathia]]'s military lies before us. It is time to make a bold strike. [[King Gryphonheart]] has trained their generals and knows their tactics. Morale will decide this battle. Morale is not a factor for the undead. Once we fill our ranks with their dead, our horde will grow and their morale will falter. Then we will swarm over them. Soon King Gryphonheart will rule Erathia once again. | ||
{{clear|both}} | {{clear|both}} |
Revision as of 17:04, 16 January 2024
From Day to Night | |||||||||
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To win, you must capture all enemy towns and castles and defeat all enemy heroes. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the reward is great indeed. | |||||||||
Victory condition: Defeat All Enemies |
Loss condition: Lose All Your Towns and Heroes | ||||||||
Allies: | Enemies: | ||||||||
Choose a bonus: |
Prologue
Unknown male general: Erathia's military lies before us. It is time to make a bold strike. King Gryphonheart has trained their generals and knows their tactics. Morale will decide this battle. Morale is not a factor for the undead. Once we fill our ranks with their dead, our horde will grow and their morale will falter. Then we will swarm over them. Soon King Gryphonheart will rule Erathia once again.
Scenario
Timed events
Day 1 - Intro part 1 |
You received your orders personally from King Gryphonheart. You will launch your attack from three fortresses along the Erathian border. Resistance should be light at first, but you must secure the area quickly before their reinforcements arrive. |
Day 1 - Intro part 2 |
It is clear that King Gryphonheart wishes to return to the Throne of Erathia, but this time he wishes to do it as a conqueror. You can smell the scent of lives waiting to be harvested even from here. Go now, the time has come. |
Objects
Towns
Location | Color | Type |
---|---|---|
9, 6, 0 | Necropolis | |
10, 94, 0 | Castle | |
16, 35, 0 | Castle | |
52, 53, 0 | Castle | |
61, 6, 0 | Necropolis | |
91, 94, 0 | Castle | |
93, 22, 0 | Necropolis | |
93, 58, 0 | Castle |
Heroes
Location | Color | Hero |
---|---|---|
9, 7, 0 | Septienna the Necromancer | |
10, 95, 0 | Cuthbert the Cleric | |
52, 54, 0 | Orrin the Knight | |
61, 7, 0 | Vokial the Death Knight | |
91, 95, 0 | Tyris the Knight | |
93, 23, 0 | Thant the Necromancer |
Artifacts
Location | Type | Message |
---|---|---|
50, 79, 0 | Titan's Cuirass | Before you lies the fabled Titan's Cuirass, which the Seer so long ago had foreseen you to possess. Do you wish to claim it as yours? |
56, 79, 0 | Titan's Gladius | Before you lies the fabled Titan's Gladius, which the Seer so long ago had foreseen you to possess. Do you wish to claim it as yours? |
Quest Guards
51, 80, 0 - Quest Guard |
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Proposal Message |
55, 80, 0 - Quest Guard |
Proposal Message |