Tarnum the Overlord: Difference between revisions

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| victory        = def_all
| victory        = def_all
| loss          = hero
| loss          = hero
| loss_hint      = {{H|Tarnum|image=Tarnum Overlord|noname=}}
| loss_hint      = {{H|Tarnum|image=Tarnum (Overlord)|noname=}}
| allies        = {{teal}}
| allies        = {{teal}}
| enemies        = {{red}}
| enemies        = {{red}}
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==== Heroes ====
==== Heroes ====
{| class="sortable wikitable" cellpadding=5px
{{hero header}}
! Location
{{hero row|1, 2, 0|teal|Tarnum|image=Tarnum (Overlord)|Overlord}}
! Color
{{hero row|5, 26, 0|red|Jeddite|Warlock}}
! Hero
|-
| style="text-align:center;" | 1, 2, 0
| style="text-align:center;" | {{teal}}
| style="padding-left:7px; padding-right:5px;" | {{H|Tarnum|image=Tarnum Overlord|Overlord}}
|-
| style="text-align:center;" | 5, 26, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{H|Jeddite|Warlock}}
|}
|}



Latest revision as of 22:30, 2 October 2024

Only available in Heroes Chronicles.

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
Tarnum the Overlord Tarnum the Overlord Heroes Chronicles
2 Total Players / 1 Human Player
1
2
Size 1 (36×36) - S Underground disabled
Tarnum must conquer the Dungeon towns of Nighon to form a force willing to battle Gelu and his Elves. All Heroes are limited to level six, and all of Tarnum's skills, spells, and experience will transfer to the next scenario.
Victory condition:
Defeat All Enemies
Loss condition:
Lose Hero: TarnumTarnum
Allies: Teal Enemies: Red
Choose a bonus:
 Start with Basic Tactics  Start with Basic Offense 
Difficulty 1: Easy - The player starts with a large advantage in resources, and the computer plays poorly.
Carried to next scenario:
Tarnum (Overlord)Tarnum (Overlord)
Max level:
6

Prologue[edit | hide | hide all]

Unnamed male historian: The Elven Hero, Gelu, set out to find and destroy the Sword of Frost to stop an apocalyptic prophecy, but he didn't realize that simply finding the ancient weapon would put the world at risk. Tarnum had to stop him, but the good forces of AvLee and Erathia refused to battle Gelu. Who, then, would lift a sword against the Elves?

Scenario[edit | hide]

Timed events[edit | hide]

Day Title Message
Day 1 day 1 "If the Sword of Frost and Armageddon's Blade should ever meet, it would mean the end of the world!"

How can that fool of an Elf go looking for the Sword of Frost? I met Gelu once, and I found him to be an inspiring leader and dedicated fighter. He never would have accomplished all that he has in the past few years without the skills to match his stubbornness. But I've never known him to be stupid.

Is he so attached to the Armageddon's Blade that he can't see the danger he's putting the world in?

So, I've come to Nighon in search of a force to battle Gelu and his Elves. Unfortunately, the Elf King will not lift a finger against AvLee's greatest hero. And the Erathians consider themselves allies - to battle Gelu will only shatter that alliance. My only resort is to don the dark armour of an Overlord and somehow use the troops of Nighon for a good cause.

I've heard that after the death of their leader, the Dragon Queen Mutare, Nighon has fallen into chaos. Mutare's generals battle for control in an endless civil conflict. Just the sort of environment where I could slip in and gain control of the forces I'll need to stop Gelu's foolish quest.

Day 2 day 2 Over the centuries, I've managed to stash away huge caches of resources for situations just like this. Knowing that I would need these resources, I sent word to trusted friends arranging for some to be delivered to me here. The first wagons should arrive tomorrow, and more are on their way, probably arriving every two weeks or so.
Day 3 At Teal:
day 3
(Repeats every 14 days)
Wagons of supplies arrived today taken from one of my personal caches.
Effect: +12 Wood Wood, +3 Mercury Mercury, +9 Ore Ore, +15 Sulfur Sulfur, +4 Crystal Crystals, +5 Gem Gems, +1500 Gold Gold
Day 8 day 8 All these years removed from the life of brutality that made me unworthy of entering Paradise have softened me. After more than a week leading the creatures of Nighon, I've learned to pity their hard life. The weakest of them, the blind Troglodytes, get the worst of it.

I've seen Harpies and Beholders kill a Troglodyte for no other reason than it got in their way. It's no surprised the little creatures have learned to move around so quickly. I admit, over the years, I have probably killed hundreds of Troglodytes, but now that I lead them I only want to protect them from their own allies.

When a pair of Harpies started harassing a Troglodyte carrying some food to its friends, I jumped in and grabbed the winged women by their scrawny throats. I knew I couldn't show any weakness around here or someone would try to kill me and take over my leadership. Nor could I show compassion for another.

So, I kicked the Troglodyte to the ground and threw the Harpies up against the nearest tunnel wall.

"Did I say you could fight amongst each other? Did I?" I shouted at the top of my lungs. I made sure my entire army could hear.

The Troglodyte cowered as I drew the spiked mace from my belt. The Harpies tried to slink away. It was at that moment that I knew I had to make an example here and now or more of these creatures would die.

I jumped on the Harpies. With one hand, I tore off a wing. With my mace, I broke the other Harpy's ribs, crushing its heart.

Turning to the rest of my army, I held the bloody wing up for all to see.

"I say when and who you can kill! If anyone doesn't understand, step forward now," I told them. They knew that if anyone moved, they died.

Day 15 day 15 I have to struggle with my own troops after every victory to keep them from slaughtering the survivors. These Nighons don't even know the meaning of the word mercy. So, to keep them from believing that I, an Overlord, was weak because I showed mercy toward my enemy, I've had to feign insanity.

I started talking to things that aren't there, and on one occasion I rode for several miles naked before I 'realized' that I wasn't wearing my armour.

And when someone is caught, instead of torturing them to death I humiliate them. I dunked a pack of Troglodytes in tar, threw feathers over them, and told them that they were Harpies now. I even made a Minotaur wear a woman's dress.

Thankfully, my troops are confused enough that they no longer seemed bothered when I tell them they can't kill the prisoners, and so far they're all still too scared of me to challenge my authority.

Day 19 day 19 I received a letter today from a friend in AvLee stating that Gelu set sail for the distant northern lands of the Vori weeks ahead of time. He's anxious to complete his quest to destroy the Sword of Frost. If I don't hurry and consolidate my power here in Nighon, I'll never catch up with him.
Day 23 day 23 Victory is near, so I sent word ahead for some ships to be purchased and prepared for my arrival. Also, I've learned that Nighon's influence spreads even as far as Vori lands, so perhaps I'll be able to seize control of those Dungeons as well.

We'll see. But first, I must finish things here and strengthen my defences enough that no Nighon Overlord will be able to threaten my territory - at least not until I've stopped Gelu.

Objects[edit | hide]

Events[edit | hide]

Location Message
2, 2, 0 As you enter this world of perpetual darkness, you wonder if you have made the right choice. The creatures of the subterranean world are known for their cruelty. Was it arrogance to believe that you could shape them into a force for good?

Towns[edit | hide]

Location Player Type Name
5, 25, 0 Red Dungeon -
7, 5, 0 Dungeon -
30, 27, 0 Dungeon -
33, 4, 0 Dungeon -

Heroes[edit | hide]

Location Player Hero
1, 2, 0 Teal TarnumTarnum Tarnum the Overlord
5, 26, 0 Red JedditeJeddite Jeddite the Warlock

Monsters[edit | hide]

Location Type Message
10, 0, 0 Harpy Hag Harpy Hag A pack of Harpy Hags swoop down out of the dark ceiling and attack you, but you raise your weapon and drop their leader in a single blow. The other Hags smile at you and beg to join a leader with such obvious strength.