The Grail (campaign scenario): Difference between revisions
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| style="padding-left:7px; padding-right:5px;" | Hearing about your struggle for independence, a group of Elves joins you.<p><center>'''Contents:''' | | style="padding-left:7px; padding-right:5px;" | Hearing about your struggle for independence, a group of Elves joins you.<p><center>'''Contents:''' {{Morale|+1}}, {{Luck|+1}}, 20 {{Cn|Wood Elf|name=Wood Elves}}</center></p> | ||
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| style="padding-left:7px; padding-right:5px;" | A group of Unicorns approach you and wish to join in your quest for independence. They present you with a suit of [[Armor of Wonder]].<p><center>'''Contents:''' {{An|Armor of Wonder}} | | style="padding-left:7px; padding-right:5px;" | A group of Unicorns approach you and wish to join in your quest for independence. They present you with a suit of [[Armor of Wonder]].<p><center>'''Contents:''' {{An|Armor of Wonder}}, 15 {{Cn|Unicorn|name=Unicorns}}</center></p> | ||
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| style="padding-left:7px; padding-right:5px;" | A large force of War Unicorns charge out of the forest and attack! As your General rallies your troops, you can't help but notice your sister standing at the edge of the woods.<p><center>'''Guardians:''' 12 {{Cn|Grand Elf|name=Grand Elves}}, 6 {{Cn|War Unicorn|name=War Unicorns}}, 4 {{Cn|Unicorn|name=Unicorns}}, 12 {{Cn|War Unicorn|name=War Unicorns}}, 4 {{Cn|Unicorn|name=Unicorns}}, 6 {{Cn|War Unicorn|name=War Unicorns}}, 12 {{Cn|Grand Elf|name=Grand Elves}}<p>'''Contents:''' 5000 | | style="padding-left:7px; padding-right:5px;" | A large force of War Unicorns charge out of the forest and attack! As your General rallies your troops, you can't help but notice your sister standing at the edge of the woods.<p><center>'''Guardians:''' 12 {{Cn|Grand Elf|name=Grand Elves}}, 6 {{Cn|War Unicorn|name=War Unicorns}}, 4 {{Cn|Unicorn|name=Unicorns}}, 12 {{Cn|War Unicorn|name=War Unicorns}}, 4 {{Cn|Unicorn|name=Unicorns}}, 6 {{Cn|War Unicorn|name=War Unicorns}}, 12 {{Cn|Grand Elf|name=Grand Elves}}<p>'''Contents:''' 5000 {{Exp2}}, {{Morale|-1}}, {{An|Bowstring of the Unicorn's Mane}}</center></p> | ||
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| style="padding-left:7px; padding-right:5px;" | Hearing about your struggle for independence, a group of Elves joins you.<p><center>'''Contents:''' | | style="padding-left:7px; padding-right:5px;" | Hearing about your struggle for independence, a group of Elves joins you.<p><center>'''Contents:''' {{Morale|+1}}, {{Luck|+1}}, 20 {{Cn|Wood Elf|name=Wood Elves}}</center></p> | ||
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| style="padding-left:7px; padding-right:5px;" | Several Elves, who have heard of your quest to unite the [[Contested Lands]] a separate state, join your forces.<p><center>'''Contents:''' | | style="padding-left:7px; padding-right:5px;" | Several Elves, who have heard of your quest to unite the [[Contested Lands]] a separate state, join your forces.<p><center>'''Contents:''' {{Morale|+1}}, 4 {{Cn|Grand Elf|name=Grand Elves}}</center></p> | ||
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Latest revision as of 22:40, 6 October 2024
The Grail | |||||||||||
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To win, you must find the Grail within 2 months. | |||||||||||
Victory condition: Acquire Artifact: |
Loss condition: Time Expires: 2 months | ||||||||||
Allies: | Enemies: | ||||||||||
Choose a bonus: |
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Carried to next scenario: (none) |
Max level: - |
Prologue[edit | hide | hide all]
Unnamed male general: For the first time in the history of the Contested Lands, humans and elves have fought alongside one another to defend the region from invaders. When the celebration is over, old hatreds will return and we will be citizens of a land in conflict. We must think about the future of the Contested Lands. It is time to shape its future. If our fight for independence is to succeed, we need something greater than our armies to motivate the populous. We need a symbolic cornerstone. Seek out the Grail in the enchanted lands where the Unicorns converse with the trees.
Scenario[edit | hide]
Timed events[edit | hide]
Day | Title | Message |
---|---|---|
Day 1 | Intro part 1 | Even as you gather your forces to find the Grail, word reaches you that Erathian and AvLee forces are mobilizing to crush your bid for independence. Already, local militia from both Erathia and AvLee stand in your path. Fortunately, they lack leadership. |
Day 1 | Intro part 2 | Some of the locals are declaring for you. Most people are not taking sides. You MUST find the Grail to convince the majority that your cause is just. With the Grail, the majority will join you. Without it, troops from AvLee and Erathia will defeat your forces and hang you from the nearest tree. |
Day 7 | Sister text | Scouts report your sister is to the north with a large force of War Unicorns from AvLee. Unlike you, she believes the Contested Lands belong to AvLee and declaring independence is treason. Your spirits sink, as you had hoped to avoid fighting her. |
Rumors[edit | hide]
Title | Message |
---|---|
Grail Location East | The Grail is located somewhere East of Dwarf Mountain. |
Grail Location N | The Grail is located somewhere North of Avalon. |
Grail Location West | The Grail is located somewhere West of Dwarf Hill. |
Objects[edit | hide]
Events[edit | hide]
Location | Message |
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16, 49, 0 | Several Elves, who have heard of your quest to unite the Contested Lands as a separate state, join your forces. |
19, 34, 0 | Ambush! Erathian militia attack your troops! Contents: +1000 Gold |
23, 54, 0 | Ambush! AvLee Archer militia open fire on your forces! Contents: Crest of Valor |
29, 25, 0 | A group of Pegasi wish to aid you in your quest to find the Grail. |
29, 49, 0 | You encounter a group of Centaurs and Dwarves. After you tell them of the plan to form the Contested Lands into an independent state they join you. |
31, 42, 0 | Hearing about your struggle for independence, a group of Elves joins you. |
36, 30, 0 | A group of Unicorns approach you and wish to join in your quest for independence. They present you with a suit of Armor of Wonder. |
38, 59, 0 | Ambush! Erathian Crossbow militia open fire at your forces! Contents: Badge of Courage |
39, 24, 0 | A large force of War Unicorns charge out of the forest and attack! As your General rallies your troops, you can't help but notice your sister standing at the edge of the woods. Contents: 5000 Experience, -1 Morale, Bowstring of the Unicorn's Mane |
42, 43, 0 | Hearing about your struggle for independence, a group of Elves joins you. |
44, 25, 0 | A group of Pegasi wish to aid you in your quest to find the Grail. |
47, 48, 0 | You come across a group of Dwarves and Centaurs who support your goal of independence for the Contested Lands. They join you. |
48, 40, 0 | Ambush! Erathian militia attack your troops! Contents: +1000 Gold |
52, 50, 0 | Several Elves, who have heard of your quest to unite the Contested Lands a separate state, join your forces. |
52, 54, 0 | Ambush! AvLee Archer Militia open fire on your forces! Contents: Spyglass |
Towns[edit | hide]
Location | Player | Type | Name |
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37, 47, 0 | Rampart | Avalon |
Heroes[edit | hide]
Location | Player | Hero |
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27, 50, 0 | Uland the Druid | |
37, 49, 0 | Mephala the Ranger | |
48, 50, 0 | Malcom the Druid |
Signs[edit | hide]
Location | Message |
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27, 60, 0 | Dwarf Mountain |
37, 61, 0 | North to Avalon East to Dwarf Hill West to Dwarf Mountain |
45, 62, 0 | Dwarf Hill |