Dungeons and Devils
Backstory
Erathian history has never recorded the fall of Steadwick to her enemies. Today we start a glorious campaign to forever change this fact. No longer will we allow Erathia to hamper our religious and economic ways of life. We have the element of surprise. We will soon have victory as well.
Maps
Name | Size | Bonus options | Sides | Victory condition | Loss condition |
---|---|---|---|---|---|
A Devilish Plan | M+ | Slayer spell scroll; Armor of Wonder; 100 Imps | Tan (player), Red (enemy) | Defeat a monster | Lose all your towns and heroes |
To win, you must find and kill the Gold Dragon Queen. Your Heroes will be limited to 12th level in this scenario, but your 8 strongest Heroes will be available to you in the final scenario of this campaign. | |||||
Groundbreaking | M+ | Pillar of Eyes; Mage Guild 1; Battle Scholar Academy | Tan (player), Red (enemy) | Defeat all enemies | Lose all your towns and heroes |
To win, you must capture all enemy towns and castles and defeat all enemy heroes. Your Heroes will be limited to 12th level in this scenario, but your 8 strongest Heroes will be available to you in the final scenario of this campaign. | |||||
Steadwick's Fall | L+ | Start with heroes from either A Devilish Plan or Groundbreaking scenario | Tan (player), Red (enemy) | Capture a town | Time expires |
To win, you must capture the city of Steadwick within 3 months. |