The Road Home
The Road Home | |||||||||||
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To win, the Ranger, Ryland, must reach the town of Welnin with the Grail, and build it a permanent home. | |||||||||||
Victory condition: Build a Grail Structure or Defeat All Enemies |
Loss condition: Lose Hero | ||||||||||
Allies: | Enemies: | ||||||||||
Choose a bonus: |
Template:Xxx difficulty | ||||||||||
Carried to next scenario: (none) |
Max level: - |
Campaign
Right-click text
The journey to Welnin has not been easy, but it is the last leg of the journey that will be the most difficult. The Ranger, Ryland, has the Grail, and must elude the forces loyal to Erathia and AvLee to reach Welnin. Once there, he must order the construction of a permanent home for the Grail.
Prologue
Our cause is public. Ironically, many humans have joined the elfin population in our vision of an independent state. Already, factions loyal to Erathia and AvLee organize to stop us. We cannot continue without a strong base of operations. Faruk Welnin, mayor of the town of Welnin, has sent a messenger. He offers his protection and support. Our war for independence begins now. We must fight our way to Welnin and establish the Grail. When we have accomplished this, Welnin will become our foundation.
Scenario
Timed events
Day 1 - Intro part 1 |
The town of Welnin awaits the arrival of the Grail. It is up to the Ranger, Ryland, to get it there. Do not stop to fight - that will come later. Good luck. |
(36, 41, 0) Rampart: Day 5 - Bonus Resources (every 5 days) |
AvLee sending resources for the war effort |
Objects
Events
Location | Message |
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5, 7, 0 | A scout tells you that some Swordsmen in this part of the woods might be sympathetic to our cause. |
10, 3, 0 | Scouts report that Dendroid Guards in the region might be sympathetic to our cause. |
13, 61, 0 | Scouts report some of the Monks in this area seem sympathetic to our cause. |
16, 54, 0 | Scouts report that some of the Wood Elves in the area are sympathetic to our cause. |
28, 63, 0 | A small order of Monks approaches, and the leader decides your cause is just and they will join you. |
36, 55, 0 | A small mercenary force of Swordsmen walk out of the nearby forest and ask to join your army (for a price). 40 Swordsmen |
51, 6, 0 | Scouts report some of the Wood Elves in this region are sympathetic to our cause. |
53, 31, 0 | A scout reports many of the Dwarves in this area are tired of an Erathian and AvLee presence and are sympathetic to our cause. |
65, 11, 0 | A small pack of Unicorns approaches, and the leader of the herd steps forward and telepathically tells you they want to join your army. |
65, 23, 0 | Scouts report some Unicorns in this area might be sympathetic to our cause. |
Towns
Location | Color | Type | Name |
---|---|---|---|
11, 41, 0 | Castle | ||
36, 41, 0 | Rampart | ||
38, 15, 0 | Castle | ||
60, 63, 0 | Rampart | Welnin |
Heroes
Location | Color | Hero |
---|---|---|
2, 1, 0 | Ryland the Ranger | |
11, 42, 0 | Edric the Knight | |
36, 42, 0 | Mephala the Ranger | |
38, 16, 0 | Loynis the Cleric | |
60, 63, 0 | Random hero |