Siege of the Wallpeaks
Siege of the Wallpeaks | |||||||||||
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Tarnum must somehow battle his way through this heavily fortified region, defeating all the Castles before he can continue onward. Don't lose Tarnum. All Heroes are limited to level 21, and the two strongest Heroes will follow Tarnum to the next map. | |||||||||||
Victory condition: Defeat All Enemies |
Loss condition: Lose Hero | ||||||||||
Allies: | Enemies: | ||||||||||
Choose a bonus: |
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Carried to next scenario: 2 strongest heroes |
Max level: 21 |
Prologue
Unnamed male historian: A vast mountain range called the Wallpeaks separated the Barbarian Steppes from the Empire of Bracaduun, so the Wizards built a Castle in every pass to keep their lands safe from invasion. They boasted that no army could cross the Wallpeaks. Tarnum set out to prove them wrong.
Scenario
Timed events
(22, 69, 0) Stronghold: Day 1 - Titan's Thunder |
Your shaman wakes you. "I've had a dream, my King! A dream of your death, killed by our enemy in yonder mountains." You ask, "Is this a prophecy, or just a dream?" "Yes, my King, a prophecy" says the shaman. "But it can be avoided. You must assemble a powerful artifact, the Titan's Thunder! With its power at your command, even the massive armies of our enemy can't stand against you." |
(22, 69, 0) Stronghold: Day 2 - Titan's Thunder assembly |
A visit to a local witch proves useful. Not only does she cure the warts on your hand, but she also tells you how to assemble the Titan's Thunder. "Find four artifacts - the Titan's Gladius, the Titan's Cuirass, the Thunder Helmet, and the Sentinel's Shield. With these, you will possess power beyond your dreams. Seek the Hut of the Magi and he'll point the way." |
(22, 69, 0) Stronghold: Day 6 - Wallpeaks |
The months of combat have prepared you for the battles to come. Looming on the eastern horizon are the Wallpeaks, a vast mountain range with your enemy guarding every pass. Not even Jarg had to battle his way through these mountains, so you're about to cut a path no other has tread. |
(22, 69, 0) Stronghold: Day 10 - Depression |
You've taken to eating your meals alone in your tent, so you're a little annoyed when your advisor and friend, Hardac, interrupts you. "What's bothering you, my King? Is it the Barbarian woman?" "Nothing," you say, although Hardac is right. You miss Yalla even though you had such a short time with her. Hardac doesn't press the issue, but when he leaves you regret having lied to him. Not only that, but you feel very alone...again. |
(22, 69, 0) Stronghold: Day 16 - Past Failures |
Nothing, not even your past victories over your enemies seems to give you satisfaction anymore. With each victory, you hear a dozen stories of armies who have failed to fight their way through the Wallpeaks and the torturous punishment these men received for their arrogance. |
(22, 69, 0) Stronghold: Day 19 - Wallpeaks Strategies |
You have a long talk with the bards about the history of the Wallpeaks, especially the military history of this region. What they have to say is not encouraging. No one has been able to conquer these mountains. There are just too many Castles. But one tactic hasn't been tried. A true Horde - an army so massive that it would break the back of the world! You must build that Horde. |
(22, 69, 0) Stronghold: Day 20 - Ambush |
A report comes in that one of your supply trains was attacked. The enemy appeared out of nowhere, stole everything, and disappeared. Trackers tried to follow them, but nothing. It was as if they were never there. |
(101, 50, 0) Castle: Day 21 - take resources |
(22, 69, 0) Stronghold: Day 22 - Raider's Plateaue |
While sitting at your evening meal, one of your warriors tells a story about a secret place where bandits dwell - the Raider's Plateau. It is believed that these bandits have a secret entrance into the Wallpeaks where they constantly ambush the supply wagons of the Wizard-Kings of Bracaduun. Wouldn't it be nice if this place were real? |
(22, 69, 0) Stronghold: Day 28 - Revenge & Doubts |
And now, even some of your commanders have started voicing their doubts about your plan. "What do we care about these Bracaduun lands? We have our homeland back now!" they say. But you disagree. How can you allow the enemy to sit comfortably in their Towers plotting the enslavement of the Barbarian people? They've destroyed entire families as they did with Yalla. Even your own family has been scarred. Two days out of the year, your mother would always break out in tears as she recalled the birthdays of your two older sisters. Bracaduun law stated that no Barbarian family could have more than one child, and your parents were so poor they needed a son to help with the hard work. They didn't want to do it, but they had to give their own daughters to the Wizards. And then there was what they did to Yalla... |
(22, 69, 0) Stronghold: Day 32 - Another Ambush |
Your supply lines have been hit again. This was no ordinary ambush. The enemy struck quickly and vanished before the troops you assigned to protect the wagons had a chance to react. This will get costly unless you can rid yourself of these ambushes. |
(22, 69, 0) Stronghold: Day 39 - Hardac's Son |
Today, you named Hardac's eldest son, Tordac, one of your captains. The young warrior is a charismatic leader - the troops like him. Despite weeks of depression, you smile at the parental pride visible on your old friend's face. It is a good day. |
(22, 69, 0) Stronghold: Day 40 - A bad day |
Today was a very bad day. You had to kill an Orc Chieftain who has been with you since the beginning, a bold captain and a good leader. But Ungrod went too far. It happened so quickly - Ungrod's accusation that you were putting your personal blood quest ahead of the interests of the clans. "You're as arrogant as a Wizard!" Those were the hasty words that enraged you. Swords were drawn. The duel was short. |
(101, 50, 0) Castle: Day 48 - take again |
(22, 69, 0) Stronghold: Day 51 - Third Ambush |
A lone soldier stumbles into your camp, barely alive. He tells you of another ambush. They were part of a small band attempting to transport some Gold secretly through your territories, but one night as they pitched their camp two Giants appeared out of nowhere. The soldiers were no match for the creatures, and this man barely got away. Unfortunately, the Gold was lost. |
(22, 69, 0) Stronghold: Day 56 - Tordac's trap |
The ambushes have become an unbearable annoyance, so you gather your captains and advisors and ask if any of them have an idea how to stop them. The son of your friend, Hardac, is the first to step forward. "A trap, my King," says Tordac. "Load wagons with soldiers in disguise, waiting for an ambush. We'll release the rumor that half our Gold is in those wagons so the Wizards can't resist attacking it." It's a good idea, and from one so young. You're impressed, so you make Tordac the leader of this trap. |
(22, 69, 0) Stronghold: Day 60 - The Trap is Sprung |
A pair of Ogres return carrying the body of Hardac's son, Tordac, between them. Tordac's trap was a success, but it came at a high price. They were attacked by several Giants led by a powerful Wizard, which explains how the enemy appeared and disappeared so quickly. Tordac and the other soldiers fought bravely, and Tordac even managed to slay the Wizard before he too fell. Then Hardac arrives, distraught and weeping as he clutches his son's corpse. Placing a hand on your friend's shoulder, you say, "He died with glory. You should be proud." Hardac looks up at you, a flash of regret in his eyes as he says, "I brought him along with me." |
(101, 50, 0) Castle: Day 67 - Portal of Glory |
(96, 78, 0) Castle: Day 85 - Portal of Glory |
Objects
Events
Location | Message |
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9, 22, 0 | You stumble upon a small circle of colorful wagons camped beside a river. These are gypsies. They gladly mix with your troops, laughing and singing and dancing. The gypsies even give you lunch, and an old woman reads your palm. When you finally part company with these folk, you and your men are in good spirits and continue humming some of the songs of the gypsies. |
19, 96, 0 | While digging graves for a few of the dead, your men stumbled upon a buried hoard (probably stolen from the Wizard-Kings). As far as you're concerned, you need it more than whoever stole it in the first place. |
46, 69, 0 | A quivering bush alerts you to the attack seconds before it happens. You alert your men just as the desperate bandits spring from the shrubbery. |
59, 77, 0 | A recent rockslide has revealed some Gems and Gold in the side of the mountain. You stop your troops long enough to have your men dig them out, then move on with the sense that the Ancestors are looking down on you with favor. |
62, 74, 0 | One of your bards rides up next to you. "My King, I recognize this place. A battle was fought here long ago between a great clan and an army of Titans. It is rumored the Titan's Gladius, a weapon of tremendous power, is still lost among the bones." |
64, 57, 0 | Ahead are the tall stone walls of a Castle. Never have you seen such an organized defense of a town. You ask your captains if any have stormed a Castle before, but they just shake their heads. So, you shall be the first. |
93, 7, 0 | Waiting for you on the road is a small band of enemy soldiers, but as you approach they throw down their weapons and surrender. Your men cheer at this sign of weakness. How fortunate! For the first time, the others are beginning to believe that you can actually take the Wallpeaks. |
105, 19, 0 | "A warning," says an advisor as you approach the Monolith ahead. "The markings on this portal reveal that it will only take you in one direction. Once you step through, you can't return - and on the other side is rumored to be a massive enemy force!" |
Towns
Location | Color | Type | Name |
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15, 30, 0 | Fortress | ||
22, 69, 0 | Stronghold | ||
33, 10, 0 | Fortress | ||
53, 94, 0 | Stronghold | ||
61, 13, 0 | Castle | ||
64, 50, 0 | Castle | ||
96, 78, 0 | Castle | ||
100, 12, 0 | Castle | ||
101, 50, 0 | Castle |
Heroes
Location | Color | Hero |
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15, 31, 0 | Your 3rd most powerful hero from The War for the Mudlands. | |
22, 70, 0 | TarnumTarnum Tarnum the Barbarian | |
27, 60, 0 | Your 2nd most powerful hero from The War for the Mudlands. | |
101, 51, 0 | Tyris the Knight |
Monsters
Location | Type | Message |
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99, 34, 0 | Ancient Behemoth | |
102, 103, 0 | Champion | From the heat-blurred horizon rides a group of Knights who've been lost in the desert for a long time, if their crazy eyes and sunburned cheeks are any indication. "Stand back, you foul Demons!" shouts their leader. "We are the guardians of our lord's treasure. Stand back!" |
Pandora's Boxes
27, 101, 0 | Quite by accident, one of your men finds a box buried in the sand. This must be what the Gorgons were guarding. You open it to discover a rare Town Portal spell locked within. |
Seer's Huts
Location | Quest | Reward | Messages |
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10, 38, 0 |
Return with: Hourglass of the Evil Hour |
10000 Gold | Proposal: Maybe you can be of help to an old lady, eh? These days, I'm too weak to go travelin' about looking for artifacts, but I'm not ready to retire yet. If you can bring me the Hourglass of the Evil Hour, I'll give you a little reward - some Gold maybe. Progress: I don't mind you stopping by, but I do need the Hourglass of the Evil Hour. Please go back out there and get it for me. Completion: Oh, what a nice one you are! Thank you. Now, for that reward. Will 10,000 Gold be enough? |
21, 83, 0 |
Return with: Hellstorm Helmet |
Thunder Helmet | Proposal: You hear right, I do have the Thunder Helmet. And no, I will not sell it! You'll have to take it from my cold, dead fingers...OR you could trade something for it. Say, the Hellstorm Helmet? That should be a good swap. Progress: I told you I would not sell! Go get me the Hellstorm Helmet, you oaf! Completion: Ooo! The Hellstorm Helmet is much prettier than this old thing. Here, take it and leave me alone! |
Signs
Location | Message |
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10, 102, 0 | Raider's Plateau |
61, 59, 0 | You are entering the Wallpeaks Authorized travelers only! No papers, no passage! |
106, 52, 0 | Welcome to the Empire of Bracaduun! Land of Magical Beauty & Beautiful Magic |