Corporeal Punishment: Difference between revisions
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| allies = {{purple}} | | allies = {{purple}} | ||
| enemies = {{red}} | | enemies = {{red}} | ||
| difficulty = | | difficulty = Normal | ||
| bonus = {{BonusArt|Pendant of Death}}{{BonusSp|Protection From Earth}}{{BonusCr|Zombie|25}} | | bonus = {{BonusArt|Pendant of Death}}{{BonusSp|Protection From Earth}}{{BonusCr|Zombie|25}} | ||
| carry = ((TODO: some artifact???) | | carry = ((TODO: some artifact???) |
Revision as of 15:55, 19 December 2023
Corporeal Punishment | ||||||||
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To win, you must defeat the Death Knight, Mot. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario. | ||||||||
Victory condition: Defeat Hero or Defeat All Enemies |
Loss condition: Lose All Your Towns and Heroes | |||||||
Allies: | Enemies: | |||||||
Choose a bonus: Start with (a scroll of) Protection From Earth |
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Carried to next scenario: ((TODO: some artifact???) |
Max level: - |
Campaign
Right-click text
A rogue Death Knight does not wish to take part in the glory that will be our invasion of Erathia. He believes that by remaining out of the fighting, his lands will be spared from any counterattack by the Erathians. It is time we taught him a small lesson regarding obedience.
Prologue
A Death Knight named Mot, refuses to obey King Gryphonheart’s orders. An example must be made so others will not contemplate such traitorous action. Mot has insulated himself with his armies. Infiltrate his troops, kill him, and take his command. When he is dead, resurrect his corpse and employ him in your ranks.
Scenario
Timed events
Day 1 - Intro part 1 |
You receive a letter from the Lich King Gryphonheart. "Commander: It would seem as though one of my generals, a Death Knight by the name of Mot, does not wish to follow my orders, and believes that we should not attack Erathia. This is fine, as we do not need him for our plans." |
Day 1 - Intro part 2 |
"We do, however, need his armies, and I can not allow his disobedience to go unpunished. Your task is to find Mot and slay him. He will then be raised and made to serve as a minion in your own army. Succeed in this task and you shall replace him as my new general." |
Day 1 - Intro part 3 |
Even gazing at the signature of the undead King sends a cold chill through you. You quickly pen a response, stating simply, "It shall be done." You must not let Mot defeat you. |
Rumors
Whirlpool hint |
The whirlpool is the gateway to the Caverns of the Dead, but the Collar of Conjuring is the Key. |
Objects
Towns
Location | Color | Type |
---|---|---|
8, 65, 0 | Necropolis | |
10, 7, 0 | Necropolis | |
32, 34, 0 | Necropolis | |
62, 19, 0 | Necropolis | |
62, 65, 0 | Necropolis |
Heroes
Location | Color | Hero |
---|---|---|
10, 7, 0 | Random hero | |
62, 66, 0 | Mot the Death Knight |
Seer's Huts
31, 1, 0 - Seer's Hut |
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Proposal Message |
Completion Message |
Quest Guards
65, 11, 1 - Quest Guard |
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Proposal Message |
65, 48, 0 - Quest Guard |
Proposal Message |