Tunnels and Troglodytes: Difference between revisions

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=== Objects ===
=== Objects ===
==== Towns ====
==== Towns ====
{| class="sortable wikitable" cellpadding=5px
{{Town header}}
! Location
{{Town row|8, 92, 0|red|Tower}}
! Color
{{Town row|12, 10, 0|red|Rampart}}
! Type
{{Town row|12, 35, 0|red|Castle}}
! Name
{{Town row|34, 81, 1|orange|Dungeon|nofort=y}}
|-
{{Town row|35, 30, 1|orange|Dungeon|nofort=y}}
| style="text-align:center;" | 8, 92, 0
{{Town row|67, 80, 1|orange|Dungeon}}
| style="text-align:center;" | {{red}}
{{Town row|72, 34, 1|orange|Dungeon}}
| style="padding-left:7px; padding-right:5px;" | {{town|Tower}}
{{Town row|98, 56, 1|orange|Dungeon}}
| style="text-align:center;" |
|-
| style="text-align:center;" | 12, 10, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}
| style="text-align:center;" |
|-
| style="text-align:center;" | 12, 35, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}
| style="text-align:center;" |
|-
| style="text-align:center;" | 34, 81, 1
| style="text-align:center;" | {{orange}}
| style="padding-left:7px; padding-right:5px;" | {{town|Dungeon|nofort=}}
| style="text-align:center;" |
|-
| style="text-align:center;" | 35, 30, 1
| style="text-align:center;" | {{orange}}
| style="padding-left:7px; padding-right:5px;" | {{town|Dungeon|nofort=}}
| style="text-align:center;" |
|-
| style="text-align:center;" | 67, 80, 1
| style="text-align:center;" | {{orange}}
| style="padding-left:7px; padding-right:5px;" | {{town|Dungeon}}
| style="text-align:center;" |
|-
| style="text-align:center;" | 72, 34, 1
| style="text-align:center;" | {{orange}}
| style="padding-left:7px; padding-right:5px;" | {{town|Dungeon}}
| style="text-align:center;" |
|-
| style="text-align:center;" | 98, 56, 1
| style="text-align:center;" | {{orange}}
| style="padding-left:7px; padding-right:5px;" | {{town|Dungeon}}
| style="text-align:center;" |
|}
|}



Revision as of 20:43, 8 August 2024

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
We now know how Erathia fell to Nighon and Eeofol. They literally tunneled their way under the Nighon Straits, breaking into the Dwarven Tunnels along Erathia's coast. We must now force them to use the tunnels again - this time as an escape route as we drive them from Erathia's lands forever! Tunnels and Troglodytes Restoration of Erathia
2 Total Players / 1 Human Player
1
2
Size 3 (108×108) - L Underground enabled
To win, you must capture all enemy towns and castles and defeat all enemy heroes. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the reward is great indeed.
Victory condition:
Defeat All Enemies
Loss condition:
Lose All Your Towns and Heroes
Allies: Red Enemies: Orange
Choose a bonus:
 Start with Expert Navigation  Start with Mage Guild level 1 at Tower (8, 92, 0), Rampart (12, 10, 0) and Castle (12, 35, 0)  Start with Mage Guild level 3 at Castle (12, 35, 0) 
Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability.
Carried to next scenario:
Max level:

Prologue

CatherineCatherine Catherine: We now know how Erathia fell to Nighon and Eeofol. Through an extensive network of underground tunnels dug by the Overlord’s armies, they struck simultaneously in many areas with overwhelming numbers. Credit the military for holding the invasion to half the country. We have discovered the main artery for transporting forces from Nighon to Erathia; it is under the ocean, connecting the Nighon underworld to the Erathian mainland. Bracada and Avlee have sent armies to join the fight. First we must eliminate the remaining Kreegans and Nighon forces from the mainland, then pursue them underground, and drive them back to the shores of Nighon.

Scenario

Timed events

Day Title Message
Day 1 Intro part 1 The Dungeon Overlords are clever. While the Devils of Eeofol attacked Erathia's borders, the forces of Nighon tunneled nearly the entire distance to Steadwick, launching surprise attacks almost simultaneously across the nation.
Day 1 Intro part 2 We should credit the Royal Erathian Military Command for holding the invasion to just the eastern half Erathia. Regardless, we now have the Dungeon Overlords on the run. Your job is to pursue them back under the Nighon Straits and establish a foothold in THEIR home.
Day 1 Intro part 3 Forces from AvLee and Bracada will assist us in this final push. No Nighon or Eeofol outposts can be permitted to survive in the tunnels. We must teach the Dungeon Overlords a lesson they will never forget. Good luck.
Day 2 Sailing away You might be able to take a large force to Nighon by sea, attacking them from above, but you must use caution as the reef-filled Straits are both wide and treacherous.

Objects

Towns

Location Player Type Name
8, 92, 0 Red Tower -
12, 10, 0 Red Rampart -
12, 35, 0 Red Castle -
34, 81, 1 Orange Dungeon -
35, 30, 1 Orange Dungeon -
67, 80, 1 Orange Dungeon -
72, 34, 1 Orange Dungeon -
98, 56, 1 Orange Dungeon -

Heroes

Location Color Hero
8, 93, 0 Red AstralAstral Astral the Wizard
12, 11, 0 Red JenovaJenova Jenova the Ranger
12, 36, 0 Red ChristianChristian Christian the Knight
34, 82, 1 Orange LoreleiLorelei Lorelei the Overlord
35, 31, 1 Orange AjitAjit Ajit the Overlord
67, 81, 1 Orange AlamarAlamar Alamar the Warlock
72, 35, 1 Orange MalekithMalekith Malekith the Warlock
98, 57, 1 Orange ArlachArlach Arlach the Overlord

Artifacts

Location Type Message
0, 25, 0 Sentinel's ShieldSentinel's Shield Before you lies the fabled Sentinel's Shield, which the Seer so long ago had foreseen you to possess. Do you wish to claim it as yours?
1, 14, 0 Thunder HelmetThunder Helmet Before you lies the fabled Thunder Helmet, which the Seer so long ago had foreseen you to possess. Do you wish to claim it as yours?

Quest Guards

Location Quest Reward Messages

1, 25, 0
Return with:
SpyglassSpyglass
(remove) Proposal: (none)
Progress: (none)
Completion: (none)

2, 15, 0
Return with:
SpeculumSpeculum
(remove) Proposal: (none)
Progress: (none)
Completion: (none)

Signs

Location Message
20, 96, 1 Library of the Damned
53, 39, 0 Cyclops Isle