Campaign: Difference between revisions
No edit summary |
mNo edit summary |
||
(6 intermediate revisions by one other user not shown) | |||
Line 37: | Line 37: | ||
<span class='onlyhota'> | <span class='onlyhota'> | ||
'''[[Horn of the Abyss]]''' | '''[[Horn of the Abyss]]'''{{-wh}} | ||
* [[Under the Jolly Roger]] | * [[Under the Jolly Roger]] | ||
* [[Terror of the Seas]] | * [[Terror of the Seas]] |
Latest revision as of 13:21, 12 September 2024
A campaign is a set of scenarios which should be won one by one so as to complete the campaign. In the table of records, there is a separate ranking for campaigns, and winning a scenario itself doesn't count in the table. There are campaigns which give the player an opportunity to choose the order in which some of the scenarios are being played (e.g. in the Unholy Alliance campaign, you may complete first four scenarios in any order as you like).
Some campaigns are available at start and can be played in any order. The other ones appear one by one after you finished the starting ones.
Important: The game tracks your progress through the campaigns via a save file, not a game flag. That means that you cannot play the scenarios in a random sequence. Start with the first scenario of one of the first three campaigns. When you finish that scenario, you create a save file. You should probably name that file by some appropriate name. Start the second scenario from that file. When you finish the second scenario, you save again. You should probably make a new file for this. When you complete the final scenario of the first campaign, save again. So far, so good. But when you start the second campaign, you MUST load your most recent save file first, otherwise your progress through the campaigns is lost. Continue through the campaigns with this method.
List of campaigns[edit | hide | hide all]
This list contains links to information about the different campaigns that are available in Heroes of Might and Magic III: background, heroes, strategies, walkthroughs, and the like. Campaigns unavailable at the start of the game are given in italics.
- Long Live the Queen
- Dungeons and Devils
- Spoils of War
- Liberation
- Long Live the King
- Song for the Father
- Seeds of Discontent
- Armageddon's Blade
- Dragon's Blood
- Dragon Slayer
- Festival of Life
- Playing with Fire
- Foolhardy Waywardness
- New Beginning
- Elixir of Life
- Hack and Slash
- Birth of a Barbarian
- Rise of the Necromancer
- Unholy Alliance
- Specter of Power
- Warlords of the Wasteland
- Conquest of the Underworld
- Masters of the Elements
- Clash of the Dragons
- The World Tree
- The Fiery Moon
- Revolt of the Beastmasters
- The Sword of Frost
User commentary
[Show user commentary]
[Hide user commentary]
|
As every campaign is a set of scenarios connected together, there should be special tactics and strategy for playing campaigns, regarding that you will upgrade your heroes throughout the campaign and, in most cases, one or more heroes should be invincible, as their loss will make you lose the whole game. These are the tips how to play campaigns in the most effective way:
|