Lost at Sea
Lost at Sea | |||||||||||
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Sir Christian must build the town on the southeastern peninsula of the island up to a capitol. He is limited to level 8. If he completes his quest, he will carry over his experience, primary skills, secondary skills and a spell book with him to the next scenario. If defeated, his quest is over. | |||||||||||
Victory condition: Upgrade Town or Defeat All Enemies |
Loss condition: Lose Hero | ||||||||||
Allies: | Enemies: | ||||||||||
Choose a bonus: |
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Carried to next scenario: ChristianChristian |
Max level: 8 |
Campaign
Right-click text
While on a three-hour sight seeing tour Sir Christian's ship was blown off course by a sudden summer storm. When the storm cleared the captain and crew had no idea what their position might be. For nearly a week they sailed under an overcast sky, completely unable to determine their heading. Finally, a small rocky island was spotted. While landing their ship a large rock found it's way into the hull making the craft irreapirable.The curious natives seemed friendly in meeting with Sir Christian. They agreed to help him get off the island if he built them a capitol.
Prologue
ChristianChristian Christian: All I wanted was a simple vacation. One hurriance later and I am here on this island with these foul smelling natives. Perhaps my father was right when I told him about my dream to become a fragrance alchemist. Maybe my military training can help me get off this forsaken sand prision.
Scenario
Timed events
Day 1 - Intro 1 |
While on a three-hour sight seeing tour, the mighty Sir Christian's ship was blown off course by a sudden summer storm. When the storm cleared, the captain and crew had no idea what their position might be. For nearly a week they sailed under an overcast sky, completely unable to determine their heading. Finally, a small rocky island was spotted. During the attempts at beaching the craft, a large rock slammed its way into the hull of the boat. Fortunately no one was injured and they were able to get to the shore safely. The curious natives seemed friendly. In meeting with the humble Sir Christian they agreed to help him get off the island if he built them a capitol. |
Day 2 - Day 2 |
The leader of the natives meets with you. The jolly old fellow seems very excited and says; "Our prayers have been answered! You are the one who will help us. There is a town in ruins east of here owned and heavily guarded by our tribe. We don't want those raiders from the north taking this town away from us because it would go to their heads and then we'd have to go to war and that's just a big headache. But it'd be great fun." You stare at him blankly. He continues. "If you would be so kind to help us build a capitol in that town we will gladly help you repair your boat so that you can be on your way. To get there you MUST follow the cobblestone road." After you thank him for his generosity you agree to the deal. |
Day 7 - Day 7 |
Terrible news has reached you. A messenger from the natives delivers you the news. "Sire, Last evening our town was ransacked. The foolish thieves took all of our wood but left the chests of gold nearby. There was trace of who it may have been. One of the townspeople found a note that read: |
Day 7 - Day 7b (every 14 days) |
There is a severe toothpick shortage. Trust no one. We'll be back for more when you least expect it. SINcerely yours, Prince Woody Sparkly Face |
Objects
Events
Location | Message |
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16, 56, 0 | Another fork in the road! Now very testy, you are getting tired of all the forks in the road. From now on you will leave the decision up to your advisors. After all, that is their job. |
21, 11, 0 | You let out a big sigh, bite your bottom lip, and mindlessly gaze up both paths that lay before you. Will you claim the sawmill just ahead or continue around the bend on the other road? You hope that there was a tavern near by. A tall, stiff ale sounds good right about now. |
23, 14, 0 | For a long time you have followed the straight and narrow path. But now you have no idea which way to turn. All these forks in the road would drive anyone to the nut house. You begin to laugh and then cry and then laugh again because he was crying and cry because he was laughing. |
23, 17, 0 | You come to yet another parting in the road. Low and behold another fork for you to toss into his backpack. You grit your teeth. An advisor then reminds you that you wouldn't have to worry about Christmas shopping. |
23, 20, 0 | You begin complaining to your troops. "How are we supposed to follow the cobblestone road when there are so many forks in it? And whose idea was it for all passersby to get a fork at EVERY FORK IN THE ROAD!" You lick your finger and stick it in the air. You determine the direction of the wind and travel in that direction. |
23, 59, 0 | Feeling bad about being so short tempered to the poor merchant your conscience gets the best of you and you go back to apologize. You arrive only to find a huge disgusting monster in the merchant's place. |
24, 30, 0 | You took the road less traveled, and that has made all the difference. |
24, 59, 0 | You come across a lowly merchant who looks as if he has not seen any business all day. The pale and desperate looking man gives his best sales spiel. "Find all your treasures with this! A map to few refer to as the Market of Time." You look at the crumpled remains of a scroll and laugh. You toss a few gold coins at the poor soul and say "The Market of Time? This place you speak of was pulled out of existence during the restoration of Erathia. Anybody who tells you differently is trying to sell you something." You walked away satisfied with your statement. |
27, 33, 0 | You come upon two roads that fork in a yellow wood. Travelers have worn them really about the same but the one on the left seemed a little grassier and perhaps was not so heavily traveled. You look down both roads and then make a decision. |
30, 55, 0 | Gasp! A fork in the road! What will you do? After long hours of heated debate and consulting with several of your learned counselors you promise to keep the fork to bestow upon your loving father's grave. |
32, 55, 0 | You are confronted by a bunch of short odorous goblins. They all line up in front of you and begin singing in unison, "Follow the cobblestone road, follow the cobblestone road. Follow, follow, follow, follow, follow the cobblestone road. Follow the cobblestone, follow the cobblestone, follow the cobblestone road. " You are convinced that you are delusional from swallowing too much ocean water. |
33, 56, 0 | Several hobgoblins surround you. Suddenly there is an outburst of song. " We represent the War Hammers guild, the War Hammers guild, the War Hammers guild, And in the name of the War Hammers Guild........We wish to welcome you to Truncheon Land." |
39, 30, 0 | A drunken fool staggers his way out of the tavern and with slurred words begins hollering at you. Trying not to laugh, you listen intently to the man's words. "Thou mustith enter yon tavern...nnn. Blessed are the minstrels in the tavern!" He paused to belch loudly and continued. "They call themselves Smashing Melons...sss" |
44, 36, 0 | At a fork in the road you stop and ask the nearest creature for directions on how to get to a tavern. You look at him more closely. He looks strangely familiar but you dismiss the thought. The creature looks you dead in the eye and replies "You got a lot of nerve comin' back here after what you pulled. You innocently point to yourself innocently, mouthing, "Me?" He walks towards you threateningly. Suddenly he throws his arm around you and shouts "How ya doin' my old friend? I haven't seen you in ages. Don't you remember me?" You realize you have no idea who or what this creature is but you play along. He gives you directions to the tavern and a few gold pieces for a drink. "Take this my friend. Get yourself a New World Long Neck Pale Ale. Perhaps I may join you?" |
45, 23, 0 | While deep in the woods you stumble onto a hidden, moss-covered, wooden chest that has been revealed from a previous rain. After many hours of prying and beating on the chest, it wouldn't budge. A very fat member of your army offers his body weight and body-slams the chest and it bursts open. +42 Wood, +21 Mercury, +42 Ore, +21 Sulfur, +21 Crystals, +21 Gems, +21000 Gold |
48, 19, 0 | Standing at a divergence in the road was a family of tattered peasants and their decrepit cart pulled by a one-eyed, partially lame horse. You bend down to offer aid, but the pudgy, balding man is too busy trying to contain his four unruly children to notice. The man's wife winks seductively at you. Your face begins to blush. You run off as quickly as your dignity can carry you. |
48, 27, 0 | While traveling, you see a tired peasant woman carrying large, heavy looking bags. Being kindly you ask the woman if she needs some assistance. "You just want to help me because I'm a woman!" she snaps. "Oh no," you say, "I wanted to help you because of your age." |
49, 34, 0 | A large boulder obstructs the road. You send one of your troops ahead to see what is on the other side. "Sire!" he yelled, "You'll never guess...Another fork in the road!" You glance at the huge rock and notice it that has inscriptions on it. In search of profound intellect, you read. "Eat at Craig Hack's." "The best way to a man's heart is to hack his breastplate open."
"Catherine Gryphonheart slept here" "S.W.M. seeks S.W.F. for F.U.N.A.S.A.P." "Kilgore was here." |
53, 37, 0 | A toll guard abruptly stops you and your troops at the fork in the road. The longhaired troll guard demands that you fork over 147 gold pieces in order to pass. You don't see things his way and reach for your sword when all of a sudden from the trees comes... Contents: -15 Gold |
54, 56, 0 | Another fork in the road! You yawn and wonder what you are going to do with all these forks. Your backpack is getting quite full and quite heavy. Which way to go, on the other hand, well, that's something entirely different. |
55, 66, 0 | You begin to weep. Your troops begin to mock you. There you stand in front of the refuse heap where you are to build a capitol. |
59, 48, 0 | Two! Two forks in the road! Slightly annoyed you wonder why this fork in the road reminds you of some counting vampire. You put the salad fork and the dinner fork into your backpack and travel on. |
61, 31, 0 | Blessed is the artless dizzy-eyed coxcomb who contrived these roads. You are becoming very dreary-eyed as you are again faced with which way to go. You pull out a gold piece and shout to your troops: "Call it in the air! You point, "Heads we go that way. Tails we go that way," you say pointing in the other direction. You flip the coin. "TAILS!" the group shouts. |
Towns
Location | Color | Type |
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6, 23, 0 | Stronghold | |
33, 54, 0 | Stronghold | |
42, 20, 0 | Fortress | |
55, 65, 0 | Stronghold | |
62, 12, 0 | Stronghold |
Heroes
Location | Color | Hero |
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6, 24, 0 | Krellion the Barbarian | |
33, 57, 0 | ChristianChristian Christian the Knight | |
42, 21, 0 | Alkin the Beastmaster | |
46, 48, 0 | Vey the Battle Mage | |
62, 13, 0 | Gird the Battle Mage |
Monsters
Location | Type | Message |
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30, 57, 0 | Goblin | "Ya ain't from around here are ya?" |
31, 58, 0 | Goblin | You lance my boils and I'll lance yours. |
34, 55, 0 | Goblin | Go to the stronghold town girly-man. |
36, 54, 0 | Hobgoblin | Do you have a daughter? |
Artifacts
Location | Type | Message |
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13, 12, 0 | Inexhaustible Cart of Ore | Though no one is around to see, you have proven that you are worthy to have the Inexhaustible Cart of Ore. Do you wish to take it at this time? |
47, 22, 0 | Ring of the Wayfarer | Though no one is around to see, you have proven that you are worthy to have the Inexhaustible Cart of Ore. Do you wish to take it at this time? |
52, 62, 0 | Necklace of Swiftness |
Resources
Location | Type | Message |
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4, 20, 0 | Sulfur | |
33, 51, 0 | Gold | |
42, 17, 0 | Wood | |
60, 54, 0 | Gold |
Pandora's Boxes
Location | Message |
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57, 55, 0 | You tiptoe up to the box lying in the patch of grass between the trees. You are a little gun shy because the last time he opened up a mystery box you woke up nude behind a brothel with a tattoo on your bum. Carefully you open the box. File:Morale small.gif -3 Morale -1027 Wood, -1083 Mercury, -1001 Ore, -1010 Sulfur, -1087 Crystals, -1119 Gems, -10025 Gold |
Seer's Huts
6, 10, 0 - Seer's Hut |
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Proposal Message |
Completion Message |
9, 2, 0 - Seer's Hut |
Proposal Message |
Completion Message |
14, 16, 0 - Seer's Hut |
Proposal Message |
Completion Message |
17, 6, 0 - Seer's Hut |
Proposal Message |
Completion Message |
40, 34, 0 - Seer's Hut |
Proposal Message |
Completion Message |
47, 61, 0 - Seer's Hut |
Proposal Message |
Completion Message |
49, 37, 0 - Seer's Hut |
Proposal Message |
Completion Message |
51, 51, 0 - Seer's Hut |
Proposal Message |
Completion Message |
56, 68, 0 - Seer's Hut |
Proposal Message |
Completion Message |
58, 23, 0 - Seer's Hut |
Proposal Message |
Completion Message |
63, 51, 0 - Seer's Hut |
Proposal Message |
Completion Message |
64, 31, 0 - Seer's Hut |
Proposal Message |
Completion Message |
64, 58, 0 - Seer's Hut |
Proposal Message |
Completion Message |
Quest Guards
22, 27, 0 - Quest Guard |
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Proposal Message |
36, 46, 0 - Quest Guard |
Proposal Message |
You are wet behind the ears. The guard eyes you dubiously, but agrees to let you by when you have achieved the experience level 7. |
Progress Message |
"Level 7 you are not. When level 7 you reach permit to pass I will." |
Completion Message |
The short green guard acknowledges that you have indeed reached level 7. Do you wish to pass at this time? |
57, 48, 0 - Quest Guard |
Proposal Message |
Signs
Location | Message |
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7, 10, 0 | Muscle Beach II |
10, 2, 0 | Muscle Beach I |
10, 50, 0 | Zuma III |
13, 47, 0 | Beware of Area 51. |
13, 58, 0 | Zuma IV |
15, 16, 0 | Muscle Beach IV |
17, 44, 0 | Zuma II |
18, 6, 0 | Muscle Beach III |
20, 38, 0 | Zuma I |
24, 62, 0 | Zuma V |
39, 39, 0 | Venice II |
41, 34, 0 | Venice I |
48, 61, 0 | Malibu II |
50, 37, 0 | Venice III |
52, 51, 0 | Malibu I |
57, 68, 0 | Malibu III |
59, 23, 0 | Waikiki II |
64, 51, 0 | Malibu V |
65, 31, 0 | Waikiki I |
65, 58, 0 | Malibu IV |