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{{campaign navigational box|roe=expanded|liberation=expanded}} | {{campaign navigational box|roe=expanded|liberation=expanded}} | ||
{{ | {{Campaign | ||
{{ | | scenario = Liberation | ||
== | | description = We have established a solid foothold in {{gl|Erathia}}, but the nation lies in near ruin. We start by freeing the capitol city of {{gl|Steadwick}}, and we do not stop until every invader has been driven from our lands. | ||
| information = {{gl|Castle}} / {{gl|Rampart}} / {{gl|Tower}} campaign. Liberation is not available until you have completed {{gl|Long Live the Queen}}, {{gl|Dungeons and Devils}}, and {{gl|Spoils of War}}. | |||
| fachero1 = {{tng|Castle}}<br>{{hng|Christian|0=|}}<br>{{hng|General Kendal|0=|}} | |||
| cback = roe cmp | |||
}} | |||
{{clear|left}} | {{clear|left}} | ||
==Maps== | ==Maps== | ||
{{CLevelsTable}} | {{CLevelsTable}} | ||
{{CLevelsRow|name=Steadwick's Liberation|size=L|difficulty=Normal|underground=enabled|victory=Capture Town|ally={{red}}|enemy={{tan}}|description=To win, you must capture the city of Steadwick. Seek out the Seer - completing the Seer's Quest will allow you to carry the reward to the next scenario.|bonus={{BonusR|Gold|10000}}{{BonusCr|Archangel|2|loc=Castle (49, 85, 0)}}{{BonusCr|Titan|2|loc=Tower (5, 104, 0)}} | {{CLevelsRow|name=Steadwick's Liberation|size=L|difficulty=Normal|underground=enabled|victory=Capture Town|ally={{red}}|enemy={{tan}}|description=To win, you must capture the city of Steadwick. Seek out the Seer - completing the Seer's Quest will allow you to carry the reward to the next scenario.|bonus={{BonusR|Gold|10000}}{{BonusCr|Archangel|2|loc=Castle (49, 85, 0)}}{{BonusCr|Titan|2|loc=Tower (5, 104, 0)}}|carry={{An|Badge of Courage|noname=}}}} | ||
{{CLevelsRow|name=Deal With the Devil|size=M|difficulty=Normal|underground=disabled|victory=Capture Town|ally={{red}}|enemy={{tan}}|description=To win, you must capture the city of Kleesive. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario.|bonus={{BonusSp|Protection from Fire}}{{BonusSp|Ice Bolt}}{{BonusSp|Precision}} | {{CLevelsRow|name=Deal With the Devil|size=M|difficulty=Normal|underground=disabled|victory=Capture Town|ally={{red}}|enemy={{tan}}|description=To win, you must capture the city of Kleesive. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario.|bonus={{BonusSp|Protection from Fire}}{{BonusSp|Ice Bolt}}{{BonusSp|Precision}}|carry={{An|Badge of Courage|noname=}}{{An|Charm of Mana|noname=}}{{An|Charm of Mana|noname=}}}} | ||
{{CLevelsRow|name=Neutral Affairs|size=M|difficulty=Normal|underground=disabled|ally={{red}}|enemy={{blue}}{{purple}}|description=To win, you must capture all enemy towns and castles and defeat all enemy heroes. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario.|bonus={{BonusSec|Logistics|Expert}}{{BonusArt|Shield of the Dwarven Lords}}{{BonusArt|Centaur's Axe}} | {{CLevelsRow|name=Neutral Affairs|size=M|difficulty=Normal|underground=disabled|ally={{red}}|enemy={{blue}}{{purple}}|description=To win, you must capture all enemy towns and castles and defeat all enemy heroes. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario.|bonus={{BonusSec|Logistics|Expert}}{{BonusArt|Shield of the Dwarven Lords}}{{BonusArt|Centaur's Axe}}|carry={{An|Speculum|noname=}}}} | ||
{{CLevelsRow|name=Tunnels and Troglodytes|size=L|difficulty=Hard|underground=enabled|ally={{red}}|enemy={{orange}}|description=To win, you must capture all enemy towns and castles and defeat all enemy heroes. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the reward is great indeed.|bonus={{BonusSec|Navigation|Expert}}{{BonusB|Good|Mage Guild level 1|ext=png|loc=Tower (8, 92, 0), Rampart (12, 10, 0) and Castle (12, 35, 0)}}{{BonusB|Castle|Mage Guild level 3|loc=Castle (12, 35, 0)}}}} | {{CLevelsRow|name=Tunnels and Troglodytes|size=L|difficulty=Hard|underground=enabled|ally={{red}}|enemy={{orange}}|description=To win, you must capture all enemy towns and castles and defeat all enemy heroes. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the reward is great indeed.|bonus={{BonusSec|Navigation|Expert}}{{BonusB|Good|Mage Guild level 1|ext=png|loc=Tower (8, 92, 0), Rampart (12, 10, 0) and Castle (12, 35, 0)}}{{BonusB|Castle|Mage Guild level 3|loc=Castle (12, 35, 0)}}}} | ||
|} | |} |
Revision as of 00:52, 23 January 2025
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Liberation
Campaign Description
We have established a solid foothold in Erathia, but the nation lies in near ruin. We start by freeing the capitol city of Steadwick, and we do not stop until every invader has been driven from our lands.
Additional Information
Castle / Rampart / Tower campaign. Liberation is not available until you have completed Long Live the Queen, Dungeons and Devils, and Spoils of War.
Key Factions & Heroes
Maps
Name | ![]() |
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Bonus options | Sides | ![]() |
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Difficulty | Max Lvl | Carry Over | |||||||||
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Steadwick's Liberation | ![]() |
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Allies: ![]() Enemies: ![]() |
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To win, you must capture the city of Steadwick. Seek out the Seer - completing the Seer's Quest will allow you to carry the reward to the next scenario. | ||||||||||||||||||
Deal With the Devil | ![]() |
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Allies: ![]() Enemies: ![]() |
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To win, you must capture the city of Kleesive. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario. | ||||||||||||||||||
Neutral Affairs | ![]() |
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Allies: ![]() Enemies: ![]() ![]() |
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To win, you must capture all enemy towns and castles and defeat all enemy heroes. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario. | ||||||||||||||||||
Tunnels and Troglodytes | ![]() |
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Allies: ![]() Enemies: ![]() |
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(none) | |||||||||
To win, you must capture all enemy towns and castles and defeat all enemy heroes. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the reward is great indeed. |