Returning to Bracada

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1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Master of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword

NOTE: Although the description states that Yog carries over to the next campaign, that is not accurate. See Unholy Alliance#Important information for more details.

The last leg of your journey has taken you back to Bracada. You realize that Aine will probably be waiting for you. Despite this, you decide you don't really have a choice, so you break camp and set out to search for Beleg and Orruk. Returning to Bracada Shadow of Death
2 Total Players / 1 Human Player
Underground enabled Size 1 (36×36) - S
Yog must deliver the Heavenly Helm of Enlightenment and Sword of Judgment to Beleg and Orruk to win the campaign. However, if Yog is defeated in combat or loses any artifact, the scenario is lost. Yog is limited to level 25 but will carry his experience, skills and spells on to his next campaign.
Victory condition:
Acquire Artifact: Badge of CouragePendant of Courage
Loss condition:
Lose Hero: Yog (Birth of a Barbarian)
Allies: Blue Enemies: Red
Choose a bonus:
 Start with Everflowing Crystal Cloak 
Start with 2 Cyclops(s)
Start with 8 Roc(s)
Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability.
Carried to next scenario:
Yog (Birth of a Barbarian)
Max level:


Yog Yog: The last of Winston Boragus' tests will take me back to Bracada, my forsaken homeland. I am to find a couple named Beleg and Orruk and give them the two most powerful pieces of the Angelic Alliance: the Sword of Judgment and the Helm of Heavenly Enlightenment. That will be the easy part, now that I am certain I am ready to give up the ways of magic. The hard part will be fighting my way past Bracada's armies, for they will not be as willing to give me up.


Timed events

Day Title Message
Day 1 Intro You dispatched a messenger immediately to Winston Boragus, informing him that you found Falor and Terwen and gave them the Celestial Necklace of Bliss and the Lion's Shield of Courage. The messenger soon returned with very specific instructions from the Duke: enter Bracada and bring the Helm of Heavenly Enlightenment to Beleg and the Sword of Judgment to Orruk, then sending proof of each delivery back to the capital. You realize that Aine will probably be waiting to capture you when you return to Bracada, so you will have to be very careful.
Day 1 Comp Stuff (Repeats every 7 days)
Effect: Wood +10 Wood, Mercury +7 Mercury, Ore +10 Ore, Sulfur +7 Sulfur, Crystal +7 Crystals, Gem +25 Gems, Gold +15000 Gold
Day 3 Journal Entry 18 Journal Entry 18: I have sent my scouts out into Bracada hoping to get some good intelligence on where Aine is and what she is planning. While I am waiting for them to return, I will build up my army.
Day 6 Journal Entry 19 Journal entry 19: My scouts returned a few hours ago without any information on Aine. She apparently knew that I was scouting for her and used magic to avoid detection. The only useful thing my scouts had to report was that all of Bracada's cities were preparing for a war. I don't want to spend any more time in my former homeland than necessary, so I will send out my scouts out again to locate Beleg and Orruk.
Day 13 Journal Entry 20 Journal Entry 20: My scouts have found Beleg and Orruk: they are due south from my city. I am fortunate to have located them so quickly. The sooner I get out of Aine's reach, the better.



Location Color Type Name
2, 10, 0 Red Tower
2, 34, 0 Red Tower
28, 18, 0 Tower
32, 4, 0 Blue Stronghold
Town timed events
Day Title Message
Day 16 At Tower (2, 34, 0):
Comp Stuff.
Effect: Gem +4 Gems, Gold +20000 Gold

Gremlin Master Gremlin 20 Gremlins and Master Gremlins, Stone Gargoyle Obsidian Gargoyle 16 Stone Gargoyles and Obsidian Gargoyles, Stone Golem Iron Golem 12 Stone Golems and Iron Golems, Mage Arch Mage 10 Magi and Arch Magi, Genie Master Genie 8 Genies and Master Genies, Naga Naga Queen 4 Nagas and Naga Queens, Giant Titan 2 Giants and Titans

Upg.Golden Pavilion and Upg. Cloud Temple


Location Color Hero
2, 11, 0 Red Astral Astral the Wizard
2, 35, 0 Red Aine Aine the Wizard
32, 5, 0 Blue Yog Yog the Wizard

Seer's Huts

Location Quest Reward Messages

26, 10, 0
Champion Champions at (9, 2, 0)
20 Crystal Crystal Proposal: Champions are menacing the northwestern region of this land. If you could be so bold as to defeat them, I would reward you richly.
Progress: Don't lose heart. Defeating the Champions is a difficult task, but you will surely succeed.
Completion: At last, you defeated the Champions, and the countryside is safe again! Are you ready to accept the reward?

34, 31, 0
Return with:
Helm of Heavenly EnlightenmentHelm of Heavenly Enlightenment
Badge of CourageBadge of Courage Proposal: I am Beleg. I was told you would be coming. Do you have the Helm of Heavenly Enlightenment as promised?
Progress: Nothing, eh? I'm sure you will find the Helm of Heavenly Enlightenment soon. Please keep looking.
Completion: Well done. Now take The Sword of Judgement to Orruk's house. In exchange he will give you The Pendant of Courage to give to the Duke. Good luck and farewell.

34, 35, 0
Return with:
Sword of JudgementSword of Judgement
Pendant of CouragePendant of Courage Proposal: Finally. I am Orruk. I feared something had happened to you. Do you have TheSword of Judgement for me?
Progress: Nothing, eh? I'm sure you will find the Sword of Judgement soon. Please keep looking.
Completion: Excellent. Take this item to Winston Boragus as proof that you have completed your quest.

Quest Guards

Location Quest Reward Messages

33, 35, 0
Return with:
Badge of CourageBadge of Courage
(remove) Proposal: A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Badge of Courage.
Progress: The wizard is adamant. Without the Badge of Courage, none will pass.
Completion: At last, it is Yog. Do you wish to pass?

12, 17, 1
Yog Yog the Wizard
(remove) Proposal: The guards here say they have orders to only let Yog pass.
Progress: The guards here will only let Yog pass.
Completion: The wizard agrees to let you by in exchange for the Badge of Courage. Do wish to pass at this time?


Yog Yog: I have passed all the Duke's tests, proving I have given up magic forever, and he has accepted me into his Barbarian horde! My mother would no doubt be disappointed in me, but now my new Krewlod family welcomes me with raised tankards and promises of many adventures to come!