Campaign: Difference between revisions
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* On the last day of a month, reload the game until there is a month of a creature, preferably a one with decent HPs (e.g. [[Pegasus and Silver Pegasus|Pegasus]] or [[Serpent Fly and Dragon Fly|Serpent Fly]]), and kill wandering monsters appearing on the map by the heroes who need to get experience. | * On the last day of a month, reload the game until there is a month of a creature, preferably a one with decent HPs (e.g. [[Pegasus and Silver Pegasus|Pegasus]] or [[Serpent Fly and Dragon Fly|Serpent Fly]]), and kill wandering monsters appearing on the map by the heroes who need to get experience. | ||
* Learn only those [[secondary skill]]s which are useful. | * Learn only those [[secondary skill]]s which are useful. | ||
* Learn ''all'' spells there are on the map, mainly in towns' [[Mage Guild]]s (if a spell is lacking, consider visiting [[shrine]]s and hiring heroes with [[Scholar]] secondary skill). Learn even spells which are considered useless or used rarely, as if a [[Scholar (Adventure Map)|Scholar]] learns you a spell you already have, you will get instead +1 to a primary skill which is way more useful. Build [[Mage Guild]]s according to main heroes' [[Wisdom]] level (e.g. if they have at most Advanced Wisdom, build 4th level Mage Guild in every town where it's available). | * Learn ''all'' spells there are on the map, mainly in towns' [[Mage Guild]]s (if a spell is lacking, consider visiting [[shrine]]s and hiring heroes with spell specialties or [[Scholar]] secondary skill). Learn even spells which are considered useless or used rarely, as if a [[Scholar (Adventure Map)|Scholar]] learns you a spell you already have, you will get instead +1 to a primary skill which is way more useful. Build [[Mage Guild]]s according to main heroes' [[Wisdom]] level (e.g. if they have at most Advanced Wisdom, build 4th level Mage Guild in every town where it's available). | ||
* Visit ''all'' objects upgrading primary skills on the map, such as [[Mercenary Camp]], [[Marletto Tower]], [[Star Axis]], [[Garden of Revelation]], [[Arena]] and so on. | * Visit ''all'' objects upgrading primary skills on the map, such as [[Mercenary Camp]], [[Marletto Tower]], [[Star Axis]], [[Garden of Revelation]], [[Arena]] and so on. | ||
* Build structures which upgrade primary skills in your [[Tower]], [[Inferno]], [[Stronghold]], and [[Fortress]] towns, and visit them by all heroes who should advance to the next scenario. | * Build structures which upgrade primary skills in your [[Tower]], [[Inferno]], [[Stronghold]], and [[Fortress]] towns, and visit them by all heroes who should advance to the next scenario. |
Revision as of 10:18, 28 June 2023
A campaign is a set of scenarios which should be won one by one so as to complete the campaign. In the table of records, there is a separate ranking for campaigns, and winning a scenario itself doesn't count in the table. There are campaigns which give the player an opportunity to choose the order in which some of the scenarios are being played (e.g. in the Unholy Alliance campaign, you may complete first four scenarios in any order as you like).
Some campaigns are available at start and can be played in any order. The other ones appear one by one after you finished the starting ones.
Important: The game tracks your progress through the campaigns via a save file, not a game flag. That means that you cannot play the scenarios in a random sequence. Start with the first scenario of one of the first three campaigns. When you finish that scenario, you create a save file. You should probably name that file by some appropriate name. Start the second scenario from that file. When you finish the second scenario, you save again. You should probably make a new file for this. When you complete the final scenario of the first campaign, save again. So far, so good. But when you start the second campaign, you MUST load your most recent save file first, otherwise your progress through the campaigns is lost. Continue through the campaigns with this method.
List of campaigns
This list contains links to information about the different campaigns that are available in Heroes of Might and Magic III: background, heroes, strategies, walkthroughs, and the like. Campaigns unavailable at the start of the game are given in italics.
Restoration of Erathia
- Long Live the Queen
- Dungeons and Devils
- Spoils of War
- Liberation
- Long Live the King
- Song for the Father
- Seeds of Discontent
Armageddon's Blade
- Armageddon's Blade
- Dragon's Blood
- Dragon Slayer
- Festival of Life
- Playing with Fire
- Foolhardy Waywardness
Shadow of Death
- New Beginning
- Elixir of Life
- Hack and Slash
- Birth of a Barbarian
- Rise of the Necromancer
- Unholy Alliance
- Specter of Power
Heroes Chronicles
- Warlords of the Wasteland
- Conquest of the Underworld
- Masters of the Elements
- Clash of the Dragons
- The World Tree
- The Fiery Moon
- Revolt of the Beastmasters
- The Sword of Frost
Horn of the Abyss
User commentary
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As every campaign is a set of scenarios connected together, there should be special tactics and strategy for playing campaigns, regarding that you will upgrade your heroes throughout the campaign and, in most cases, one or more heroes should be invincible, as their loss will make you lose the whole game. These are the tips how to play campaigns in the most effective way:
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