Griffin Cliff

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Revision as of 10:19, 25 October 2024 by Csaros (talk | contribs) (→‎Signs)
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Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
The region of Griffin Cliff, the annual breeding grounds from which nearly all of Erathia's Griffin population comes from, is currently under the control of the combined Nighon and Kreegan forces. Generations ago, the Griffins were key to building Erathia, and today they are key to reclaiming it. Griffin Cliff Restoration of Erathia
3 Total Players / 1 Human Player
1
3
Size 2 (72×72) - M Underground enabled
To win, you must locate and flag all 7 Griffin Towers.
Victory condition:
Flag All Creature Dwellings
Loss condition:
Lose All Your Towns and Heroes
Allies: Red Enemies:       1:TanOrange
Choose a bonus:
 Start with Golden Bow  Start with Lion's Shield of Courage  Start with Endless Sack of Gold 
Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well.
Carried to next scenario:
Max level:

Prologue

CatherineCatherine Catherine: Each year, griffins from around the world migrate to Griffin Cliff. Armies of King Gryphonheart the First tamed the griffins and trained them for war. With these great beasts, King Gryphonheart unified the divergent human colonies and formed Erathia. King Gryphonheart felt the land’s native griffins were key to any Erathian war. To secure Steadwick, we need the griffins.

Scenario

Timed events

Day Title Message
Day 1 Intro part 1 The region of Griffin Cliff, the annual breeding grounds from which nearly all of Erathia's Griffin population comes from, is currently under the control of the combined Nighon and Kreegan forces. Generations ago, the Griffins were key to building Erathia, and today they are key to reclaiming it.
Day 1 Intro part 2 Nighon and Kreegan infestation in this area is significant, but we must free the Griffins who are currently being forced to serve them. We have received reports that the capitol city of Steadwick is under siege. Should it fall, we will need the assistance of the Griffins.
Day 1 Intro part 3 Seek out the Griffin Towers to the north. We must free them all before we can press on toward Steadwick. Good luck.
Day 5 At Orange:
Bonus wood.
(Repeats every 5 days)
Wood for the dungeon overlords war effort
Effect: +10 Wood

Rumors

Title Message
Refugees There have been many refugees fleeing the east. Most travel toward the safety of Steadwick.
Steadwick I have heard that Steadwick has been attacked by Devils!

Objects

Events

Location Message
25, 23, 0 One of your soldiers suddenly cries out, "Ambush!" You have just enough time to draw your weapons.

Guardians: 50 Familiar Familiars, 50 Infernal Troglodyte Infernal Troglodytes, 30 Harpy Hag Harpy Hags, 30 Magog Magogs, 20 Cerberus Cerberi, 20 Evil Eye Evil Eyes, 5 Scorpicore Scorpicores

Contents: +1500 Gold Gold

29, 8, 0 Looks like an avalanche has blocked this pass.
46, 23, 0 One of your soldiers suddenly cries out, "Ambush!" You have just enough time to draw your weapons.

Guardians: 50 Familiar Familiars, 50 Infernal Troglodyte Infernal Troglodytes, 30 Harpy Hag Harpy Hags, 30 Magog Magogs, 20 Cerberus Cerberi, 20 Evil Eye Evil Eyes, 5 Efreet Sultan Efreet Sultans

Contents: +1500 Gold Gold

Towns

Location Player Type Name
25, 65, 0 Red Castle -
36, 53, 0 Red Castle -
47, 65, 0 Red Castle -
14, 41, 0 Tan Inferno -
25, 22, 0 Tan Castle -
56, 41, 0 Tan Inferno -
46, 22, 0 Tan Castle -
20, 26, 1 Orange Dungeon -
34, 46, 1 Orange Dungeon -
49, 28, 1 Orange Dungeon -

Heroes

Location Player Hero
36, 54, 0 Red Your most powerful hero from Guardian Angels.
25, 66, 0 Red Your 2nd most powerful hero from Guardian Angels.
47, 66, 0 Red Your 3rd most powerful hero from Guardian Angels.
36, 48, 0 Red Your 4th most powerful hero from Guardian Angels.
26, 58, 0 Red Your 5th most powerful hero from Guardian Angels.
43, 60, 0 Red Your 6th most powerful hero from Guardian Angels.
15, 67, 0 Red Your 7th most powerful hero from Guardian Angels.
53, 64, 0 Red Your 8th most powerful hero from Guardian Angels.
27, 11, 0 Tan Random Hero
47, 10, 0 Tan Random Hero
20, 27, 1 Orange Random Hero
34, 47, 1 Orange Random Hero
49, 29, 1 Orange Random Hero

Seer's Huts

Location Quest Reward Messages

19, 62, 0
Return with:
Bird of PerceptionBird of Perception
Eagle Eye Expert Eagle Eye Proposal: (none)
Progress: (none)
Completion: (none)

42, 59, 0
Return with:
Ladybird of LuckLadybird of Luck
50 Griffin Griffins Proposal: (none)
Progress: (none)
Completion: (none)

Signs

Location Message
37, 64, 0 Ye Old Griffin Road

User commentary

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Some may find the information in this section subjective or irrelevant.

This is the first real map of the heroes 3 campaigns (in terms of difficulty). The player does start with 3 towns, but two of them are missing Fort. A cunning player knowing what is ahead of them (or one who read a user commentary), has brought at least 6 Knights or Clerics - as a result, their main hero (probably Orrin, Valeska or someone similar who can capitalize on the advantage) has about 64 Marksmen around day 3-4. If said hero also has access to Expert Slow, Clone, Bless or other useful spells, they can easily defeat any of the Forts guarding the Griffin Towers. With proper hero chaining, the scenario should then be very easy to complete within the first few weeks, regardless of the difficulty level (as the map is covered in unguarded valuables).

If, however, you did not bring multiple Knights and Cleric and instead have a mixed group of heroes, the scenario may become much more difficult. Obtaining the minimum amount of Marksmen necessary to finish it may take a few weeks, during which the enemy will keep harrassing you. In such cases it is recommended to quickly take over enemy towns, build Fortifications in your Castle towns and grow the population of Marksmen as quickly as possible. If somehow there is spare gold (for example, because you're playing on the Easy difficulty), you may consider purchasing higher level Castle units.