Blood of the Dragon Father: Difference between revisions

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{{campaign navigational box|ab=expanded|dragonsblood=expanded}}
{{campaign navigational box|ab=expanded|dragonsblood=expanded}}
''Note: Your two weakest heroes are carried over despite the description stating two best heroes.''
{{scenario
{{scenario
| scenario      = {{PAGENAME}}
| scenario      = {{PAGENAME}}

Latest revision as of 00:51, 19 September 2024

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword

Note: Your two weakest heroes are carried over despite the description stating two best heroes.

Whoever gains the Vial of Dragon Blood and drinks the Blood of the Dragon Father with transform into a sentient dragon. You MUST beat Ordwald to the Vial and defeat its guardians. Nothing else matters. Nothing! Blood of the Dragon Father Armageddon's Blade
2 Total Players / 1 Human Player
1
2
Size 3 (108×108) - L Underground enabled
Find the Vial of Dragon Blood before Ordwald or lose the race. Also, losing the hero Mutare means instant destruction. Mutare and two of her best heroes will be transferred to the next scenario, without level limitations.
Victory condition:
Acquire Artifact: Vial of Dragon Blood
Loss condition:
Lose Hero: MutareMutare
Allies: Red Enemies: Blue
Choose a bonus:
 Start with Endless Purse of Gold  Start with Labyrinth 
Start with 1 Red Dragon(s)
1
Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability.
Carried to next scenario:
MutareMutare
 2 weakest heroes
Max level:
-

Prologue[edit | hide | hide all]

MutareMutare Mutare: I have found Ordwald. He is close to the vial, but his conservative actions and slow thinking leaves the way open for me to surpass him. As much as I must worry about Ordwald, I must consider the vial. Once I have passed him, there is the vial, and no doubt, it will have guardians... dragon guardians.

Scenario[edit | hide]

Timed events[edit | hide]

Day Title Message
Day 1 Intro I always thought I would be a powerful noble one day. Taking Rauric's Lands was only the first step. But I thought it wouldn't be possible 'til I was old, like 26 or 27. The Vial changes all my calculations. Whoever transforms into the Dragon will be able to muscle into the highest ranks of Nighon nobility.
Day 1 Intro (cont) General Miah will take command of the troops in my old staging area (and new castles) near the access to the Deep Caverns. He should be able to make things tough on any Lords trying to follow me, by raiding them, killing their scouts, laying false trails and stomping any overly bold Lords. Meanwhile I'll take a small force and setup a camp in the Deep Caverns near where my scouts saw some of Ordwald's troops. A small force should be able to slip in without being noticed by anyone.
Day 2 Scouting Report 1st Castle War Diary: Today some of my scouts reported Ordwald's troops hold a castle to the West. They are flying a blue banner. They say there are four passages leading to the castle. Wild monsters block each passage. The scouts don't believe my forces have been spotted yet.
Day 5 Campaign Journal 1 War Diary: I imagine Ordwald's troops near here are picket or screening troops. As soon as I take them out he'll know I'm in the Deep Caverns. Getting the Vial first is why I'm here, but I don't think Ordwald is going to let me walk up and take it without a fight.
Day 17 Scout Report River War Diary: Today my scouts reported that further on to the west past the first enemy castle and a border guard is an underground river. The river appears to be the only exit from these series of caverns. My Master of Scouts is convinced Ordwald's armies passed through here about 6 to 8 months ago.
Day 24 Scout report prison War Diary: My scouts found a prison along the river today. A warlock named Alamar is imprisoned there. He is willing to join the side of anyone who frees him. He says he will also contribute his Endless Bag of Gold to his rescuer.
Day 31 Campaign Journal 2 War Diary: I talked to the castle's Barkeep the other day. After tossing him a few gold and tickling him under his chin with my dagger, he told me an interesting story. Apparently there are rumors of a new type of dragon called a "Fay" or "Faerie" Dragon. They apparently have the soul of a leprechaun
Day 31 Campaign Journal 2 (cont) and the power of a normal dragon. I was fascinated. I love my Red and Black Dragons and even the Green and Gold ones respond well to me (too bad they live in the Bright Lands). I wonder if my affinity would work with these Fairy Dragons?
Day 38 Campaign Journal 3 War Diary: Certain resources seem scarce in this part of the Deep Caverns. I haven't been able to locate any Gem or Crystal mines. No sulfur dunes either, but at least the dungeon castles have resource silos. I hate having to deal with Merchants. I'd kill them all, but then who would trade with me?
Day 63 Campaign Journal 4 War Diary: I've been thinking about the magical plain areas containing trees and other Bright Land things. I wonder if I could relocate some Green or Gold Dragons into those areas. It would be some consolation for these areas' hideous green color. Plants should be brown not green.
Day 74 Campaign Journal 5 War Diary: I have to wonder if the Father of All Dragons may have once lived in the Deep Caverns. That would be a worthy quest - finding the Father of Dragons. I think he might still live, maybe sleeping through the eons. It could be something I do when I get old.
Day 84 Campaign Journal 6 War Diary: Good commanders have to plan for all the things that might happen. That way whatever happens, you can still win or at least survive your defeat. Rauric did not understand that. Which is why I killed him so easily and took his lands. If Ordwald gets the Vial first, I may be forced to flee Nighon.
Day 99 Campaign Journal 7 War Diary: Miah sent a message that three powerful Nighon Lords are heading for the Borderlands. Apparently, they have heard about the Vial. I can't win if I get caught between them and Ordwald, unless I have the Vial. Still, it will take time for them to find the way down here and find me.

Rumors[edit | hide]

Title Message
Rust Dragons Supposedly somewhere in the Deep Caverns are a new type of Dragon called a Rust Dragon. This dragon is supposed to be more powerful than a Black Dragon.
Crystal Dragon There is said to be a strange type of Dragon guarding a great treasure in the Deep Caverns. The dragon is supposedly made of crystal.

Objects[edit | hide]

Events[edit | hide]

Location Message
5, 6, 1 War Diary: Some of my scouts report they have discovered strange types of Dragons. I'll have to see if I can recruit some for myself, when this campaign is over.
88, 50, 1 A group of returning scouts report Ordwald and his armies are near. The scouts report Ordwald's main base camps are through the Subterranean Gate. The Vial of Dragon Blood must be on the other side of the gate.

Towns[edit | hide]

Location Player Type Name
98, 99, 0 Red Dungeon -
16, 66, 0 Blue Dungeon -
32, 24, 0 Blue Dungeon -
57, 89, 0 Blue Dungeon -
89, 25, 0 Blue Dungeon -
78, 74, 1 Blue Dungeon -

Heroes[edit | hide]

Location Player Hero
98, 100, 0 Red MutareMutare Mutare the Overlord
16, 67, 0 Blue Random Hero
32, 25, 0 Blue OrdwaldOrdwald Ordwald the Druid
57, 90, 0 Blue Random Hero
89, 26, 0 Blue Random Hero
78, 75, 1 Blue Random Hero
8, 95, 0 Imprisoned AlamarAlamar Alamar the Warlock

Artifacts[edit | hide]

Location Type Message
8, 22, 1 Pandora's Box The caverns here seem to have grown around an ancient ornate box.

Guardians: 30 Red Dragon Red Dragons, 22 Black Dragon Black Dragons, 16 Rust Dragon Rust Dragons, 14 Crystal Dragon Crystal Dragons, 18 Faerie Dragon Faerie Dragons, 26 Gold Dragon Gold Dragons, 36 Green Dragon Green Dragons

Contents: Vial of Dragon BloodVial of Dragon Blood

Quest Guards[edit | hide]

Location Quest Reward Messages

7, 21, 1
Defeat:
Crystal Dragon Crystal Dragons at (42, 32, 1)
(remove) Proposal: The spirits of legendary knights guard this tower. They will only let pass one who is worthy. To prove your worth, you must first defeat the Crystal Dragons of the northern underground region.
Progress: You have not yet proved your worth. Go defeat the Crystal Dragons of the northern underground region. Only then may you pass.
Completion: We have received word of the defeat of the Crystal Dragons. Kindred spirit, do you wish to pass?

18, 22, 1
Defeat:
Ghost Dragon Ghost Dragons at (17, 13, 1)
(remove) Proposal: The White Belted Knights of Erathia guard this tower. They will only let one of their own pass. To join the order, you must first defeat the Ghost Dragons of the northwestern underground region.
Progress: The White Belted Knights still will not let you pass, so you have not conquered the Ghost Dragons of the northwestern underground region.
Completion: News of your defeat of the Ghost Dragons of the northwestern underground region travelled quickly. Do you wish to pass, newest of the White Belted Knighst?

26, 30, 1
Defeat:
Red Dragon Red Dragons at (29, 12, 1)
(remove) Proposal: The Red Belted Knights of Erathia guard this tower. They will only let one of their own pass. To join the order, you must first defeat the Red Dragons of the northwestern underground region.
Progress: The Red Belted Knights still will not let you pass, so you have not conquered the Red Dragons of the northwestern underground region.
Completion: News of your defeat of the Red Dragons of the northwestern underground region travelled quickly. Do you wish to pass, newest of the Red Belted Knights?

29, 13, 1
Defeat:
Green Dragon Green Dragons at (17, 21, 1)
(remove) Proposal: The Green Belted Knights of Erathia guard this tower. They will only let one of their own pass. To join the order, you must first defeat the Green Dragons of the northwestern underground region.
Progress: The Green Belted Knights still will not let you pass, so you have not conquered the Green Dragons of the northwestern underground region.
Completion: News of your defeat of the Green Dragons of the northwestern underground region travelled quickly. Do you wish to pass, newest of the Green Belted Knights?

32, 32, 1
Defeat:
Black Dragon Black Dragons at (37, 14, 1)
(remove) Proposal: The Black Belted Knights of Erathia guard this tower. They will only let one of their own pass. To join the order, you must first defeat the Black Dragons of the northern underground region.
Progress: The Black Belted Knights still will not let you pass, so you have not conquered the Black Dragons of the northern underground region.
Completion: News of your defeat of the Black Dragons of the northern underground region travelled quickly. Do you wish to pass, newest of the Black Belted Knights?

36, 15, 1
Defeat:
Gold Dragon Gold Dragons at (25, 31, 1)
(remove) Proposal: The Gold Belted Knights of Erathia guard this tower. They will only let one of their own pass. To join the order, you must first defeat the Gold Dragons of the northwestern underground region.
Progress: The Gold Belted Knights still will not let you pass, so you have not conquered the Gold Dragons of the northwestern underground region.
Completion: News of your defeat of the Gold Dragons of the northwestern underground region travelled quickly. Do you wish to pass, newest of the Gold Belted Knight?

40, 22, 1
Defeat:
Faerie Dragon Faerie Dragons at (33, 33, 1)
(remove) Proposal: Evil spirits guard this tower. They will only let you pass if you defeat the Faerie Dragons of the northwestern underground region.
Progress: You may not pass until you defeat the Faerie Dragons of the northwestern underground region.
Completion: A bargain is a bargain. Do you wish to pass?

41, 31, 1
Defeat:
Rust Dragon Rust Dragons at (41, 21, 1)
(remove) Proposal: Monsters with blood dripping from their eyes guard this tower. They will only let pass the one who defeats the Rust Dragons of the northern underground region.
Progress: You may not pass. Go defeat the Rust Dragons of the northern underground region to pass.
Completion: Word of your defeat of the Rust Dragons traveled quickly. Do you wish to pass now?