A Cage in the Hand: Difference between revisions

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| allies        = {{blue}}
| allies        = {{blue}}
| enemies        = {{red}}
| enemies        = {{red}}
| difficulty    = xxx
| difficulty    = Expert
| bonus          = {{BonusCr|Wolf Raider|40}}{{BonusCr|Orc Chieftain|30}}{{BonusCr|Ogre|5}}
| bonus          = {{BonusCr|Wolf Raider|40}}{{BonusCr|Orc Chieftain|30}}{{BonusCr|Ogre|5}}
| carry          = {{Hn|Crag Hack|noname=}}
| carry          = {{Hn|Crag Hack|noname=}}
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Revision as of 22:36, 19 December 2023

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
A Cage in the Hand Shadow of Death
2 Total Players / 1 Human Player
1
2
Size 2 (72×72) - M Underground enabled
Crag Hack must acquire the Rib Cage of Power from one of the Liches haunting the swamp of Ferris to win the scenario. However, if Crag Hack is defeated in combat, the scenario is lost. Crag Hack is limited to level 20 but will carry his experience, skills and spells on to the next scenario.
Victory condition:
Acquire Artifact or Defeat All Enemies
Loss condition:
Lose Hero
Allies: Blue Enemies: Red
Choose a bonus:
Start with 40 Wolf Raider(s)
40
Start with 30 Orc Chieftain(s)
30
Start with 5 Ogre(s)
5
Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability.
Carried to next scenario:
Crag HackCrag Hack
Max level:
20


Campaign

Right-click text

A small group of Necromancers called "The Ebon Hand" live in this part of Avauntnell. Erathia hasn't really dealt with them, for this is an out of the way swampy area, and it really isn't worth the time and expense to mount a campaign against them. It is said they worship one of the undead races as gods and keep them under lock and key to be worshiped day and night.

Prologue

File:H3x2 HSc.png

Crag HackCrag Hack Crag Hack: I got Sandro his cursed sword, and now he wants me to fight more moldy Necromancers to get some kind of armor made out of bones. Hah! It'll be their bones I smash!

Scenario

Timed events

Day 1 - Sandro meeting 3
"Splendid! I see you have been successful once again, Mister Hack!" Sandro says back at the Wingtail tavern.

"CRAG Hack," you grunt. "That stinking Death Knight Marzeth is now a dead Knight."

"Now, the third item I require is the Rib Cage of Power, which is being held by a group of Necromancers somewhere in the small swamp called Ferris." He hands you a small map. "It was being kept safe for me in a Sanctuary, but the Necromancers, knowing its importance to my research, burned the Sanctuary to the ground and stole the Rib Cage. They will do everything in their power to stop you from obtaining it."

"Undead people to fight? I don't like their smell. They stink." You frown as you look at the map.

Sandro takes out a sack and opens it partially, revealing gold and gems. "Think of the rewards I promised and the evil you will have eliminated from Enroth once you have gotten me all four items."

You think a bit and then, slowly, you nod in agreement. After all, these Necromancers did burn down the one place where a hero ought to be safe. They should be made to pay for the evil they have done. However, doing battle for this wizard is turning out not to be as much fun as you had hoped. Sandro makes you think too much.

Day 1 - Entering the region.
As you enter region marked on Sandro's map, your first thought is to set up a Stronghold. The wizard apparently doesn't have any Barbarian friends in this land willing to lend you their home, but luckily your scouts report an occupied Stronghold nearby...
(9, 13, 0) Stronghold: Day 7 - Goblin tribe tribute. (every 7 days)
A large nearby Goblin tribe sends its warriors as tribute to their Barbarian brothers for having helped defend them against attacks by rogue Ogre tribes.

Creatures: 60 Goblin Hobgoblin Goblins and Hobgoblins

(53, 56, 0) Necropolis: Day 7 - Bonus money from followers. (every 5 days)
This is money donated from fanatic followers.

Resources: +3 Wood Wood, +3 Mercury Mercury, +3 Ore Ore, +3 Sulfur Sulfur, +3 Crystal Crystals, +3 Gem Gems, +2000 Gold Gold

Day 21 - Send Message
You order a scout to send a message to the Necromancers: "Give up the Rib Cage or Crag Hack will crush your bones to dust just as surely as you burned that Sanctuary to ashes." The messenger runs off and disappears quickly into the underbrush.
Day 30 - Reply
Your messenger returns, bruised, bloody, and maimed, but still alive... barely. Limping up to you, he hands you a note: "We know nothing about a Sanctuary, Mister Hack, but we do know this: you are already dead. You just don't know it yet yourself." You crumble up the paper and grumble that your first name is Crag. As you shove the crumpled note back into the messenger's hand, the hand falls to the ground. He's been turned into a zombie! With one quick stroke of your axe his head comes off. Damn Necromancers! You hate them all!

Objects

Events

Location Message
53, 61, 0 It looks as if the Necromancers of the Ebon Hand are barricaded in their main castle! Perhaps you can deal with these cowards later. In the meantime, you can continue your quest for the Rib Cage.

Towns

Location Color Type
9, 13, 0 Stronghold
21, 44, 0 Red Necropolis
41, 6, 0 Castle
53, 56, 0 Red Necropolis
60, 23, 0 Red Necropolis

Heroes

Location Color Hero
2, 1, 0 Blue Crag HackCrag Hack Crag Hack the Barbarian
21, 45, 0 Red ThantThant Thant the Necromancer
53, 57, 0 Red StrakerStraker Straker the Death Knight
60, 24, 0 Red VidominaVidomina Vidomina the Necromancer

Monsters

Location Type Message
15, 61, 0 Mummy Mummy The Mummies hiss, "No one shall violate our tombs."
27, 59, 0 Mummy Mummy The Mummies hiss, "No one shall violate our tombs."
69, 68, 0 Power Lich Power Lich As the Liches attack you notice one of them wearing armor appearing to be made of human ribs.

Treasure: Rib Cage Rib Cage

Resources

Location Type Message
5, 5, 0 Gold You find a rich gold vein on the side of a mountain.

Signs

Location Message
5, 29, 0 Gold mine - North

Tent - South

9, 22, 0 Light Blue - Setting sun

Dark Blue - Rising sun

18, 64, 0 East to Ferris Swamp - Beware, it is owned by The Ebon Hand. They do not like intruders.
59, 35, 0 South to Ferris Swamp - Beware, it is owned by The Ebon Hand. They do not like intruders.