The Grail (campaign scenario): Difference between revisions
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{{scenario | |||
| scenario = {{PAGENAME}} | |||
| description = To win, you must find the Grail within 2 months. | |||
| underground = disabled | |||
| num_play = 1/1 | |||
| size = M | |||
| source = roe | |||
| victory = get_art | |||
| loss = time | |||
| allies = {{teal}} | |||
| enemies = | |||
| difficulty = xxx | |||
| bonus = {{BonusArt|Boots of Speed|loc=Mephala}}{{BonusR|Gold|5000}}{{BonusCr|Pegasus|4|loc=Mephala}} | |||
| carry = (none) | |||
| max_lvl = - | |||
| Cmap = | |||
}} | |||
__TOC__ | |||
== Campaign == | == Campaign == | ||
=== Right-click text === | === Right-click text === | ||
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== Scenario == | == Scenario == | ||
=== Timed events === | === Timed events === | ||
{| class="sortable wikitable" cellpadding=5px | {| class="sortable wikitable" cellpadding=5px | ||
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| style="padding-left:7px; padding-right:5px;" | {{town|Rampart|nofort=}} | | style="padding-left:7px; padding-right:5px;" | {{town|Rampart|nofort=}} | ||
| style="padding-left:7px; padding-right:5px;" | Avalon | | style="padding-left:7px; padding-right:5px;" | Avalon | ||
|} | |} | ||
Revision as of 16:31, 19 December 2023
The Grail (campaign scenario) | |||||||||||
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To win, you must find the Grail within 2 months. | |||||||||||
Victory condition: Acquire Artifact or Defeat All Enemies |
Loss condition: Time Expires | ||||||||||
Allies: | Enemies: | ||||||||||
Choose a bonus: |
Template:Xxx difficulty | ||||||||||
Carried to next scenario: (none) |
Max level: - |
Campaign
Right-click text
Before we can declare our independence we will need a symbol. That symbol is the Grail, which was lost in this area centuries ago. We must find it, or our plan will dissolve even before we can set it in motion. You have but three months to locate the Grail.
Prologue
For the first time in the history of the Contested Lands, humans and elves have fought alongside one another to defend the region from invaders. When the celebration is over, old hatreds will return and we will be citizens of a land in conflict. We must think about the future of the Contested Lands. It is time to shape its future. If our fight for independence is to succeed, we need something greater than our armies to motivate the populous. We need a symbolic cornerstone. Seek out the Grail in the enchanted lands where the Unicorns converse with the trees.
Scenario
Timed events
Day 1 - Intro part 1 |
Even as you gather your forces to find the Grail, word reaches you that Erathian and AvLee forces are mobilizing to crush your bid for independence. Already, local militia from both Erathia and AvLee stand in your path. Fortunately, they lack leadership. |
Day 1 - Intro part 2 |
Some of the locals are declaring for you. Most people are not taking sides. You MUST find the Grail to convince the majority that your cause is just. With the Grail, the majority will join you. Without it, troops from AvLee and Erathia will defeat your forces and hang you from the nearest tree. |
Day 7 - Sister text |
Scouts report your sister is to the north with a large force of War Unicorns from AvLee. Unlike you, she believes the Contested Lands belong to AvLee and declaring independence is treason. Your spirits sink, as you had hoped to avoid fighting her. |
Rumors
Grail Location East |
The Grail is located somewhere East of Dwarf Mountain. |
Grail Location N |
The Grail is located somewhere North of Avalon. |
Grail Location West |
The Grail is located somewhere West of Dwarf Hill. |
Objects
Events
Location | Message |
---|---|
16, 49, 0 | Several Elves, who have heard of your quest to unite the Contested Lands as a separate state, join your forces. |
19, 34, 0 | Ambush! Erathian militia attack your troops! Contents: +1000 Gold |
23, 54, 0 | Ambush! AvLee Archer militia open fire on your forces! Contents: Crest of Valor |
29, 25, 0 | A group of Pegasi wish to aid you in your quest to find the Grail. |
29, 49, 0 | You encounter a group of Centaurs and Dwarves. After you tell them of the plan to form the Contested Lands into an independent state they join you. |
31, 42, 0 | Hearing about your struggle for independence, a group of Elves joins you. 20 Wood Elves |
36, 30, 0 | A group of Unicorns approach you and wish to join in your quest for independence. They present you with a suit of Armor of Wonder. 15 Unicorns |
38, 59, 0 | Ambush! Erathian Crossbow militia open fire at your forces! Contents: Badge of Courage |
39, 24, 0 | A large force of War Unicorns charge out of the forest and attack! As your General rallies your troops, you can't help but notice your sister standing at the edge of the woods. Contents: 5000 experience points |
42, 43, 0 | Hearing about your struggle for independence, a group of Elves joins you. 20 Wood Elves |
44, 25, 0 | A group of Pegasi wish to aid you in your quest to find the Grail. |
47, 48, 0 | You come across a group of Dwarves and Centaurs who support your goal of independence for the Contested lands. They join you. |
48, 40, 0 | Ambush! Erathian militia attack your troops! Contents: +1000 Gold |
52, 50, 0 | Several Elves, who have heard of your quest to unite the Contested Lands a separate state, join your forces. |
52, 54, 0 | Ambush! AvLee Archer Militia open fire on your forces! Contents: Spyglass |
Towns
Location | Color | Type | Name |
---|---|---|---|
37, 47, 0 | Rampart | Avalon |
Heroes
Location | Color | Hero |
---|---|---|
27, 50, 0 | Uland the Druid | |
37, 49, 0 | Mephala the Ranger | |
48, 50, 0 | Malcom the Druid |
Signs
Location | Message |
---|---|
27, 60, 0 | Dwarf Mountain |
37, 61, 0 | North to Avalon East to Dwarf Hill West to Dwarf Mountain |
45, 62, 0 | Dwarf Hill |