Black Sheep

From Heroes 3 wiki
Revision as of 17:13, 18 April 2024 by Legate (talk | contribs) (switch to new template)
Jump to navigation Jump to search

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
This part of Avauntnell was once home to wandering tribes of barbarians, but of late the lush grassland and forests (with only a few swamps) have attracted settlers. These settlers, needing to fend off the occasional barbarian raid and bandit strike, have started their own offshoot of the Erathian militia. Any non-Erathian who enters this region should beware. Black Sheep Shadow of Death
2 Total Players / 1 Human Player
1
2
Size 2 (72×72) - M Underground enabled
Seize the Blackshard of the Dead Knight from Marzeth to win the scenario. However, if Crag Hack is defeated in combat, the scenario is lost. Crag Hack is limited to level 15 but will carry his experience, skills and spells on to the next scenario.
Victory condition:
Acquire Artifact or Defeat All Enemies
Loss condition:
Lose Hero
Allies: Blue Enemies: Red
Choose a bonus:
 Start with Upg. Orc Tower 
Start with +5000 Gold
5000
 Start with Greater Gnoll's Flail 
Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability.
Carried to next scenario:
Crag HackCrag Hack
Max level:
15

Prologue

Crag HackCrag Hack Crag Hack: I went back to the Tavern to give Sandro this ugly Helmet he wanted. Now he wants me to get some kind of sword from a Death Knight. That tin plated corpse is hiding out in a swamp, so I have to trudge through miles of muck before I get a chance to hack the sword out of his cold dead hands!

Scenario

Timed events

Day Title Message
Day 1 Sandro take 2 "Ah, you've brought me the Skull Helmet, Mister Hack," Sandro exclaims back in the Wingtail Tavern.

"It's CRAG Hack, I told you. And do you know what Barthon told me? Said this Helmet was his, that it belonged to him and his family."

"See, didn't I warn you he would lie to protect a mere possession? And he dared to call himself a Barbarian! The coward had no honor. I hope his death was a most painful one."

Never before have you heard a Wizard talk so brutally. You frown as Sandro continues. "The second item I require is the Blackshard of the Dead Knight. It was stolen from the tomb of a great hero by a Death Knight named Marzeth. I pray that you will not find it too difficult to reach him. Marzeth lives in a marshy region, very different from the rocky hills you Barbarians favor. To make matters worse, Marzeth has allies in the area who will try to protect him."

You stand up and grasp your battle-axe. "Fear not! I would cut down a host of Lizardmen through leagues of muck to avenge a warrior whose grave has been so desecrated." "One more thing before you leave. I have also allies in this region. I know the leader of one of the region's Barbarian towns. He has agreed to let you use it as your Stronghold."

For the first time you look at Sandro with some measure of respect. This Wizard has earned the trust of a Barbarian, the leader of a Stronghold, no less! "Then I'll not waste time, Sandro. I'm off to find a Sword to go with your Helmet," you say as you head out the door.

Day 7 Scout report Scouts report there are three Castles in the region, and rumor has it Marzeth is under the protection of one ruled by an order called the Knights of the Blade. Strange. Why would human knights protect a Death Knight? You shake your head. Thinking hurts too much.
Day 14 Scout report 2 Scouts have another rumor to report. Supposedly Marzeth was a Knight of the Blade who inherited the Blackshard, but the cursed sword twisted his soul until he became a Death Knight. This would explain why the humans are protecting him, but it goes against Sandro's story that Marzeth stole the sword from a warrior's tomb. At best the rumor must be only half-true.

Objects

Events

Location Message
15, 19, 0 Fighters appear out of the underbrush and eye you warily. "Do you have permission to be here?" their commander asks.

You show him your axe and announce, "THIS is my permission!" With that the commander orders his warriors to attack you.

Guardians: 60 Swordsman Swordsmen, 1 Crusader Crusader

15, 68, 0 Lizardmen rise up out of the swamp and attack!

Guardians: 100 Lizardman Lizardmen, 40 Lizard Warrior Lizard Warriors

46, 39, 0 Fighters appear out of the underbrush and eye you warily. "Do you have permission to be here?" their leader asks.

"Permission?" You laugh. "I don't need no stinking permission!" With that, the leader commands his fighters to charge.

Guardians: 60 Swordsman Swordsmen, 1 Crusader Crusader

64, 9, 0 The Stronghold leader and his clan ride forward to greet you. As you embrace your fellow Barbarian in a bear hug, you notice that his eyes look vacant. Although he has only kind words to say about Sandro, you wonder how the puny wizard really managed to persuade this stout Barbarian to assist you.

Towns

Location Color Type Name
11, 32, 0 Red Castle First Sword
32, 9, 0 Stronghold
37, 44, 0 Red Castle Second Sword
55, 58, 0 Red Castle Third Sword
63, 8, 0 Blue Stronghold
68, 4, 1 Red Fortress

Note: Red Fortress town is inaccessible to the human player. It is not connected with anything else, thus it cannot provide troops who can really fight against the human player. It is created so that AI cannot lose the scenario when the human player captures all Castle towns, thus making a battle with Marzeth inevitable.

Heroes

Location Color Hero
2, 7, 0 Red SorshaSorsha Sorsha the Knight
10, 61, 1 Red MarzethMarzeth Marzeth the Death Knight
38, 70, 0 Red EdricEdric Edric the Knight
69, 2, 0 Blue Crag HackCrag Hack Crag Hack the Barbarian

Monsters

Location Type Message
45, 3, 0 Rogue Rogue
Treasure: 5 Crystal Crystals, 200 Gold Gold
48, 7, 0 Rogue Rogue
Treasure: 5 Gem Gems, 200 Gold Gold

Signs

Location Message
5, 69, 0 Admittance to excavation prohibited upon pain of death. Signed Marzeth
19, 19, 0 These lands belong to the Knights of the Blade. If you do not have permission to be here, BEGONE!
49, 36, 0 These lands belong to the Knights of the Blade. If you do not have permission to be here, BEGONE!