The Queen's Command

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Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
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5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
xxx The Queen's Command Heroes Chronicles
5 Total Players / 1 Human Player
1
5
Size 1 (36×36) - S Underground enabled
Tarnum must defeat all of his enemies. Tarnum and Queen Allison must not be killed. All Heroes will be limited to level 32, but Tarnum will transfer over to the next scenario.
Victory condition:
Defeat Hero or Defeat All Enemies
Loss condition:
Lose Hero
Allies: RedBlueGreen Enemies:       1:OrangePurple
Choose a bonus:
 Start with Endless Sack of Gold on Tarnum  Start with Expert Estates on Allison 
Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well.
Carried to next scenario:
Tarnum (Knight)Tarnum (Knight)
Max level:
32

Prologue

Unnamed male historian: With his vision restored by the Pendant of Second Sight, Duke Deezelisk went out of his way to help Queen Allison rescue her father's soul. He gave her the use of his own troops in order to speed her progress, and offered up Jorm's life in thanks for her gift. She accepted, despite Tarnum's warnings.

Scenario

Timed events

Day 1 - Day 1
Building a Castle is a lengthy process and Gryphonheart has suffered enough, so Deezelisk provided Allison one of his Inferno towns to quickly gain access to Jorm. I have some reservations about further dealing with these Demons, especially now that we're going to be fighting alongside them.

But Queen Allison is happy with the arrangement, and since she joined me I have passed most of the leadership over to her. I still keep a close eye on her, but I want the men to see her leading them into battle. It's been a long time since any of us have seen the daylight, so we need all the morale we can get.

Day 2 - Day 2
A blistering land reeking of sulfur is a poor place for ceremonies, but in front of everyone I knighted Queen Allison today. She was surprised when I asked her to drop to one knee and take the oath to Erathia. Tears collected in her eyes.

When she stood, I gave her my own sword and said, "It's a strong blade, my Queen, and has served me well for more years than I can remember."

"I thank you dearly, Sir Tarnum!"

I turned her toward the crowd and shouted, "Three cheers for our new Knight, for your Queen, Allison Gryphonheart. She has earned her name, as well as her sword!"

(15, 5, 1) Inferno: Day 5 - Day 5
A group of Imps have defected from the other side to join forces with us. Either they've heard that Duke Deezelisk supports us, or they're intrigued by a leader who is not some cruel Demon. However, they aren't doing this out of the goodness of their hearts. We must pay for their recruitment. Hopefully more of these little defections will occur.

Creatures: 30 Imp Familiar Imps and Familiars

Day 9 - Day 9
Mensor, one of the few companions who accompanied me to this level, has been trying to find out where Jorm is located. I've learned that he doesn't trust Duke Deezelisk any more than I do, but there isn't much we can do about it. Down here, we just don't have the access to materials or men to support ourselves, and we need troops if we're going to defeat Jorm.
Day 16 - Day 16
Jorm has yet to make an appearance. His minions, however, have been punishing us every chance they get. Yet, we've been able to handle everything they've thrown at us so far.

So, why do I have this uneasy feeling in the pit of my stomach?

Day 22 - Day 22
Queen Allison and I had dinner last night. We talked about her experiences and about her performance as commander of this army.

"These Demons aren't easy to control, and yet you're doing an excellent job. I think now it is true, you really don't need me."

"No," she said. "You are my confidence, Sir Tarnum. I feel a bond with you, always have. Don't ask me to explain it - I know it sounds crazy. It's as if you were the brother I never had, or something like that."

"Yes, I know what you mean."

"When we leave the Underworld and return to Erathia, I'm going to make you my personal protector, Tarnum. I always want you by my side. Promise me you'll stay!"

I stared back at my niece and restrained my own emotions. Then I promised her even though I knew I couldn't keep my word.

Day 28 - Day 28
Mensor has found Jorm.

First we must visit the Purple Keymaster's Tent located on the cursed ground. Then we need to send a strong force through the Monolith with the teal circles. From there we seek out the Red Keymaster's Tent hidden behind the Purple Border Guard. Going through the Red Border Guard in the far north east corner will lead us to Jorm's fort. There, we will be able to defeat Jorm and rescue Rion Gryphonheart.

Day 34 - Day 34
Further information about Jorm arrives in the hands of a scout. One of Mensor's spies found another guard tower beyond the gate, but this one will only allow me to pass. Odd. I do not know why they won't let anyone else through, but it actually suits me just fine. That way I have an excuse to keep Queen Allison behind where it is safe.
(15, 5, 1) Inferno: Day 40 - Day 40
It seems that Deezelisk is truly interested in helping us. I don't like it one bit. Queen Allison is still stuck on the notion that he is grateful, but I'm not buying it. However, the troops and resources he has sent us will come in handy in defeating Jorm. For the moment I am not saying anything, but I've asked Mensor to quietly investigate.

Resources +20000 Gold Gold

Creatures: 50 Imp Familiar Imps and Familiars, 30 Gog Magog Gogs and Magogs, 25 Hell Hound Cerberus Hell Hounds and Cerberi, 20 Demon Horned Demon Demons and Horned Demons, 15 Pit Fiend Pit Lord Pit Fiends and Pit Lords, 5 Efreeti Efreet Sultan Efreet and Efreet Sultans

Day 46 - Day 46
Queen Allison has even won the loyalty of the Demons from the Inferno town. Perhaps it's the way she treats them. She doesn't torture them or force them to work long hours without rest - she treats them like humans. I still don't trust any of these slimy Demons, but they've been useful so far.

I just wonder what would happen if our new army had to choose between Allison and Deezelisk. Who would they want to fight beside?

Day 52 - Day 52
Mensor has not returned, and I'm beginning to get worried. Although he's an excellent spy, he's in a foreign environment down here in the Underworld. Enemies are everywhere.

If he did get in trouble, I just hope he found a place to hide until he could summon help.

Objects

Events

Location Message
3, 2, 1 "For a bit of gold, I'll tell you what is beyond the gate."

Information is always good, so you pay the little man's fee.

"There is treasure untold there. It could be well worth your effort to fight the Demons for it, if you have the means, that is."

Contents: -1000 Gold Gold

9, 16, 1 "I'll need a bit of gold to jog my memory, dear sir. After all, a man can't think if he doesn't have the money to buy food for himself."

You sigh and hand over a small sack of gold.

"Now my mind is clearing. You'll find Jorm beyond yonder gate. It's the only way."

Contents: -1000 Gold Gold

33, 35, 0 Jorm is near. Soon, Rion Gryphonheart's soul will be free to return to Paradise and this long quest will be over.

Towns

Location Color Type
6, 32, 1 Purple Inferno
7, 31, 0 Green Inferno
15, 5, 1 Red Inferno
27, 33, 0 Orange Inferno
29, 12, 0 Blue Inferno

Heroes

Location Color Hero
6, 33, 1 Purple FionaFiona Fiona the Demoniac
7, 32, 0 Green OctaviaOctavia Octavia the Demoniac
10, 4, 1 Red Your most powerful hero from Old Wounds.
12, 6, 1 Red AllisonAllison Allison the Knight
15, 6, 1 Red TarnumTarnum Tarnum the Knight
20, 6, 1 Red Your most powerful hero from Old Wounds.
28, 34, 0 Orange JormJorm Jorm the Demoniac
29, 13, 0 Blue CalidCalid Calid the Heretic

Quest Guards

 Quest Guard (34, 35, 0)
Proposal Message
Quest: Be TarnumTarnum Tarnum the Knight