Neutral Affairs
Neutral Affairs | ||||||||
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To win, you must capture all enemy towns and castles and defeat all enemy heroes. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario. | ||||||||
Victory condition: Defeat All Enemies |
Loss condition: Lose All Your Towns and Heroes | |||||||
Allies: | Enemies: | |||||||
Choose a bonus: |
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Carried to next scenario: |
Max level: - |
Campaign
Right-click text
An ambassador from Bracada brings a message from his leader, Gavin Magnus, offering aid in reclaiming Western Erathia from the marauding Tatalian and Krewlish forces. It is time to remind your neighbors of where their borders belong.
Prologue
My name is Winstan Langer, ambassador from Bracada, ruled by Grand Vizier Gavin Magnus. Forces from Tatalia and Krewlod are fighting in west Erathia. After months of conflict, the battle still rages. Though weary of yet another war, my king sends reinforcements to aid your efforts. Brilliant tactics will not win this battle. Body count will determine the victor. Good luck.
Scenario
Timed events
Day 1 - Intro part 1 |
For months, Tatalia and Krewlod have fought with Erathia and with each other in a series of border disputes. Normally, the Wizards of Bracada would be content to remain out of any fighting, but with all that Erathia has been through recently, they have chosen to assist us. |
Day 1 - Intro part 2 |
The Wizards have set up a modest outpost on the shared Erathian/Tatalian/Krewlod border. Forces from our own military have been sent to the area to join them. Between us, we should be able to not only stop the fighting between Tatalia and Krewlod, but to re-establish the Erathian border as well. |
Day 1 - Intro part 3 |
Strike quickly, and eliminate all opposition in the area. We must teach our neighbors that it was unwise for them to think they could take advantage of a weakened Erathia. |
Day 3 - Refugees |
A scout reports that there are many refugee camps along the border, populated with creatures who where forced from their homes by the continuous fighting in this area. |
Objects
Towns
Location | Color | Type |
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6, 39, 0 | Fortress | |
18, 20, 0 | Fortress | |
25, 52, 0 | Castle | |
41, 6, 0 | Castle | |
41, 32, 0 | Castle | |
48, 65, 0 | Stronghold | |
57, 9, 0 | Castle | |
62, 52, 0 | Stronghold | |
63, 20, 0 | Tower |
Heroes
Location | Color | Hero |
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6, 39, 0 | Random hero | |
48, 65, 0 | Random hero | |
63, 20, 0 | Random hero |
Monsters
Location | Type | Message |
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11, 55, 0 | Water Elemental | The water elementals don't seem to want to let you use their boat. |
27, 69, 0 | Water Elemental | The water elementals don't seem to want to let you use their boat. |
Quest Guards
5, 6, 0 - Quest Guard |
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Proposal Message |
65, 67, 0 - Quest Guard |
Proposal Message |