The Shores of Hell

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Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
Bidley and his brother are preparing to set sail for the Horn of the Abyss, but their coffers are not full enough to equip a proper fleet. Rumor has it that the Kreegans on the coast of Eeofol have the components of the Cornucopia. The Shores of Hell Horn of the Abyss
2 Total Players / 1 Human Player
1
2
Size 3 (108×108) - L Underground enabled
Jeremy, Bidley, and Casmetra have to gather the Cornucopia. Tark has to be released from prison in order to complete the scenario. The maximum hero level cap is 18. After victory, Jeremy, Bidley, and Casmetra will proceed to the next scenario of the campaign.
Victory condition:
Acquire Artifact or Defeat All Enemies
Loss condition:
Lose All Your Towns and Heroes
Allies: Teal Enemies: Red
Choose a bonus:
 Start with Endless Purse of Gold  Start with Necklace of Ocean Guidance  Start with Nest 
Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability.
Carried to next scenario:
JeremyJeremyBidleyBidleyCasmetraCasmetra
Max level:
18

Prologue

Unnamed narrator: Bidley got to know about the Horn of the Abyss after saving Xanthor. In reality, Xanthor told him about in in hope that the pirate will vanish, trying to acquire it. Bidley will never know this, however.

Now, reunited with the brother, they started plotting the march for the Horn of the Abyss with all seriousness. They needed ships, many ships, men and supplies as well. Where to get all of that from? Casmetra offered to explore the Hell Shore, and raid the Kreegan lands. A dangerous venture, but a promising one.

Scenario

Timed events

Day Title Message
Day 1 Day 1-1 It was loud and dimly lit in the Black Mark, a smelly little hole of a tavern. Bidley sat in the corner drinking cheap beer. He hated this place with all his heart, but couldn't break his old tradition.

The door opened, and a man in a garish jacket walked in. He bore a striking resemblance to Bidley, though shorter and slighter, and he was followed by a gorgeously dressed and attractive woman. The man approached Bidley and shouted merrily, “Aha, you old dog! Long time no see! Where have you been?”

Bidley rose and hugged his brother.

“You haven't changed a bit--the same young drunkard I used to know. What's going on?”

“Ah, it's nothing,” Jeremy said with a wave of his hand as he sat down next to his female companion. “By the way, this is Casmetra, the High Hydromancer.”

“Bidley, Captain Bidley,” he replied.

“A pleasure to meet you, Captain. I've heard plenty about you,” said Casmetra.

“Oh, really? And what have you been told so far?” grinned Bidley, taking a sip of his foul drink.

“I heard that you saved Xanthor, Catherine's archmage.”

Jeremy gave a whistle. “Shiver my soul! You started working for Erathians, brother?”

“How could I possibly have known that Xanthor was sitting in that cell?” grumbled Bidley. “He was a waste of time, on top of being an ungrateful bastard. Now there's a rumor going around that I work for the queen! ‘Her Majesty's corsair...'”

“He was ungrateful?” Casmetra asked in surprise.

“Well, not completely. He told me a legend about something called the Horn of the Abyss....”

“Impossible!” exclaimed the priestess, and both pirates gave her a surprised look.

“What's so special about it?” asked Jeremy.

“Have you ever heard of Armageddon's Blade, or the Cloak of the Undead King?” Casmetra asked excitedly. “These are legendary artifacts, of exceptional power and completely unique! The Horn of the Abyss is one of them. It's said that it lies complete and unbroken on the bottom of the sea somewhere. The one who finds it will rule the seas--he'll become the living representation of the Water Lord!”

“Interesting,” Bidley murmured. “Xanthor told me exactly where the Horn lies. If it wasn't a lie, of course.”

“You can't imagine the importance of this knowledge,” whispered Casmetra, pressing one elegant hand to her cheek.

“Well, then, let's go look for the Horn of the Abyss!” exclaimed Jeremy.

“No, it's too risky: we don't have enough men, ships, or resources. We're just two captains with a handful of sea dogs on board,” Jeremy's brother replied.

“You also have me, the High Hydromancer, and my apprentices,” added Casmetra. “And I know how to get everything we need. We'll have to put some effort into it, though.”

“By the way, Jeremy,” Bidley suddenly remembered. “I heard you've had some difficulties. How is the Black Unicorn doing?”

“It drowned,” answered Jeremy, leaning back in his chair.

Day 1 Day 1-2 “Eeofol's shore,” Bidley commented from his position on the wall of the new fort. Far ahead he could see the shimmering heat and smoke rising from the ashy black terrain, like a festering boil on Erathia's body. Somewhere over there swarmed legions of terrible creatures who marched through the scorched lands toward the lands of men.

“Those beasts have plenty of everything,” said Casmetra.

“They're too preoccupied with the war against Erathia and its allies to notice us. We'll be able to gather the riches we need to afford the Cornucopia.”

“Excuse me, what?” asked Jeremy.

“The Cornucopia,” repeated the priestess. “We'll need to hire craftsmen to make the necessary elements of the artifact, and then we'll use the Cornucopia to hire an army and prepare our fleet. However, this artifact has one flaw: it depletes itself over time and eventually breaks. Nobody can say for sure for how long it will serve us.”

“How do you know all this about the Cornucopia?” Bidley asked.

“They say Archibald Ironfist had such an artifact. It supplied all his armies during the war in Enroth. One of the reasons for his defeat was that the Cornucopia stopped working,” Casmetra replied.

“By the deep, woman,” grinned Jeremy, “where did you learn all that about Archibald? I thought you'd been sitting on that rock in the sea your whole life.”

“Never mind that,” Casmetra answered grimly. “Gentlemen, we have matters to attend to.”

Day 3 Day 3 Scouts report an Erathian outpost to the south: Carstrig Fort. It would be good to capture it and use for our needs. The fort defenders wouldn't have a chance against the Kreegans anyway.
Day 4 Day 4 A group of frightened crewmen rushed into the room. “Cap'n! Giant crocodile-people just walked ashore!”

Without hesitation Bidley grabbed his sabre and run to see.

Indeed, two great scaly creatures, a bit like lizardmen, were lying on the shore, breathing heavily.

“Shiver me timbers!” exclaimed Bidley as he knelt beside them. “What are these creatures?”

“Those are nix,” Casmetra told him, approaching from behind. “An ancient sea race of intelligent reptiles. They were thought extinct. Long ago, their kingdom was somewhere around here. Something must have made them emerge again onto the surface. I'm sure we'll see more of them.”

“I hope they have good intentions,” Bidley replied.

Day 7 Day 7 More nix arrived with each passing day. It turned out that many of them could speak and even wield weapons. They explained that their ancient city was on a rocky island nearby, and that it was besieged by demons. When their prince, Tark, tried to break the siege, he was imprisoned. Tark is being held hostage in a Kreegan prison somewhere near Eeofol's shore. Bidley has decided to save him: the nix may become valuable allies.
Day 9 Day 9 Casmetra called a meeting between herself, Bidley, and Jeremy.

“I have grim news. My spies report that the Kreegans think Catherine hired the pirates to flank and backstab their forces, so they're moving some of their rearguard forces to the seashore. They'll soon attempt to kick us out of here. The faster we gather the Cornucopia, the better,” she informed them.

“Blood and thunder! That'll do wonders for my reputation,” muttered Bidley dispiritedly. “Every damn sea dog will think I'm working for Erathia, just because I saved that mage.”

“But isn't that a good thing, brother?” asked Jeremy. “Discounts at taverns, free entrance to the largest ports in the kingdom! The only thing I'm worried about is how to find enough money to pay these artifact-making thieves.”

“We can slaughter the Kreegans and pillage them. We are pirates, after all!” exclaimed Bidley, and Jeremy agreed with a grin.

“Call up the boys! We're gonna be turning fire demons into sea demons soon.”

Day 15 Day 15 I was in the hold having a quarrel with a bottle of rum when Patris appeared.

“Cap'n, I'd like to talk to you about what's going on,” he said.

“All right, I'm listening,” I nodded.

“I don't like that this woman is dragging you into all this trouble. Why are you risking your neck going after that artifact? We're losing good men fighting those demons,” my first mate said seriously.

“It was our own decision,” I replied, “no one was dragging us. The life of an honorable pirate is one of constant risk--you know that. And by the way, we'll have a new ship soon, a beautiful one--a frigate! All those bigmouths in Regna will swallow their tongues.”

“All right, Cap'n. You're the boss,” agreed Patris and left me be. I couldn't understand why he disliked Casmetra so much.

Day 30 Day 30 It should be taken into the account that the more we delay, the more forces the Kreegans will be able to gather. They'll be a deadly threat very soon. We need to attack the enemy as soon as possible!

Objects

Events

Location Message
92, 0, 0 Looks like the nix leader is being held here. Let's hope he's a thankful creature.
65, 2, 1 You can't easily get out of this place--it's a trap!

Towns

Location Player Type Name
10, 44, 0 Teal Cove -
11, 17, 0 Teal Cove -
77, 39, 0 Red Inferno -
93, 65, 0 Red Inferno -
100, 101, 0 Red Inferno -
104, 2, 0 Red Inferno -
104, 30, 0 Red Inferno -
4, 8, 1 Red Inferno Centre
8, 79, 0 - Castle Fort Kastrig
45, 43, 0 - Cove Nyksas
51, 6, 0 - Conflux -

Heroes

Location Player Hero
1, 18, 0 Teal JeremyJeremy Jeremy the Captain
10, 45, 0 Teal BidleyBidley Bidley the Captain
14, 20, 0 Teal CasmetraCasmetra Casmetra the Navigator
100, 102, 0 Red IgnatiusIgnatius Ignatius the Demoniac
104, 31, 0 Red MariusMarius Marius the Demoniac
77, 40, 0 Red ZydarZydar Zydar the Heretic
93, 67, 0 Red XyronXyron Xyron the Heretic
4, 9, 1 Red XarfaxXarfax Xarfax the Heretic
1, 18, 0 Imprisoned TarkTark Tark the Captain

Seer's Huts

Location Quest Reward Messages

11, 1, 0
Return with:
30000 Gold Gold
Inexhaustible Cart of LumberInexhaustible Cart of Lumber Proposal: Greetings! I'm able to create a source of infinite wood. It will cost you 30,000.
Progress: (none)
Completion: The fortune seekers are grateful for your help in clearing a path for them. As a token of their gratitude they offer you a gift of some magical armor.

12, 60, 0
Return with:
90000 Gold Gold
Everpouring Vial of MercuryEverpouring Vial of Mercury Proposal: Greetings! I'm able to create a source of infinite mercury. It will cost you 90,000.
Progress: (none)
Completion: We have a deal. I'll begin the work.

27, 86, 0
Defeat:
Efreet Efreet at (30, 75, 1)
7500 Gold Gold Proposal: Efreet are menacing the southwestern underground region of this land. If you could be so bold as to defeat them, I would reward you richly.
Progress: (none)
Completion: At last, you defeated the Efreet, and the countryside is safe again! Are you ready to accept the reward?

29, 17, 0
Return with:
90000 Gold Gold
Eversmoking Ring of SulfurEversmoking Ring of Sulfur Proposal: I'm able to create a source of infinite sulphur. It will cost you 90,000.
Progress: (none)
Completion: We have a deal. I'll begin the work.

30, 0, 0
Return with:
80000 Gold Gold
Ring of Infinite GemsRing of Infinite Gems Proposal: I'm able to create a source of infinite gems. It will cost you 80,000.
Progress: (none)
Completion: Perfect. Hand the money over, and take your artifact.

Quest Guards

Location Quest Reward Messages

9, 88, 0
Be:
TarkTark Tark the Captain
(remove) Proposal: The guards here say they have orders to only let Tark pass.
Progress: The guards here will only let Tark pass.
Completion: At last, it is Tark. Do you wish to pass?

45, 44, 0
Be:
TarkTark Tark the Captain
(remove) Proposal: The guards here say they have orders to only let Tark pass.
Progress: The guards here will only let Tark pass.
Completion: At last, it is Tark. Do you wish to pass?

91, 0, 0
Be:
Teal
(remove) Proposal: The guards here say they will only let those who fly the teal flag pass.
Progress: The guards here will only let those who fly the teal flag pass.
Completion: The guards note your teal flag and offer to let you pass. Do you accept?

99, 20, 0
Be:
TarkTark Tark the Captain
(remove) Proposal: The guards here say they have orders to only let Tark pass.
Progress: The guards here will only let Tark pass.
Completion: At last, it is Tark. Do you wish to pass?