Treachery

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Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
The mage Dargem betrayed Bidley and took the Horn of the Abyss for himself. While Jeremy is trying to track down the traitor, the Tatalians are itching to take revenge on the pirates for their recent defeat. Treachery Horn of the Abyss
4 Total Players / 1 Human Player
1
4
Size 4 (144×144) - XL Underground enabled
Jeremy, Tark, and Casmetra have to capture Dargem. The mission will be lost if Jeremy is defeated. This is the last mission in the campaign.
Victory condition:
Defeat Hero or Defeat All Enemies:
   DargemDargem
Loss condition:
Lose Hero: JeremyJeremy
Allies: Teal Enemies: BlueTanPink
Choose a bonus:
 Start with (a scroll of) Chain Lightning  Start with Sea Captain's Hat 
Start with 1 Sea Serpent(s)
1
Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability.
Carried to next scenario:
Max level:

Prologue

Unnamed narrator: As soon as Bidley, after all his dungeon adventures reached out for the Horn, the voice behind yelled:

"Unbelievable! It is mine, finally!"

After that, Bidley's new partner Dargem landed a blow at his head, and grabbed the artifact. The walls of the ancient vault started to shake, and the altar rose up, forming an island. The traitor grabbed the Horn, but did not figure out how to use it. Dargem summoned a boat and jumped in rapidly, taking the unconscious Bidley with him.

Jeremy and Casmetra saw the birth of a new island. They also saw how Dargem sailed away, and great sea serpents emerged from the depths after him. Jeremy did not know what was going on, but he was sure that his brother was in trouble.

Scenario

Timed events

Day Title Message
Day 1 Day 1 Everything happened so quickly. Water bubbled up like a massive geyser on the surface of the sea, spitting out a magical ship. Casmetra said that Bidley was on that ship, but that someone else was with him and had captured both my brother and the Horn.

CasmetraCasmetra Casmetra: “It's Dargem,” said priestess angrily.

JeremyJeremy Jeremy: “Who's Dargem?”

CasmetraCasmetra Casmetra: “A mercenary mage. Worked for Regna--or, to be precise, for one of Regna's lords. It's a nest of vipers there, everyone trying to figure out how to stab everyone else in the back. One of those lords wanted to get his hands on the Horn of the Abyss, and his desire was stronger than yours. So he sent Dargem.”

JeremyJeremy Jeremy: “Blasted...we have to chase them down, immediately! Diego, prepare the ships!” I ordered.

We chased Dargem awhile, but eventually he disappeared behind an island. Instead, we were met by Regna's fleet. We had only a handful of ships, so we had to flee. We set up a camp on a small island and decided to gather forces for a strike on Dargem's fortress, where he is holding the Horn and my brother. I hope Bidley is safe.

However, we have some good news: Tark has returned! He emerged from the water with his kin right in front of our camp.

TarkTark Tark: “I promised to return,” hissed the giant reptile leader laconically.

JeremyJeremy Jeremy: “We have trouble. Bidley was captured,” I explained.

TarkTark Tark: “We nix will fight for you. Some will be against you, however. But I am the prince, and truth is with me,” replied Tark.

Day 2 Day 2 CasmetraCasmetra Casmetra: “Jeremy,” smiled Casmetra. “I have some more good news. The theft of the Horn awakened the sea serpents. Now they are wandering the ocean.”

JeremyJeremy Jeremy: “That's great news--at least we'll have plenty of fried eel, I guess.”

CasmetraCasmetra Casmetra: “Silly,” Casmetra replied. “These creatures still feel they have to protect the Horn of the Abyss. But the poor stupid things can't figure out whether it has to be returned, or guarded wherever it is. I can enchant them so that the serpents who want to return the Horn will help us fight to get it back from that traitor Dargem.”

JeremyJeremy Jeremy: “That's a good idea,” I agreed. “But what will we tell them once we get the Horn from Dargem? ‘Move along, we were just joking?'”

CasmetraCasmetra Casmetra: “You men always try to think 20 steps ahead,” Casmetra said, rolling her eyes.

JeremyJeremy Jeremy: But for all that, I certainly wasn't going to turn down an offer of assistance from the sea serpents. Just one of those beautiful creatures could sink a frigate!

Day 7 Day 7 JeremyJeremy Jeremy: Scouts report that the Tatalians, angered by their recent defeat, are hoping to get their entire fleet wiped out yet again. They found us on this archipelago, which was previously known only to pirates. They've raised a fort somewhere to the east, and are preparing for an invasion. On the one hand, this could be great; they're not likely to be able to tell the difference between two pirate bands. On the other hand, it will be terrible if they, and not us, capture Dargem. If that happens, Bidley will surely hang on a rope right beside Dargem.
Day 12 Day 12 JeremyJeremy Jeremy: More troubling news: war has broken out again between Erathia and Eeofol. Also, strange cities with golden-domed castles have begun appearing out of thin air all across the continent. Casmetra thinks it is an invasion by elemental lords. One of these cities appeared in the northern region of the archipelago. They've probably been attracted by the power of the Horn of the Abyss and hope to acquire it.
Day 14 At Teal:
Raider
(Repeats every 14 days)
JeremyJeremy Jeremy: Dargem's raiders attacked our supply ships and vanished into the night.
Effect: -1500 Gold Gold, -5 Wood Wood, -5 Ore Ore
Day 24 Day 24 JeremyJeremy Jeremy: I got tired of this pointless resistance and decided to write Dargem a letter. My mind wasn't perfectly clear at the time; invigorated by rum, I wrote the following:

“Dargem! This is Jeremy Albatross, captain of Regna's armada. You have crossed my path and captured my brother. Set him free immediately, and give us the artifact! If you do, I promise that you and your men will be allowed to leave the island unharmed.”

Day 28 At (AI):
halyava
(Repeats every 28 days)
-It's halyava time!

- No, AI, no!!!

Effect: +5000 Gold Gold, +10 Wood Wood, +10 Ore Ore, +5 Mercury Mercury, +5 Sulfur Sulfur, +5 Crystal Crystal, +5 Gem Gem
Day 34 Day 34 JeremyJeremy Jeremy: Tark's nix report that there is a massive network of caves under this archipelago. Many of them are filled with water, but some parts are dry. The caves are ancient; something unique and powerful might be found inside.
Day 40 Day 40 JeremyJeremy Jeremy: Dargem took his time in writing me back. I imagine that is just one more demonstration of his stupidity and inability to think critically. His letter went as follows:

“The so-called Jeremy the Grouse! I spent far too long in those caves waiting for fortune to smile on me and send me a traveler even less fortunate than myself. And so it happened. I deserve the Horn--though I haven't figured out how it works yet. I suggest you get lost. Your brother is merely a guarantee of my security. As soon as you are gone, he shall be freed. Dargem

Day 43 Day 43 JeremyJeremy Jeremy: I've been thinking about what Dargem said. I called Casmetra in my cabin and told her that I was thinking about retreating, to ensure Bidley's safe release. The priestess's eyes widened.

CasmetraCasmetra Casmetra: “Jeremy! How could you even say something like that!” she exclaimed.

JeremyJeremy Jeremy: “But we could save Bidley, and avoid unnecessary bloodshed,” I began, when Casmetra interrupted me.

CasmetraCasmetra Casmetra: “You can't even imagine what a villain Dargem is, and what is at stake here. The Horn of the Abyss is one of the greatest artifacts ever created. There's no record of who made it--it was probably created before the Silence. It is a gift from the age of wonders! If only we can figure out how it works, we will be like gods!” the priestess explained with excitement. She stepped up to the table and, to my amusement, took a sip of my rum. “Dargem is a scoundrel and a villain. The only reason he hasn't already killed Bidley is that we're close by. If you leave, he'll have your brother murdered and fed to the sharks. You should realize that. Unless you're a coward?” she asked with reproach in her eyes.

JeremyJeremy Jeremy: “No, milady. Jeremy Albatross is the bravest and boldest of all the pirates between Enroth, Erathia and Jadame!” I declared, jumping to my feet.

CasmetraCasmetra Casmetra: “And that's why I love you,” laughed the priestess, embracing me.

Objects

Events

Location Message
60, 136, 1 Bear in mind that this monolith may lead anywhere, and it will not be easy to get back.
113, 8, 1 Terrible frost and grim silence affects your crew negatively.

Contents: -1 -1 Morale Morale

114, 3, 1 These caves are as ancient as the world....
130, 59, 1 There is a whole nest of sea serpents here!
133, 26, 1 It looks like there is a secret passage here.

Towns

Location Player Type Name
75, 136, 0 Teal Cove -
140, 128, 0 Blue Fortress -
125, 13, 0 Tan Conflux -
44, 46, 0 Pink Cove -
52, 63, 0 Pink Cove -
3, 83, 0 Cove -
96, 52, 0 Castle -

Heroes

Location Player Hero
75, 137, 0 Teal JeremyJeremy Jeremy the Captain
78, 137, 0 Teal CasmetraCasmetra Casmetra the Navigator
66, 161, 0 Teal TarkTark Tark the Captain
140, 128, 0 Blue VerdishVerdish Verdish the Witch
140, 129, 0 Blue TazarTazar Tazar the Beastmaster
125, 13, 0 Tan IgnissaIgnissa Ignissa the Planeswalker
125, 14, 0 Tan GelareGelare Gelare the Elementalist
44, 46, 0 Pink DargemDargem Dargem the Navigator
52, 64, 0 Pink ElmoreElmore Elmore the Captain

Monsters

Location Type Message
116, 26, 1 Azure Dragon Azure Dragon Your presence here has not gone unnoticed. A powerful creature has awakened....
127, 4, 1 Diamond Golem Diamond Golems The guardians of the ancient palaces are on the alert!

Seer's Huts

Location Quest Reward Messages

8, 21, 0
Be:
Teal
20 Seaman Seamen Proposal: A group of pirates displeased with Dargem's leadership would like to join you.
Progress: (none)
Completion: Will you accept them?

29, 11, 0
Be:
Teal
30 Pirate Pirates Proposal: A group of pirates displeased with Dargem's leadership would like to join you.
Progress: (none)
Completion: Will you accept them?

43, 12, 0
Defeat:
Rust Dragon Rust Dragons at (4, 93, 1)
15000  Experience Proposal: Rust Dragons are menacing the western underground region of this land. If you could be so bold as to defeat them, I would reward you richly.
Progress: (none)
Completion: At last, you defeated the Rust Dragons, and the countryside is safe again! Are you ready to accept the reward?

Artifacts

Location Type Message
0, 140, 1 Sword of JudgementSword of Judgement Are you ready to dispense justice?

Guardians: 14 Angel Angels, 20 Monk Monks

Epilogue

Unnamed narrator: The defenders of the Regnan fortress shivered, and Casmetra and Jeremy hurried in. Dargem let the captive be and grabbed the Horn. He ran to the highest tower. While Jeremy was helping his brother untie the ropes, Casmetra yelled powerfully:

"Give the Horn back immediately!"

With a scared face, Dargem yelled back:

"Never! You betrayed me and left me alone! Now I know what to do!"

Taking the artifact in both hands, Dargem was just about to blow the Horn, when with a piercing "STOP!!!" Casmetra threw a magical spell at him. A huge magical explosion followed, and the shock wave destroyed half of a fortress, creating something like a whirlpool underneath it.

The only thing that Jeremy remembered was how he tried to get to higher ground desperately, and how Casmetra yelled:

"Idiot! We will be dragged into another plane of existence because of you!"

Hours, or maybe weeks after that, Jeremy found himself on a sea shore. Where is Bidley? And what happened to the Horn? May this be the end of the legend of the Horn of the Abyss?